![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
Showing 1 - 3 of 3 matches in All Departments
This book provides an overview of the X Window System focusing on characteristics that have significant impact on the development of both application programs and widgets. We pay special attention to applications that go beyond graphical user interfaces (GUIs); therefore we discuss issues affecting video games, visualization and imaging programs, and designing widgets with a complex appearance. While the book does not assume previous knowledge of X, it is intended for experienced programmers, especially those who want to write programs that go beyond simple GUIs. X is the dominant window system under Unix, and X servers are available for Microsoft Windows, thus enabling graphics over a network in the PC world. While Java offers an apparently universal graphics library (the abstract window toolkit), the reality is quite different: For high-quality graphics and image display, we must program on the target platform itself (X or one of Microsoft's APIs) rather than rely on Java peer objects. X is a vast subject, so it is impossible to provide a complete coverage in a few hundred pages. Thus we selected topics that are fundamental to the system, so that the reader who masters them should be able to read the documentation of the numerous libraries and toolkits. Therefore we provide documentation on the most important Xlib and X toolkit functions only.
Thirty years ago pattern recognition was dominated by the learning machine concept: that one could automate the process of going from the raw data to a classifier. The derivation of numerical features from the input image was not considered an important step. One could present all possible features to a program which in turn could find which ones would be useful for pattern recognition. In spite of significant improvements in statistical inference techniques, progress was slow. It became clear that feature derivation was a very complex process that could not be automated and that features could be symbolic as well as numerical. Furthennore the spatial relationship amongst features might be important. It appeared that pattern recognition might resemble language analysis since features could play the role of symbols strung together to form a word. This led. to the genesis of syntactic pattern recognition, pioneered in the middle and late 1960's by Russel Kirsch, Robert Ledley, Nararimhan, and Allan Shaw. However the thorough investigation of the area was left to King-Sun Fu and his students who, until his untimely death, produced most of the significant papers in this area. One of these papers (syntactic recognition of fingerprints) received the distinction of being selected as the best paper published that year in the IEEE Transaction on Computers. Therefore syntactic pattern recognition has a long history of active research and has been used in industrial applications.
|
You may like...
A Descriptive Catalogue of the London…
England) Guildhall Library (London, Henry Benjamin Hanbury 1786 Beaufoy, …
Hardcover
R923
Discovery Miles 9 230
Coins - Official Know-It-All Guide
Steve Nolte, Roger Lane
Paperback
|