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Showing 1 - 25 of 62 matches in All Departments
When the crown jewels go missing from Kennel Palace, it's up to super-sleuth Sherlock Bones and his trusty sidekick Dr Catson to solve the crime. But with multiple suspects and a trail that's starting to run cold, will they be able to catch the culprit in time? The first book in a brand-new Sherlock Bones fiction series, this fun puzzle adventure contains over 30 games - such as mazes, search games and silhouette matches - that are woven into the action, so the reader can feel immersed in the exciting detective plot and help Bones and Catson solve the mystery.
This series of hilarious fictional diaries put us inside the heads of hapless figures from history in frazzling situations. Halfdan is a 14-year-old boy living in Denmark in 1000 AD. His father wants him to stay at home and learn how to carve wooden tools, but Halfdan is determined to become a brave and strong Viking raider, pillaging villages in England. Unfortunately, the raid is a disaster, and Halfdan and his friend Astrid find themselves embarking on an unexpected and perilous trip with the famous Viking explorer Leif Erikson to a strange new land... 'Get Real' fact boxes feature throughout, providing historical context and further information, as well as a timeline, historical biographies and a glossary in the end matter.
Sherlock Bones, the world's greatest dog detective, and his trusty sidekick Dr Jane Catson are back for another crime-solving adventure. This time, the pair are visiting the tombs of the ancient feline kings in Egypt when they discover that a precious mask has been stolen. They have to interview tourists from around the world - including a cowardly lion, a spoiled hippo and two secretive pandas - to discover who is guilty. But the mystery is not as straightforward as it first seems. It will take the pair on a thrilling adventure deep inside the Egyptian tombs and require all of Bones and Catson's skills to solve the crime. The second book in Buster's brand-new Sherlock Bones fiction series features puzzles - including search games, logical conundrums and shadow matches - that are woven into the action, so the reader feels immersed in the exciting detective plot. Also available in the series: 9781780557502 Sherlock Bones and the Case of the Crown Jewels Publishing in 2023: 9781780559216 Sherlock Bones and the Mystery of the Vanishing Magician 9781780559223 Sherlock Bones and the Horror of the Haunted Castle
The second book in a new puzzle adventure series takes readers on a thrilling space adventure in the company of Knutz, a STEAM whizz-kid, and canine super-inventor Boltz. Knutz and Boltz are blasting off to a top-secret space station. A huge asteroid is hurtling towards Earth and the World Space Agency needs four astronauts to embark an urgent mission to destroy it. With time running out and a rival team of astronauts – a girl and her cat sidekick – sabotaging their every move, Knutz and Boltz will need to use all their STEAM skills to stop the asteroid and save planet Earth. Featuring an innovative mix of graphic-novel, zany prose and integrated puzzles, this thrilling adventure is guaranteed to engage kids aged 9+ in STEAM subjects. Across four chapters, readers will develop key science, technology, engineering, art and maths skills as they help Knutz and Boltz work their way through the challenges. Written by Tim Collins, author of Buster’s Dorkius Maximus and Sherlock Bones series, illustrated by Louise Forshaw, and developed with a specialist STEAM consultant. Also publishing in 2024: 9781780559377 Knutz and Boltz and the Sorcerer of Science: A STEAM Puzzle Adventure
Sherlock Bones, the world’s greatest dog detective, and his trusty sidekick Dr Jane Catson are back for another crime-solving adventure. When a wealthy dog spots a ghostly figure haunting her castle in the Catpathian Mountains, she come to Bones and Catson for help. Bones is convinced there’s no such things as ghosts ... but even he’s at a loss to explain the creepy sounds and strange goings-on that he and Catson encounter after a night in the crumbling castle. Things get even more spooky when Bones is suddenly called back to London, leaving Catson to crack the case on her own. Can Catson unmask the ghost and escape the haunted castle in one piece? The fourth book in Buster’s Sherlock Bones mystery fiction series features 28 puzzles – including spot-the-differences, number chains and tangled line games – that are woven into the action, so the reader feels immersed in the exciting detective plot. Told across 15 chapters, this thrilling story is perfect for middle-grade readers. Also available in the series: 9781780557502 Sherlock Bones and the Case of the Crown Jewels 9781780557519 Sherlock Bones and the Curse of the Pharaoh's Mask Publishing in Spring 2023: 9781780559216 Sherlock Bones and the Mystery of the Vanishing Magician
