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Elgar Research Agendas outline the future of research in a given
area. Leading scholars are given the space to explore their subject
in provocative ways, and map out the potential directions of
travel. They are relevant but also visionary. Over the past decade,
digital geographies has emerged as a dynamic area of scholarly
enquiry, critically examining how the digital has reshaped the
geography of our world. Bringing together authors working at the
cutting-edge of the field, and grounding abstract ideas in case
studies, this Research Agenda looks at the ways in which technology
has altered all aspects of society, culture and the environment.
Chapters explore four key themes: the role of technology
infrastructures; the ways that winners and losers are created at
the digital margins; the power of the digital to create new spaces;
and the ways that the digital is changing research methods.
Critically outlining the state of play around these topics, each
chapter unpacks a case study related to pioneering research,
suggesting possible avenues for research that digital geographers
might pursue. The Research Agenda concludes with an identification
of three priority areas for future work: the intimate nature of our
relations with technology; approaches to resisting the power of
technology companies; and finally, the need for more
interdisciplinary approaches to examining digital geographies.
Rooted in the subject areas of technology, geography, sociology and
political science, A Research Agenda for Digital Geographies will
be greatly valuable to human and socio-cultural geographers, and
digital social scientists with an interest in how the digital
affects society and space.
EPUB and EPDF available Open Access under CC-BY-NC-ND licence.
Since the mid-2010s, virtual reality (VR) technology has advanced
rapidly. This book explores the many opportunities that VR can
offer for humanities and social sciences researchers. The book
provides a user-friendly, non-technical methods guide to using
ready-made VR content and 360 Degrees video as well as creating
custom materials. It examines the advantages and disadvantages of
different approaches to using VR, providing helpful, real-world
examples of how researchers have used the technology. The insights
drawn from this analysis will inspire scholars to explore the
possibilities of using VR in their own research projects.
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