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Library Makerspaces - The Complete Guide (Hardcover): Theresa Willingham Library Makerspaces - The Complete Guide (Hardcover)
Theresa Willingham; As told to Chuck Stephens, Steve Willingham, Jeroen DeBoer
R3,183 Discovery Miles 31 830 Ships in 10 - 15 working days

Library Makerspaces: The Complete Guide is a comprehensive road map for libraries of any size, with any budget, seeking to redesign or repurpose space or to develop creative, hands-on maker-style programming. It features guidance on: *Holding stakeholder discovery sessions for community-driven space and program development *Evaluating existing library spaces for the most cost-effective and user-friendly facilities design and programming *Asset mapping for developing community partnerships *Best practices from different types of library makerspaces in the United States and internationally *Sample budgets, inventories, and space plans *Risk management considerations *Programming recommendations and resources for a range of patrons from youth to seniors and business to hobby groups *Funding and in-kind support This book will help librarians develop and implement makerspaces, write grant proposals to fund such spaces, and help frontline staff and administrators learn about the technologies and processes involved.

Makerspaces in Libraries (Hardcover): Theresa Willingham, Jeroen DeBoer Makerspaces in Libraries (Hardcover)
Theresa Willingham, Jeroen DeBoer; Series edited by Ellyssa Kroski
R3,010 Discovery Miles 30 100 Ships in 10 - 15 working days

Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: *budgeting and business planning for a librarymakerspace, *creating operational documents, *tools and resources overviews, *national and international case studies, *becoming familiar with 3D printers through practical printing projects (seed bombs), *how to get started with Arduino (illuminate your library with a LED ambient mood light), *how to host a FIRST Robotics Team at the library, *how to develop hands-on engagement for senior makers (Squishy Circuits), and *how to host a Hackathon and build a coding community.

Library Makerspaces - The Complete Guide (Paperback): Theresa Willingham Library Makerspaces - The Complete Guide (Paperback)
Theresa Willingham; As told to Chuck Stephens, Steve Willingham, Jeroen DeBoer
R1,609 Discovery Miles 16 090 Ships in 18 - 22 working days

Library Makerspaces: The Complete Guide is a comprehensive road map for libraries of any size, with any budget, seeking to redesign or repurpose space or to develop creative, hands-on maker-style programming. It features guidance on: *Holding stakeholder discovery sessions for community-driven space and program development *Evaluating existing library spaces for the most cost-effective and user-friendly facilities design and programming *Asset mapping for developing community partnerships *Best practices from different types of library makerspaces in the United States and internationally *Sample budgets, inventories, and space plans *Risk management considerations *Programming recommendations and resources for a range of patrons from youth to seniors and business to hobby groups *Funding and in-kind support This book will help librarians develop and implement makerspaces, write grant proposals to fund such spaces, and help frontline staff and administrators learn about the technologies and processes involved.

Makerspaces in Libraries (Paperback): Theresa Willingham, Jeroen DeBoer Makerspaces in Libraries (Paperback)
Theresa Willingham, Jeroen DeBoer; Series edited by Ellyssa Kroski
R1,838 Discovery Miles 18 380 Ships in 18 - 22 working days

Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit. This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include: *budgeting and business planning for a librarymakerspace, *creating operational documents, *tools and resources overviews, *national and international case studies, *becoming familiar with 3D printers through practical printing projects (seed bombs), *how to get started with Arduino (illuminate your library with a LED ambient mood light), *how to host a FIRST Robotics Team at the library, *how to develop hands-on engagement for senior makers (Squishy Circuits), and *how to host a Hackathon and build a coding community.

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