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1. The first book to explicitly cover day-to-day line management
owned methodologies that cover, holistically, both safety and
health drawing on proven excellence from the former. 2. In tune
with how the world of SHE has dramatically re-orientated to become
SHW in recent years. Post-Covid challenges will add to this focus
on wellbeing and many organizations are desperate for user-friendly
material to guide their activities. 3. A unique crossover book that
developed a strong following within safety circles with the
previous editions and has now evolved to encompass health and
wellbeing.
Wellbeing is now at the top of almost everyone's agenda and many
technical books have been published on the topic. More than that,
an ever-increasing number of organisations are understanding that
getting wellbeing right is a win-win that can boost profits or
simply make sustainability viable. Organised Wellbeing: Proven and
Practical Lessons from Safety Excellence seeks to present, in a
user-friendly way, all of the key wellbeing themes. It views these
through the lessons learnt from safety excellence because, at
present, UK safety is world class but, frankly, wellbeing seldom
is. In any organisation, culture is even more important than
strategy and tactics, and training is just the base of a process in
which facilitation and embedding of key behaviours and mindsets is
the essential element. Practical and coordinated processes, not
initiatives, are required. This book, therefore, seeks to show how
aspects of wellbeing, both organisational and personal, are
inexorably interconnected. From an organisational perspective,
approaches need to address the truth that 'good work is good for
you'. This book, also an individual guide to thriving with passion,
compassion, humour and style, is essential reading for health and
safety, occupational health and HR professionals at all levels. It
is also highly recommended for all managers and staff who seek to
maximise their potential and that of their colleagues.
Wellbeing is now at the top of almost everyone's agenda and many
technical books have been published on the topic. More than that,
an ever-increasing number of organisations are understanding that
getting wellbeing right is a win-win that can boost profits or
simply make sustainability viable. Organised Wellbeing: Proven and
Practical Lessons from Safety Excellence seeks to present, in a
user-friendly way, all of the key wellbeing themes. It views these
through the lessons learnt from safety excellence because, at
present, UK safety is world class but, frankly, wellbeing seldom
is. In any organisation, culture is even more important than
strategy and tactics, and training is just the base of a process in
which facilitation and embedding of key behaviours and mindsets is
the essential element. Practical and coordinated processes, not
initiatives, are required. This book, therefore, seeks to show how
aspects of wellbeing, both organisational and personal, are
inexorably interconnected. From an organisational perspective,
approaches need to address the truth that 'good work is good for
you'. This book, also an individual guide to thriving with passion,
compassion, humour and style, is essential reading for health and
safety, occupational health and HR professionals at all levels. It
is also highly recommended for all managers and staff who seek to
maximise their potential and that of their colleagues.
This book highlights the challenges and potential of educational
learning or industry-based training using serious games and social
media platforms. In particular, the book addresses applications
used in businesses and education-related organizations in Asia,
where the framework and experience of serious games have been used
to address specific problems in the real world. The topics that
will be present in this book includes future of serious games and
immersive technologies and their impact on society; online and
mobile games; achievement systems in serious games; persuasive
technology and games for saving and money management; malware
analytics for social networking; serious games for mental health
interventions; educational implications of social network games;
learning and acquiring subject knowledge using serious games in
classrooms. The target audience for this book includes scientists,
engineers and practitioners involved in the field of Serious Games.
The major part of this book comprises of papers that have been
presented at the Serious Games and Social Connect 2012 conference
held in Singapore (October 4, 2012). All the contributions have
been peer reviewed and by scientific committee members with report
about quality, content and originality.
1. The first book to explicitly cover day-to-day line management
owned methodologies that cover, holistically, both safety and
health drawing on proven excellence from the former. 2. In tune
with how the world of SHE has dramatically re-orientated to become
SHW in recent years. Post-Covid challenges will add to this focus
on wellbeing and many organizations are desperate for user-friendly
material to guide their activities. 3. A unique crossover book that
developed a strong following within safety circles with the
previous editions and has now evolved to encompass health and
wellbeing.
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Serious Games - 4th Joint International Conference, JCSG 2018, Darmstadt, Germany, November 7-8, 2018, Proceedings (Paperback, 1st ed. 2018)
Stefan Goebel, Augusto Garcia-Agundez, Thomas Tregel, Minhua Ma, Jannicke Baalsrud Hauge, …
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R1,411
Discovery Miles 14 110
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Ships in 18 - 22 working days
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This book constitutes the proceedings of the 4th International
Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany,
in November 2018. The 15 full and 12 short papers presented in this
volume were carefully reviewed and selected from 40 submissions.
They were organized in topical sections named: serious games
studies; game-based learning and teaching; game development -
serious games design, models, tools and emerging technologies; and
serious games for health.
This book highlights the challenges and potential of educational
learning or industry-based training using serious games and social
media platforms. In particular, the book addresses applications
used in businesses and education-related organizations in Asia,
where the framework and experience of serious games have been used
to address specific problems in the real world. The topics that
will be present in this book includes future of serious games and
immersive technologies and their impact on society; online and
mobile games; achievement systems in serious games; persuasive
technology and games for saving and money management; malware
analytics for social networking; serious games for mental health
interventions; educational implications of social network games;
learning and acquiring subject knowledge using serious games in
classrooms. The target audience for this book includes scientists,
engineers and practitioners involved in the field of Serious Games.
