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Advances in Social Computing and Digital Education - 7th International Workshop on Collaborative Agents Research and... Advances in Social Computing and Digital Education - 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, Singapore, May 9, 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, Zagreb, Croatia, June 6, 2016, Revised Selected Papers (Paperback, 1st ed. 2016)
Fernando Koch, Andrew Koster, Tiago Primo, Christian Guttmann
R1,945 Discovery Miles 19 450 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 7th International Workshop on Collaborative Agents Research and Development, CARE 2016, held in Singapore in May 2016 and Second International Workshop on Social Computing in Digital Education, SocialEdu 2016, held in Zagreb, Croatia, in June 2016. For CARE 2016 there were 4 papers selected out of 7 submissions, and for SocialEdu 5 papers were selected from 7 submissions. The 9 extended and revised full papers presented were carefully reviewed. The papers deal with topics like techniques of continuous monitoring, human behaviour analysis, recommendation systems, adjustment of education activities, intelligent content placement, and others.

Social Computing in Digital Education - First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015,... Social Computing in Digital Education - First International Workshop, SOCIALEDU 2015, Stanford, CA, USA, August 19, 2015, Revised Selected Papers (Paperback, 1st ed. 2016)
Fernando Koch, Andrew Koster, Tiago Primo
R1,865 Discovery Miles 18 650 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the First International Workshop, SOCIALEDU 2015, held in Stanford, CA, USA, in August 2015. The workshop aimed to discuss computational models of social computing applied to Digital Education. The 9 revised full papers presented were carefully reviewed and selected from 12 submissions. The papers address issues such as novel data mining and machine learning for social intelligence in digital education.- Social modelling and simulation to investigate social behaviours, emotional intelligence, influence processes and other social aspects that may influence learning performance in an educational environment.- Smart environments and interactive systems of social computing in digital education.- Analysis of social media and media intelligence in digital education.- Mobile social gaming in digital education.- The utilization of mobile and wearable technology in social systems in digital education, and others.

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