The first book in a new puzzle adventure series takes readers on a thrilling adventure in the company of Knutz, a STEAM whizz-kid, and canine super-inventor Boltz. Knutz and Boltz are waiting for a live stream of their favourite vlogger, the Sorcerer of Science, who performs experiments for her legions of fans. But today a strange, masked figure has taken over her feed. He introduces himself as Dr Chaos, and says he’s taken the Sorcerer prisoner ... Knutz and Boltz will have to use all their STEAM-skills to tackle the fiendish challenges in the Mansion of Mayhem in order to save the Sorcerer and defeat Dr Chaos! Featuring an innovative mix of graphic-novel pages, zany prose and integrated puzzles, this fast-paced adventure is guaranteed to engage kids aged 9+ in STEAM subjects. Across four chapters, readers will develop key science, technology, engineering, art and maths skills as they help Knutz and Boltz work their way through the challenges. Written by Tim Collins, author of Buster’s Dorkius Maximus and Sherlock Bones series, illustrated by Louise Forshaw, and developed with a specialist STEAM consultant. Also publishing in 2024: 9781780559414 Knutz and Boltz and the Cosmic Code: A STEAM Puzzle Adventure
Sherlock Bones, the world’s greatest dog detective, and his trusty sidekick Dr Jane Catson are back for another crime-solving adventure. Bones and Catson are on a train bound for Paris when another passenger, a famous magician, vanishes in the middle of the night. Catson is convinced of foul play ... but none of the other passengers seem to know anything about the magician. Was he on the train at all? And how is his disappearance connected with a fiendish plot to steal the world’s most famous painting, the Mona Lemur? Bones and Catson are up against it to reach Paris and solve the mystery before it’s too late. The third book in Buster’s Sherlock Bones mystery fiction series features 28 puzzles – including search games, mazes and maths conundrums – that are woven into the action, so the reader feels immersed in the exciting detective plot. Told across 14 chapters, this thrilling story is perfect for middle-grade readers. Also available in the series: 9781780557502 Sherlock Bones and the Case of the Crown Jewels 9781780557519 Sherlock Bones and the Curse of the Pharaoh's Mask Publishing in Autumn 2023: 9781780559223 Sherlock Bones and the Horror of the Haunted Castle
Sometimes you press the button without thinking ... you know it’s a mistake but there’s no way back, you’ve posted something really stupid. It doesn’t make sense ... it’s littered with spelling mistakes ... you’ve missed the point ... Oh, God! I’d do ANYTHING to take that back! Other times, you read tweets that are just plain dumb! In this laugh-out-loud collection, you’ll find a selection of the really stupid things people post: · ‘I hate grapes. They discuss me.’ · ‘I want my first daughter to be a girl.’ · ‘Hope I done well in the English exam.’ With hundreds of examples of the very best (worst) tweeted howlers that range from the silly to the bewildering, The World’s Stupidest Tweets is guaranteed to keep you chuckling!
TEST BOOK WITH KEY. Colour Illustrations.
This series of hilarious fictional diaries put us inside the heads of hapless figures from history in frazzling situations. Malik and Leila are two Algerian children living in 19th-century Paris who become apprentices to the famous engineer, Gustave Eiffel, helping him to construct the iconic Statue of Liberty as a gift to America. When he's searching for his next project, Malik and Leila help to inspire Gustave to construct the Eiffel Tower - the tallest tower in the world - and then face the dangers and disasters of making their boss' dream a reality. 'Get Real' fact boxes feature throughout, providing historical context and further information, as well as a timeline, historical biographies and a glossary in the end matter.