The major part of this book comprises of papers that have been
presented at the Serious Games and Social Connect 2012 conference
held in Singapore (October 4, 2012). All the contributions have
been peer reviewed and by scientific committee members with report
about quality, content and originality.
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Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014, Proceedings (Paperback, 2014 ed.)
Yusuf Pisan, Nikitas Marinos Sgouros, Tim Marsh
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R2,058
Discovery Miles 20 580
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 13th
International Conference on Entertainment Computing, ICEC 2014,
held in Sydney, Australia, in October 2013. The 20 full papers, 6
short papers and 8 posters presented were carefully reviewed and
selected from 62 submissions. In addition to these papers, the
program featured 3 demonstration papers, and 2 workshops. The
papers cover various aspects of entertainment computing including
authoring, development, use and evaluation of digital entertainment
artefacts and processes.
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Serious Games - Joint International Conference, JCSG 2021, Virtual Event, January 12-13, 2022, Proceedings (Paperback, 1st ed. 2021)
Bobbie Fletcher, Minhua Ma, Stefan Goebel, Jannicke Baalsrud Hauge, Tim Marsh
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R1,524
Discovery Miles 15 240
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 7th Joint
International Conference on Serious Games, JCSG 2021, as virtual
event, in January 2022.The 17 full papers presented together with 3
short papers were carefully reviewed and selected from 28
submissions. JSCG 2021 is dedicated to serious games and its
interdisciplinary characteristics combining game concepts and
technologies required in the different application domains.
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Serious Games - Joint International Conference, JCSG 2020, Stoke-on-Trent, UK, November 19-20, 2020, Proceedings (Paperback, 1st ed. 2020)
Minhua Ma, Bobbie Fletcher, Stefan Goebel, Jannicke Baalsrud Hauge, Tim Marsh
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R2,432
Discovery Miles 24 320
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 6th Joint
International Conference on Serious Games, JCSG 2020, held in
Stoke-on-Trent, UK, in November 2020. The 19 full papers presented
together with 3 short papers were carefully reviewed and selected
from 38 submissions. The papers offer a wide range in the use of
serious games in several fields like learning, simulation,
training, health, well-being, management, assessment or marketing
and much more.
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Serious Games - Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings (Paperback, 1st ed. 2016)
Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Goebel
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R2,248
Discovery Miles 22 480
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Ships in 18 - 22 working days
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This book constitutes the proceedings of the Second Joint
International Conference on Serious Games, JCSG 2016, held in
Brisbane, QLD, Australia, in September 2016. This conference
bundles the activities of the International Conference on Serious
Games Development and Applications, SGDA, and the Conference on
Serious Games, GameDays. The total of 36 full papers and 5 short
papers was carefully reviewed and selected from numerous
submissions. The papers were organized in topical sections named:
health, well-being and accessibility; education, learning and
training; science, nature and heritage; design, development and
analysis; poster papers; exhibits.
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Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings (Paperback, 1st ed. 2017)
Mariano Alcaniz, Stefan Goebel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, …
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R2,269
Discovery Miles 22 690
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Ships in 18 - 22 working days
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This book constitutes the proceedings of the Third Joint
International Conference on Serious Games, JCSG 2017, held in
Valencia, Spain, in November 2017. This conference bundles the
activities of the 8th International Conference on Serious Games
Development and Applications, SGDA 2017, and the 7th Conference on
Serious Games, GameDays 2017. The total of 23 full papers, 3 short
papers, and 4 poster papers was carefully reviewed and selected
from 44 submissions. The topics covered by the conference offered
participants a valuable platform to discuss and learn about the
latest developments, technologies and possibilities in the
development and use of serious games with a special focus on how
different fields can be combined to achieve the best possible
results.
This middle Tennessee County was formed in 1809 out of Indian
Lands. From the year 1799, with the formation of Williamson County,
Tennessee, the most western third of what was to become Lincoln
County in 1809, was then a part of Williamson County, and so until
1807 the eastern two thirds of the area was a part of Rutherford
County. And from Dec. 3, 1807 until Nov. 14, 1809, Lincoln was the
southern half of Bedford County. These records are a potpourri of
early miscellaneous loose court records which have never been
published nor microfilmed by the State of Tennessee. These records
contain: Guardianship reports and settlements, first land deeds
called "The Clerks List," which lists many of the early Grantees
and Grantors not recorded in the regular deed index. Also included
are early Tax lists before 1830 giving the names of taxable,
acreage of deeded and Granted land plus location of same. These
miscellaneous records cover the time period of 1809 to about 1840.
For the person with lost ancestors in Lincoln county, these records
may provide the answer to long sought after forbears.
Bedford County was formed in 1807 out of Rutherford County. And in
turn, the lower half of Bedford County was cut off to form Lincoln
County in 1809. These are the oldest surviving Minutes of the
County Court (1848-1860), all minutes prior to this date were
destroyed in the Courthouse fire of 1863.
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