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The ISSP Manual of Sports Psychiatry is the first text describing the role of a sports psychiatrist. Covering both individual as well as team sports, contact and non-contact, from childhood through late adulthood, the manual describes the role of sports in our culture and details the psychiatric interventions associated with players and their teams. The editors take a broad focus, covering topics from neuroscience-psychiatric and psychological aspects, performance enhancement, team chemistry and dynamics, organizational issues to working with medical, orthopedic/surgical and neurologic colleagues to provide comprehensive prevention and treatment to enhance well-being and performance. This text will be invaluable to medical and psychiatric physicians, psychologists and other mental health professionals, as well as athletes, trainers, leagues and their commissioners, sports writers-and even "fans" anxious to understand what is going on with their teams.
The ISSP Manual of Sports Psychiatry is the first text describing the role of a sports psychiatrist. Covering both individual as well as team sports, contact and non-contact, from childhood through late adulthood, the manual describes the role of sports in our culture and details the psychiatric interventions associated with players and their teams. The editors take a broad focus, covering topics from neuroscience-psychiatric and psychological aspects, performance enhancement, team chemistry and dynamics, organizational issues to working with medical, orthopedic/surgical and neurologic colleagues to provide comprehensive prevention and treatment to enhance well-being and performance. This text will be invaluable to medical and psychiatric physicians, psychologists and other mental health professionals, as well as athletes, trainers, leagues and their commissioners, sports writers-and even "fans" anxious to understand what is going on with their teams.
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.
Poly-modeling is a modeling technique used in 3d modeling. Unlike
box modeling, or other forms of modeling where you start out with a
basic form or primitive object that determines the mass of an
object, artists can use the polygon (the basic building block of
all of the primitives available in 3ds Max). This approach allows
for more control over the flow, placement and detail of the meshes
that are built. Placement of vertices/points, edges and all other
sub-elements that build our models is determined by the user,
rather than pre-determined by a computer generated primitive.
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