If you're fed up with technology and sick to death of Zoom calls, this is the laugh-out-loud book for you. We've all had to get used to a different way of life in one way or another, whether it's food deliveries or online banking, technology is taking over - and not always in a good way. But, as this hilarious book shows, there are plenty of examples of tasks - which were once straightforward and now need a degree in computer science - that have wonderfully unintended consequences. From funny Zoom calls such as that endured by the poor Texan lawyer who couldn't turn off his cat filter, to wilful wifi that cuts you off in mid-stream and from 'smart' TVs that outsmart you every time to excruciating Teams calls that make your colleagues wince and titter, I Am Not a Cat! is a call-to-arms for everyone frustrated with twenty-first century living.
TEST BOOK WITH KEY. Colour Illustrations.
Gateway to Science is a unique program designed to introduce students to content-area knowledge and skills needed to meet the requirements of science programs and state assessments. Using picture dictionary and textbook formats, students acquire key vocabulary, concepts, and learning strategies that help boost their success in science!
The Gateway to Science Audio CD features ALL readings to boost auditory learning and reading fluency of science content. 4 CD set.
Blackline masters for assessments. with which to assess students' knowledge and progress in their science education.
This series of hilarious fictional diaries put us inside the heads of hapless figures from history in frazzling situations. Suki is a 14-year-old girl in 16th century Japan who wants to become a samurai warrior like her father and brother. Despite her disastrous training, when a party of bandits threaten her village whilst the men are away at war, Suki has to defeat them. Will she prove herself a legendary samurai, or will it all end in disaster? 'Get Real' fact boxes feature throughout, providing historical context and further information, as well as a timeline, historical biographies and a glossary in the endmatter.
Scott and Jess climb over a wall on Monster Island, looking for a way to escape. But something deadly is waiting on the other side... Who will find a way off the island? Do your students dare step foot on Monster Island? Filled with mythical beasts, treacherous terrain and a castaway captain who may have eaten one too many coconuts - who will manage to escape and who will be marooned forever? Monster Island is a new adventure series for reluctant and struggling readers aged 12+ with a much lower reading age of 6-7. All six titles have been written by Tim Collins, an expert in writing exciting stories for struggling readers, and this series is no exception. All the swashbuckling action is skilfully contained within a mere 300-500 words per book and is spread amongst amazing and imaginative illustrations; a winning combination to make reading an inviting experience rather than a daunting one. These engaging stories will also make brilliant quick reads for more able readers.
Gateway to Science is a unique program designed to introduce students to content-area knowledge and skills needed to meet the requirements of science programs and state assessments. Using picture dictionary and textbook formats, students acquire key vocabulary, concepts, and learning strategies that help boost their success in science!
From the moment Tim Collins's speech to his men in Iraq was made public, this soldier and thinker became a hero and an inspiration to world leaders and infantrymen alike. To a public suspicious about the motives for war, he offered some explanation for it and inspired a mood of optimism and humanity that has since been sadly lost. And yet, only two months later Collins was pilloried by two national newspapers and accused of war crimes. But this is only part of his story. From taking command of 1 Royal Irish in the aftermath of the Sierra Leone hostage crisis to combating the Loyalist murder gangs in East Tyrone, Rules of Engagement is a powerful memoir that offers a frank and compelling insight into the realities of warfare and a life lived on the frontline.
The fantastic third instalment in the Dorkius series sees the young protagonist travel to Pompeii for more silly mayhem. Can Dorkius save the townsfolk from the dreaded volcano or will he fall at the first hurdle? Dorkius is annoyed when he has to move with his family to Pompeii for the summer. He has to leave behind all the joys of Rome for a boring small town. He finds the people of Pompeii to be even more superstitious than his mum, and watches in disbelief as they base all their decisions around animal innards readings. Things brighten up when he meets a local girl called Decima who's convinced a demon is haunting nearby Mount Vesuvius. They go off to investigate and Dorkius finds that the demonic rumbles are coming from inside the volcano itself. Convinced that Vesuvius is about to erupt, Dorkius rushes down to the town to warn everyone, but they take no notice. Dorkius and Fabricus flee the city and watch from a distance as the volcano erupts. When they get back to the town, they find that everyone survived, although there was minor damage to property. Dorkius warns the townsfolk that their city could face a more deadly eruption, but they refuse to worry about it as long as their animal innards tell them they're safe. By award winning author Tim Collins, and with amusing illustrations from Andrew Pinder. |
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