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8 matches in All Departments
Find out everything you need to know to use the powerful Unity
engine to its full potential for 3D and 2D game development,
simulation, artificial intelligence, and beyond. From the basics of
scripting to techniques for interactivity, AI and behavior,
animation, narrative, and networking, this flexible,
mind-bogglingly popular engine is useful for anything that needs
some form of visuals and real-time simulation. With this thoroughly
updated problem-solving cookbook, beginner to intermediate Unity
developers will get started in two ways: First, you'll learn about
the Unity engine through brief recipes that teach specific features
of the software and scripting systems. Second, you'll apply a
collection of snippets of code to address common scenarios, such as
properly keeping score, or accepting input, or sharing state over
the network. Using the cookbook format, this edition pinpoints the
problem, sets out the solution, and discusses how to solve your
problem in the best and most straightforward way possible. You'll
find solutions for: 2D and 3D graphics Math, physics, and character
control Animation and movement Behavior and AI Sound and music
Narrative and dialogue Input and gameplay Scripting and user
interface Simulation and synthetic data creation Networking and
accessing web content Analytics and telemetry
Simulation and synthesis are core parts of the future of AI and
machine learning. Consider: programmers, data scientists, and
machine learning engineers can create the brain of a self-driving
car without the car. Rather than use information from the real
world, you can synthesize artificial data using simulations to
train traditional machine learning models. That's just the
beginning. With this practical book, you'll explore the
possibilities of simulation- and synthesis-based machine learning
and AI, concentrating on deep reinforcement learning and imitation
learning techniques. AI and ML are increasingly data driven, and
simulations are a powerful, engaging way to unlock their full
potential. You'll learn how to: Design an approach for solving ML
and AI problems using simulations with the Unity engine Use a game
engine to synthesize images for use as training data Create
simulation environments designed for training deep reinforcement
learning and imitation learning models Use and apply efficient
general-purpose algorithms for simulation-based ML, such as
proximal policy optimization Train a variety of ML models using
different approaches Enable ML tools to work with industry-standard
game development tools, using PyTorch, and the Unity ML-Agents and
Perception Toolkits
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The Kerbal Player's Guide (Paperback)
Jon Manning, Tim Nugent, Paul Fenwick, Alasdair Allan, Paris Buttfield-Addison
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R991
R769
Discovery Miles 7 690
Save R222 (22%)
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Ships in 12 - 19 working days
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Kerbal Space Program (KSP) is a critically acclaimed, bestselling
space flight simulator game. It's making waves everywhere from
mainstream media to the actual space flight industry, but it has a
bit of a learning curve. In this book, five KSP nerds-including an
astrophysicist-teach you everything you need to know to get a
nation of tiny green people into space. KSP is incredibly
realistic. When running your space program, you'll have to consider
delta-V budgets, orbital mechanics, Hohmann transfers, and more.
This book is perfect for video game players, simulation game
players, Minecrafters, and amateur astronomers. Design, launch, and
fly interplanetary rockets Capture an asteroid and fly it into a
parking orbit Travel to distant planets and plant a flag Build a
moon rover, and jump off a crater ridge Rescue a crew-mate trapped
in deep space
Find out how to use the Unity Game Engine to its fullest for both
3D and 2D game development—from the basics to the hottest new
tricks in virtual reality. With this unique cookbook, you’ll get
started in two ways: First, you’ll learn about the Unity game
engine by following very brief exercises that teach specific
features of the software Second, this tutorial-oriented guide
provides a collection of snippets that solve common gameplay
problems, like determining if a player has completed a lap in a
race Using our cookbook format, we pinpoint the problem, set out
the solution, and discuss how to solve your problem in the best and
most straightforward way possible so you can move onto the next
step in the project. Unity Game Development Cookbook is ideal for
beginning to intermediate Unity developers. Beginners will get a
broad immersion into the Unity development environment, while
intermediate developers will learn how to apply the foundational
Unity skills they have to solve real game development problems.
Dive into Swift 4.x, the latest version of Apple's easy-to-use
programming language for macOS, iOS, watchOS, and tvOS. With this
practical guide, you'll quickly get up to speed on language basics
and then use Swift to build three complete apps, all tightly linked
together: an iOS note-taking app, its OSX counterpart that uses
iCloud to sync data, and an app for the Apple Watch that makes the
user's data available at a moment's notice. You'll learn not only
how to write code in Swift, but also why Swift works the way that
it does, and how to build upon its foundations. Then you'll explore
Swift in the wider world, including open-source frameworks that
your apps can use, how to use app extensions make your app play
nice with other apps, and how to take Swift beyond Apple's domain
with open-source Swift tools.
Get up to speed on Cocoa and Objective-C, and start developing
applications on the iOS and OS X platforms. If you don't have
experience with Apple's developer tools, no problem! From
object-oriented programming to storing app data in iCloud, the
fourth edition of this book covers everything you need to build
apps for the iPhone, iPad, and Mac. You'll learn how to work with
the Xcode IDE, Objective-C's Foundation library, and other
developer tools such as Event Kit framework and Core Animation.
Along the way, you'll build example projects, including a simple
Objective-C application, a custom view, a simple video player
application, and an app that displays calendar events for the user.
Learn the application lifecycle on OS X and iOS Work with the
user-interface system in Cocoa and Cocoa Touch Use AV Foundation to
display video and audio Build apps that let users create, edit, and
work with documents Store data locally with the file system, or on
the network with iCloud Display lists or collections of data with
table views and collection views Interact with the outside world
with Core Location and Core Motion Use blocks and operation queues
for multiprocessing
Ready to build apps for iPhone, iPad, and Mac now that Swift has
landed? If you're an experienced programmer who's never touched
Apple developer tools, this hands-on book shows you how to use the
Swift language to make incredible iOS and OS X apps, using Cocoa
and Cocoa Touch. Learn how to use Swift in a wide range of
real-world situations, with Cocoa features such as Event Kit and
Core Animation. You'll pick up Swift language features and syntax
along the way, and understand why using Swift (instead of
Objective-C) makes iOS and Mac app development easier, faster, and
safer. You'll also work with several exercises to help you practice
as you learn. Learn the OS X and iOS application lifecycle Use
storyboards to design adaptive interfaces Explore graphics systems,
including the built-in 2D and 3D game frameworks Display video and
audio with AVFoundation Store data locally with the file system, or
on the network with iCloud Display lists or collections of data
with table views and collection views Build apps that let users
create, edit, and work with documents Use MapKit, Core Location,
and Core Motion to interact with the world
Create and implement AI-based features in your Swift apps for iOS,
macOS, tvOS, and watchOS. With this practical book, programmers and
developers of all kinds will find a one-stop shop for AI and
machine learning with Swift. Taking a task-based approach, you'll
learn how to build features that use powerful AI features to
identify images, make predictions, generate content, recommend
things, and more. AI is increasingly essential for every
developer-and you don't need to be a data scientist or
mathematician to take advantage of it in your apps. Explore
Swift-based AI and ML techniques for building applications. Learn
where and how AI-driven features make sense. Inspect tools such as
Apple's Python-powered Turi Create and Google's Swift for
TensorFlow to train and build models. I: Fundamentals and
Tools-Learn AI basics, our task-based approach, and discover how to
build or find a dataset. II: Task Based AI-Build vision, audio,
text, motion, and augmentation-related features; learn how to
convert preexisting models. III: Beyond-Discover the theory behind
task-based practice, explore AI and ML methods, and learn how you
can build it all from scratch... if you want to
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