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EPUB and EPDF available Open Access under CC-BY-NC-ND licence.
Since the mid-2010s, virtual reality (VR) technology has advanced
rapidly. This book explores the many opportunities that VR can
offer for humanities and social sciences researchers. The book
provides a user-friendly, non-technical methods guide to using
ready-made VR content and 360 Degrees video as well as creating
custom materials. It examines the advantages and disadvantages of
different approaches to using VR, providing helpful, real-world
examples of how researchers have used the technology. The insights
drawn from this analysis will inspire scholars to explore the
possibilities of using VR in their own research projects.
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