|
Showing 1 - 4 of
4 matches in All Departments
Learn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the video game industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Kristen Finley, PhD, Ann Lemay, and Jennifer Brandes Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees to help readers make the switch from writing prose or screenplay to interactive.
Thoroughly revised, theSecond Edition includes updated content reflecting the industry’s latest developments. In addition to revised and updated chapters, this new edition features two additional chapters covering more advanced topics that are applicable to the lessons learned from the original chapters.
Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
Table of Contents
Chapter 01 What Is Narrative Design?
Chapter 02 The Concept
Chapter 03 Worldbuilding
Chapter 04 Characters
Chapter 05 Story
Chapter 06 Implementation and Production
Chapter 07 Dialogue
Chapter 08 Cutscenes and Cinematics
Chapter 09 Troubleshooting
Chapter 10 Visual Novels
Chapter 11 Storytelling in Open-World Games and Games-as-a-Service
Conclusion
References
Create your own game story and learn from professionals about their
ways to design compelling storylines. Get tips and tricks for
creating emotionally-engaging worlds, stories, and characters in
videogames of every genre. Professional writers provide hands-on
training for newcomers to the game industry to learn how to create
great game stories and land coveted jobs as game narrative
designers.
The Advanced Game Narrative Toolbox continues where the Game
Narrative Toolbox ended. While the later covered the basics of
writing for games, the Advanced Game Narrative Toolbox will cover
techniques for the intermediate and professional writer. The book
will cover topics such as how to adapt a novel to a game, how to
revive IPs and how to construct transmedia worlds. Each chapter
will be written by a professional with exceptional experience in
the field of the chapter. Key Features Learn from industry experts
how to tackle today's challenges in storytelling for games. A learn
by example and exercise approach, which was praised in the Game
Narrative Toolbox. An in depth view on advanced storytelling
techniques and topics as they are currently discussed and used in
the gaming industry. Expand your knowledge in game writing as you
learn and try yourself to design quests, write romances and build
worlds as you would as a writer in a game studio. Improve your own
stories by learning and trying the techniques used by the
professionals of game writing.
The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a novel to a game, how to revive IPs and how to construct transmedia worlds. Each chapter will be written by a professional with exceptional experience in the field of the chapter.
Key Features
Learn from industry experts how to tackle today’s challenges in storytelling for games.
A learn by example and exercise approach, which was praised in the Game Narrative Toolbox.
An in depth view on advanced storytelling techniques and topics as they are currently discussed and used in the gaming industry.
Expand your knowledge in game writing as you learn and try yourself to design quests, write romances and build worlds as you would as a writer in a game studio.
Improve your own stories by learning and trying the techniques used by the professionals of game writing.
Table of Contents
Introduction. Planning Your Work. Diversity & Research. Romances. Cinematics. Building a Universe. Writing for Non-Digital Games (Board Games). Adapting a Digital World to a Novel. From Novel to Computer Game. Reinventing an IP. Managing the Branches. Quest Design. Writing and implementation. The Writer in the Studio (VO). Editing and Quality Control. Freelancing and Surviving. Journalism. Past the Release.
|
You may like...
Nero
Conn Iggulden
Paperback
R395
R353
Discovery Miles 3 530
|