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This work explores the development of English sport during the
eight centuries preceding the industrial era. Focusing on outdoor
activities that involved intergroup competition among adults,
Thomas Henricks demonstrates that sport was a sophisticated and
"rational" experience, connected to society in many subtle yet
important ways. Accessible to readers in many disciplines and on
many levels, the book charts the changes in sport preceding the
modern era, serves as an introduction to the historical literature
on English sport, traces the relationship between sport and
shifting social patterns, and develops an original thesis of sport
as an identity ceremony for its participants. The work begins with
a detailed introduction to English sport and the historians, and
continues with Henrick's thesis of sporting events as identity
ceremonies. The next of five chapters trace the development of
sport and society through five periods of English history: the
feudal society of the early Middle Ages; the decay of feudalism and
the later Middle Ages; the centralized administration and
middle-class appeal of the Tudor era; the elitist nostalgia and
French influence of the Stuart era, followed by the Puritan
Revolution; and the celebration of private property and mixture of
snobbery and social mingling of Georgian England. Each chapter is
organized in a similar manner, beginning with a brief introduction
to the social life of the times, followed by presentations of
patterns within individual sports and a summary of dominant themes
in sport during that era. A concluding chapter considers some
sociological aspects of sport and society. Disputed Pleasures will
be an important resource for courses inEnglish social history,
sociology, and the history of sport, as well as a significant
addition to public and academic libraries.
This book provides an overview and analysis of the thought of
figures across the human and social sciences on the character,
causes, and consequences of discontent in modern societies.
Exploring the important social and cultural conditions associated
with modernity, it focuses on the contributions of 38 prominent
scholars from the late nineteenth and twentieth centuries -
philosophers, historians, and social scientists - on the subject of
discontent and social malaise, and individual and collective
well-being. Thematically organized, this volume offers brief
portraits of the lives and key ideas of these thinkers, leading
toward a presentation of modernity as a "differentiated complaint."
Reclaiming an important tradition in the human and social sciences
that sees life on a grand scale, that integrates personal affairs
with social and cultural matters, and that dares people to recommit
themselves to this broader vision of human involvement, Anatomies
of Modern Discontent will appeal to readers across the social
sciences and humanities, particularly those with interests in
social theory, sociology, and philosophy.
This book provides an overview and analysis of the thought of
figures across the human and social sciences on the character,
causes, and consequences of discontent in modern societies.
Exploring the important social and cultural conditions associated
with modernity, it focuses on the contributions of 38 prominent
scholars from the late nineteenth and twentieth centuries -
philosophers, historians, and social scientists - on the subject of
discontent and social malaise, and individual and collective
well-being. Thematically organized, this volume offers brief
portraits of the lives and key ideas of these thinkers, leading
toward a presentation of modernity as a "differentiated complaint."
Reclaiming an important tradition in the human and social sciences
that sees life on a grand scale, that integrates personal affairs
with social and cultural matters, and that dares people to recommit
themselves to this broader vision of human involvement, Anatomies
of Modern Discontent will appeal to readers across the social
sciences and humanities, particularly those with interests in
social theory, sociology, and philosophy.
Building on contributions from sociology, psychology, anthropology,
philosophy, literature, and neuroscience, Henricks develops a more
general account of how people discover and reproduce the "meanings"
of their involvements with others. Among its many themes are
treatments of selves as "projections of personhood," of the ways in
which self-expression has changed historically and is now
experienced in our electronically mediated era, of emotions as
"framing judgments," and of ritual, play, communitas, and work as
four distinctive "pathways of experience."
Building on contributions from sociology, psychology, anthropology,
philosophy, literature, and neuroscience, Henricks develops a more
general account of how people discover and reproduce the "meanings"
of their involvements with others. Among its many themes are
treatments of selves as "projections of personhood," of the ways in
which self-expression has changed historically and is now
experienced in our electronically mediated era, of emotions as
"framing judgments," and of ritual, play, communitas, and work as
four distinctive "pathways of experience."
Few books have attempted to contextualize the importance of video
game play with a critical social, cultural and political
perspective that raises the question of the significance of work,
pleasure, fantasy and play in the modern world. The study of why
video game play is "fun" has often been relegated to psychology, or
the disciplines of cultural anthropology, literary and media
studies, communications and other assorted humanistic and social
science disciplines. In Utopic Dreams and Apocalyptic Fantasies,
Talmadge Wright, David Embrick and Andras Lukacs invites us to move
further and consider questions on appropriate methods of
researching games, understanding the carnival quality of modern
life, the role of marketing in altering game narratives, and the
role of fantasy and desire in modern video game play. Embracing an
approach that combines a cultural and/or critical studies approach
with a sociological understanding of this new media moves the
debate beyond simple media effects, moral panics, and industry
boosterism to one of asking critical questions, what does modern
video game play "mean," what questions should we be asking, and
what can sociological research contribute to answering these
questions. This collection includes works which use textual
analysis, audience based research, symbolic interactionism, as well
as political economic and psychoanalytic perspectives to illuminate
areas of inquiry that preserves the pleasure of modern play while
asking tough questions about what such pleasure means in a world
divided by political, economic, cultural and social inequalities.
The Association for the Study of Play (TASP) is the sponsor of this
eighth volume in the Play & Culture Studies series. TASP is a
professional group of researchers who study play. The focus of this
eighth volume of the Play & Culture Studies series is on how
play takes many forms as it cuts across species, ages, and
cultures. The articles in this volume present current theoretical
and empirical research on play and culture from a variety of
disciplines including psychology, education, animal studies, and
sociology. Applications to practice and policy implications are
presented as well. Volume 8 continues the tradition of the Play
& Culture series by presenting a view of play that is broad in
scope both in terms of the subjects of study and the ways in which
researchers approach the study of these diverse forms of play.
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