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This book provides an overview of the X Window System focusing on
characteristics that have significant impact on the development of
both application programs and widgets. We pay special attention to
applications that go beyond graphical user interfaces (GUIs);
therefore we discuss issues affecting video games, visualization
and imaging programs, and designing widgets with a complex
appearance. While the book does not assume previous knowledge of X,
it is intended for experienced programmers, especially those who
want to write programs that go beyond simple GUIs. X is the
dominant window system under Unix, and X servers are available for
Microsoft Windows, thus enabling graphics over a network in the PC
world. While Java offers an apparently universal graphics library
(the abstract window toolkit), the reality is quite different: For
high-quality graphics and image display, we must program on the
target platform itself (X or one of Microsoft's APIs) rather than
rely on Java peer objects. X is a vast subject, so it is impossible
to provide a complete coverage in a few hundred pages. Thus we
selected topics that are fundamental to the system, so that the
reader who masters them should be able to read the documentation of
the numerous libraries and toolkits. Therefore we provide
documentation on the most important Xlib and X toolkit functions
only.
Thirty years ago pattern recognition was dominated by the learning
machine concept: that one could automate the process of going from
the raw data to a classifier. The derivation of numerical features
from the input image was not considered an important step. One
could present all possible features to a program which in turn
could find which ones would be useful for pattern recognition. In
spite of significant improvements in statistical inference
techniques, progress was slow. It became clear that feature
derivation was a very complex process that could not be automated
and that features could be symbolic as well as numerical.
Furthennore the spatial relationship amongst features might be
important. It appeared that pattern recognition might resemble
language analysis since features could play the role of symbols
strung together to form a word. This led. to the genesis of
syntactic pattern recognition, pioneered in the middle and late
1960's by Russel Kirsch, Robert Ledley, Nararimhan, and Allan Shaw.
However the thorough investigation of the area was left to King-Sun
Fu and his students who, until his untimely death, produced most of
the significant papers in this area. One of these papers (syntactic
recognition of fingerprints) received the distinction of being
selected as the best paper published that year in the IEEE
Transaction on Computers. Therefore syntactic pattern recognition
has a long history of active research and has been used in
industrial applications.
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