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The ISSP Manual of Sports Psychiatry is the first text describing
the role of a sports psychiatrist. Covering both individual as well
as team sports, contact and non-contact, from childhood through
late adulthood, the manual describes the role of sports in our
culture and details the psychiatric interventions associated with
players and their teams. The editors take a broad focus, covering
topics from neuroscience-psychiatric and psychological aspects,
performance enhancement, team chemistry and dynamics,
organizational issues to working with medical, orthopedic/surgical
and neurologic colleagues to provide comprehensive prevention and
treatment to enhance well-being and performance. This text will be
invaluable to medical and psychiatric physicians, psychologists and
other mental health professionals, as well as athletes, trainers,
leagues and their commissioners, sports writers-and even "fans"
anxious to understand what is going on with their teams.
The ISSP Manual of Sports Psychiatry is the first text describing
the role of a sports psychiatrist. Covering both individual as well
as team sports, contact and non-contact, from childhood through
late adulthood, the manual describes the role of sports in our
culture and details the psychiatric interventions associated with
players and their teams. The editors take a broad focus, covering
topics from neuroscience-psychiatric and psychological aspects,
performance enhancement, team chemistry and dynamics,
organizational issues to working with medical, orthopedic/surgical
and neurologic colleagues to provide comprehensive prevention and
treatment to enhance well-being and performance. This text will be
invaluable to medical and psychiatric physicians, psychologists and
other mental health professionals, as well as athletes, trainers,
leagues and their commissioners, sports writers-and even "fans"
anxious to understand what is going on with their teams.
Learn how to create professional models for advertising on TV and
the web. Blending real-world experience and the technical aspects
of poly-modeling, this book shows how to ultimately create content
in a dynamic, efficient manner.This collection of tips, tricks and
techniques will give you the freedom to determine the edge flow and
overall mass of your models through this free-form digital
sculpting method. The accompanying website offers instructional
files that show the models in progressive stages of development. In
addition there is a free user forum for interactive feedback and
information.
Poly-modeling is a modeling technique used in 3d modeling. Unlike
box modeling, or other forms of modeling where you start out with a
basic form or primitive object that determines the mass of an
object, artists can use the polygon (the basic building block of
all of the primitives available in 3ds Max). This approach allows
for more control over the flow, placement and detail of the meshes
that are built. Placement of vertices/points, edges and all other
sub-elements that build our models is determined by the user,
rather than pre-determined by a computer generated primitive.
This book is a collection of tips, tricks and techniques on how to
create professional models for advertising on T.V and the web. The
author has tons of industry experience using Max toward this end,
and he shares the secrets of his trade. As Production Modeler for
GuerillaFx, one of today's hottest studios, Daniele has
high-profile clients that include Coke Zero, MTV, Old Navy, Nike,
Target, and HP. Todd Daniele brings this real-world experience to
the book. Daniele teaches the technical aspects of poly-modeling,
while showing how to ultimately create content in a dynamic,
efficient manner.
Associated web site offers instructional files that show the models
in progressive stages of development; plus a supporting internet
forum: readers can log-on to this forum to ask questions or comment
on anything covered in the book.
--Official Autodesk technique series book. We have the Autodesk
green light for inclusion in the series.
--Collection of tips, tricks and techniques on how to create models
for advertising, T.V and the web.
--Unique focus on polymodeling over box modeling.
--Quick techniquesfor deadline crunch - to speed workflow.
--Detailed exercises to take you step-by-step through the process
of creating high quality models in a short amount of time.
--Author Todd Daniele (who is himself professionally generating Max
assets for some of today's hottest studios) shares his insider
secrets.
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