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Exodus boasts a turbulent history - from the rise of the Kaga to the defeat of the First Ones and the events of the Twilight War. From creation of the Imperial Alliance to the present crisis that threatens to tear that alliance apart. Great heroes and terrible villains drove its march, though even in hindsight the two are not always easily separated. Theirs were the titanic passions, the burning obsessions and base treacheries in which modern Exodus was forged and tempered. The world of Exodus Needs heroes... Inside this book you will find you'll need to embark on adventures in the exciting setting of NeoExodus: The history of the world of Exodus from The Reign of the First Ones to The Dominion-Protectorate Wars and The Twilight War to the creation of the Imperial Alliance. The Nation of Exodus including the powerful Caneus Empire, to the magic wielding Dominion, to the mechanical powered Arman Protectorate, the unifying Imperial Alliance and many more. Religious of Exodus including The Cult of the Emissary, Khayne, Lawgiver, Sanguine Covenant and Xonism. 9 All new races usable as player characters or NPCs including the Cavians who are psionic rat-men; the Cyneans who are arcane crystalline humanoids; Dalreans who are plantlike humanoids; and the P'tans who are feline-looking creatures that can conjure black lightning. New Base classes, archetypes and prestige classes including Apothecary, High Guard, Janissary, Peacekeeper and Protectorate Artillerist. Over 80 new Feats including Anatomical Targeteer, Black Lightning Sheath, Craft Magic Candle, Hail of Thorns, Information Network, Plantsight and Terran Sorcery. Over 55 new spells including Babble Sphere, Bind Shape Changer, Cone Of Claws, Feast Of Maggots, Hellish Reprisal, Sensory Depravation and Wall Of Silence. New mundane and magical items including Alchemist's Bandolier, Bal spearclub, Instant Rope, Magic Candles, Panther Hide Armor, Quick-Setting Glue and Telescopic Staff. Over 20 new monsters and Templates including Arcaneslime, Draco, Necryos, Protectorate Golem and Razofiend.
In the world of Exodus, there are none that are more dangerous than the five person lead terrorist and criminal organization known as the Folding Circle. The Folding Circle rarely concerns itself with large-scale military style movements - The Folding Circle prefers to work with pinpoint strikes, sending a small group of powerful individuals to achieve some aim or another. Usually, one of the leaders will travel out to wherever a problem or opportunity has arisen and deal with it accordingly. The Folding circle doesn't control territory in the sense that a nation does. The members of this organization are highly mobile and powerful, capable of traveling to an area spied through the Star Fountain, dealing with the "problem," and returning. This travel capability means that a member of the Folding Circle can appear anywhere, at any time, with basically no warning. This supplement includes: History of the Folding Circle The Folding Circle - Goals and Agenda The History of the Leader of the Folding Circle: Makesh the Undying (CR 4, 10, 14, 20 & 24), Nysska (CR 3, 7, 11, 15 & 19), The Destoyer (CR 5, 9, 13, 17 & 21), Emok Zenyaka (CR 2, 6, 10, 14 & 19), and Haru Anon (CR 5, 10, 15, 20 & 25) Relations with the World of Exodus Four all new Protege Feats Allies of the Folding Circle: Seeker-in-Flame (CR 10), Axo the Wildstorm (CR 14) and The eight members of the Brotherhood (CR 10 - 15)
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