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Apple's iPhone and iPod Touch not only feature the world's most
powerful mobile operating system, these devises also usher in a new
standard of human computer interaction through gestural interfaces
and multi-touch navigation. This practical book provides you with a
hands-on, example-driven tour of UIKit, Apple's user interface
toolkit, and includes common design patterns to help you create
novel iPhone and iPod Touch user experiences. You'll learn how to
build applications with Apple's Cocoa Touch framework that respond
in unique ways when users tap, slide, swipe, tilt, shake, or pinch
the screen on these devices. With "Programming the iPhone User
Experience", you will: understand the basics of the Cocoa Touch
frameworks for building iPhone and iPod Touch applications; learn
theory and best practices for using Cocoa Touch to develop
applications from a user interface perspective; work with the
Objective-C programming language used by these frameworks;
customize standard UIKit views according to Apple's Human Interface
Guidelines (HIG) and usability principles; and learn patterns for
handling user experience concerns outside of the interface, such as
network- and location-awareness. Whether you're a CTO, developer,
or UI/UX designer, "Programming the iPhone User Experience" acts as
a companion to Apple's "Human Interface Guidelines", and provides
the practical information you need to develop innovative
applications - useful and fun programs that perhaps will capture a
substantial share of the iPhone and iPod Touch market. The book's
companion website will offer examples of working code and user
interfaces.
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