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Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes (Paperback, 1st ed. 2016): Telmo... Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes (Paperback, 1st ed. 2016)
Telmo Adao, Luis Magalhaes, Emanuel Peres
R1,796 Discovery Miles 17 960 Ships in 10 - 15 working days

This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a "fake-concave" technique to support non-convex building layouts. It will also include: * A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); * A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; * Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.

Intelligent Technologies for Interactive Entertainment - 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal,... Intelligent Technologies for Interactive Entertainment - 10th EAI International Conference, INTETAIN 2018, Guimaraes, Portugal, November 21-23, 2018, Proceedings (Paperback, 1st ed. 2019)
Paulo Cortez, Luis Magalhaes, Pedro Branco, Carlos Filipe Portela, Telmo Adao
R1,589 Discovery Miles 15 890 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 10th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2018, held in Guimaraes, Portugal, in November 2018. The 15 full papers were selected from 23 submissions and present developments in artificial intelligence for human interaction or entertainment; artificial intelligence in games, augmented reality and virtual reality; intelligent human-computer interaction; and other Intelligent interaction or entertainment applications covering a wide range of areas from smart cities to visual analytics and marketing.

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