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As the military scrutinizes and downsizes training budgets, the
number of simulations for training, modeling, research, and
education in the U.S. military continues to expand. The military
endeavors to integrate these simulations into the military training
life cycle, seeing them as essential for meeting military missions
and goals in this era of reduced budgets, new military equipment,
and strategies. There is little research on capitalizing on the
commercial market's research and development for simulations. This
study looks at one commercial simulation with a comparative
analysis for the study of military history. Although this study
just scratches the surface of the potential to tap into this great
resource, it recognizes the limitations of current commercial
simulations and the balance required in their use for historical
analysis. This military history review focus is on the operational
command level decisions of Operation Crusader. Operation Crusader
was the desert clash between the German task force led by General
Rommel and the Allied task force led by British General Auchinleck
in November of 1941, using The Operational Art of War, a war game
published by Talonsoft (1998). This study looks at the commercial
game's use to educate military leaders to a critical analysis of
examining possible command-level decisions. This study addresses
this by using seven officers from different branches (infantry,
armor, intelligence, engineer, aviation, quartermaster, and field
artillery) who have never played The Operational Art of War, and an
analysis of their experience playing the game.
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