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James Seymour (c. 1700-1752) is one of the founders of English sporting art. A lover of the Turf, Seymour specialised in depictions of horses and their riders, particularly at Newmarket between 1722 and 1752. His wonderful paintings and drawings are some of the most important records we have of the early greats, such as Flying Childers, and of the way racing was organised at this early stage. Richard Wills has studied Seymour for over ten years, and this book is the first ever comprehensive account and catalogue. 130 paintings and 430 drawings, including new discoveries, are included in the book, with over 500 illustrations, many never reproduced before. The introductory essay examines the life of Seymour, whose devotion to the Turf enabled him to lose a fortune and to gain an unrivalled knowledge of equine anatomy and behaviour. Considerable information about the history of racing, and its enrichment through analysis of Seymour’s paintings, is contributed by David Oldrey and Tim Cox.
Build clever, collaborative, and powerful automation systems with the Raspberry Pi and Python. Key Features Create your own Pi-Rover or Pi-Hexipod robots Develop practical applications in Python using Raspberry Pi Build your own Jarvis, a highly advanced computerized AI Book DescriptionThis Learning Path takes you on a journey in the world of robotics and teaches you all that you can achieve with Raspberry Pi and Python. It teaches you to harness the power of Python with the Raspberry Pi 3 and the Raspberry Pi zero to build superlative automation systems that can transform your business. You will learn to create text classifiers, predict sentiment in words, and develop applications with the Tkinter library. Things will get more interesting when you build a human face detection and recognition system and a home automation system in Python, where different appliances are controlled using the Raspberry Pi. With such diverse robotics projects, you'll grasp the basics of robotics and its functions, and understand the integration of robotics with the IoT environment. By the end of this Learning Path, you will have covered everything from configuring a robotic controller, to creating a self-driven robotic vehicle using Python. Raspberry Pi 3 Cookbook for Python Programmers - Third Edition by Tim Cox, Dr. Steven Lawrence Fernandes Python Programming with Raspberry Pi by Sai Yamanoor, Srihari Yamanoor Python Robotics Projects by Prof. Diwakar Vaish What you will learn Build text classifiers and predict sentiment in words with the Tkinter library Develop human face detection and recognition systems Create a neural network module for optical character recognition Build a mobile robot using the Raspberry Pi as a controller Understand how to interface sensors, actuators, and LED displays work Apply machine learning techniques to your models Interface your robots with Bluetooth Who this book is forThis Learning Path is specially designed for Python developers who want to take their skills to the next level by creating robots that can enhance people's lives. Familiarity with Python and electronics will aid understanding the concepts in this Learning Path.
Over 60 recipes that harness the power of the Raspberry Pi together with Python programming and create enthralling and captivating projects About This Book * Install your first operating system, share files over the network, and run programs remotely * Construct robots and interface with your own circuits and purpose built add-ons, as well as adapt off-the-shelf household devices using this pragmatic guide * Packed with clear, step-by-step recipes to walk you through the capabilities of Raspberry Pi Who This Book Is For Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however, for the hardware sections you will need some basic electronic components/household tools to build some of the projects. What You Will Learn * Get the Raspberry Pi set up and running for the first time * Remotely connect to the Raspberry Pi and use your PC/laptop instead of a separate screen/keyboard * Get to grips with text, files and creating quick menus using Python * Develop desktop applications; handle images and process files with ease * Make use of graphics and user control to develop your own exciting games * Use the Raspberry Pi's powerful GPU to create 3D worlds * Take control of the real world and interface with physical hardware, combining hardware and software for your own needs * Measure and control processes, respond to real events and monitor through the Internet * Learn about the Raspberry Pi hardware inputs/outputs, starting with the basics and beyond * Expand the capabilities of the Raspberry Pi with hardware expansion / add-on modules (use analogue inputs, drive servos and motors, and use SPI/I2C) * Create your own Pi-Rover or Pi-Hexpod driven by the Raspberry Pi * Make use of existing hardware by modifying and interfacing with it using the Raspberry Pi In Detail Raspberry Pi cookbook for Python Programmers is a practical guide for getting the most out of this little computer. This book begins by guiding you through setting up the Raspberry Pi, performing tasks using Python 3 and introduces the first steps to interface with electronics. As you work through each chapter you will build up your skills and knowledge and apply them as you progress throughout the book, delving further and further into the unique abilities and features of the Raspberry Pi. Later, you will learn how to automate tasks by accessing files, build applications using the popular Tkinter library and create games by controlling graphics on screen. You will harness the power of the built-in graphics processor by using Pi3D to generate your own high quality 3D graphics and environments. Connect directly to the Raspberry Pi's hardware pins to control electronics from switching on LEDs and responding to push buttons right through to driving motors and servos. Learn how to monitor sensors to gather real life data and to use it to control other devices, and view the results over the Internet. Apply what you have learnt by creating your own Pi-Rover or Pi-Hexipod robots. Finally, we will explore using many of the purpose built add-ons available for the Raspberry Pi, as well as interfacing with common household devices in new ways. Style and approach Written in a cookbook style, the book contains a series of recipes on various topics, ranging from simple to complex. It is an easy-to-follow and step-by-step guide with examples of various feature integration suitable for any search application.
"Raspberry Pi Cookbook for Python Programmers" is written in a Cookbook format, presenting examples in the style of recipes.This allows you to go directly to your topic of interest, or follow topics throughout a chapter to gain a thorough indepth knowledge. The aim of this book is to bring you a broad range of Python 3 examples and practical ideas which you can develop to suit your own requirements. By modifying and combining the examples to create your own projects you learn far more effectively with a much greater understanding. Each chapter is designed to become a foundation for further experimentation and discovery of the topic, providing you with the tools and information to jump right in. Readers are expected to be familiar with programming concepts and Python (where possible Python 3 is used), although beginners should manage with the help of a good Python reference book and background reading. No prior knowledge of the Raspberry Pi or electronics is required; however for the hardware sections you will need some basic electronic components/household tools to build some of the projects.
This book is the tongue-in-cheek (and true) story about the building of a wooden catamaran by two brothers as they attempt to escape the clutches of Western Civilisation by sea. Part carpentry, part oddjob, part philosophy, hopefully part funny, and above all part sailing, the narrative takes you from the early terrors experienced whilst sailing dinghies as children to the high seas twenty years later.
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