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Emerging devices are placing powerful computing abilities into the
wardrobes of consumers through wearable technology which combines
fashion and function in new and exciting ways. The most
recognizable of these emerging gadgets is Google Glass. Wearable
Technology: Smart Watches to Google Glass for Libraries provides a
comprehensive overview of the current wearable technology
landscape, the types of devices and functionality available, the
benefits and limitations of this type of technology, and how you
can make use of it in your library. Learn the ins and outs of
Google Glass and other devices along with the privacy and other
concerns that your organization needs to know about. With this
informative handbook, Discover how you can utilize use these new
tools for language translations, creating videos, providing mobile
reference, and much more. In this "how-to" guide for incorporating
wearable technology into your library's services, programming, and
activities, you will learn: *How to circulate wearable technology
in your library *How to Use Google Glass as an Alternative to
Traditional Info/Reference *How to Initiate a Wearable Technology
Training Program for Library Staff *How to create first-person
videos using GoPro Cameras *How to add real-time translation
services using Google Glass *How to use wearable technology as a
promotional tool for your library *Make Your Own Immersive Virtual
Reality Headset using Google Cardboard
Join librarian and lifelong gamer Tom Bruno on his quest to bring
gaming to his library community, from bringing back classic board
games such as Fireball Island to offering free play in the latest
virtual reality games using the Oculus Rift or the HTC Vive! Gaming
Programs for All Ages at the Library shows you how you can launch
and support gaming programming in your library, including: *how to
make the case for library gaming with your administration, *how to
acquire and loan gaming materials (whether or not you have the
budget for them!), *how to publicize your library gaming
programming, and *how to incorporate other library units into the
gaming experience. Everything from acquisitions to budgeting to
circulation is covered in this practical guide --- you'll also
learn about promotion, assessment, and experiential learning
opportunities
Emerging devices are placing powerful computing abilities into the
wardrobes of consumers through wearable technology which combines
fashion and function in new and exciting ways. The most
recognizable of these emerging gadgets is Google Glass. Wearable
Technology: Smart Watches to Google Glass for Libraries provides a
comprehensive overview of the current wearable technology
landscape, the types of devices and functionality available, the
benefits and limitations of this type of technology, and how you
can make use of it in your library. Learn the ins and outs of
Google Glass and other devices along with the privacy and other
concerns that your organization needs to know about. With this
informative handbook, Discover how you can utilize use these new
tools for language translations, creating videos, providing mobile
reference, and much more. In this "how-to" guide for incorporating
wearable technology into your library's services, programming, and
activities, you will learn: *How to circulate wearable technology
in your library *How to Use Google Glass as an Alternative to
Traditional Info/Reference *How to Initiate a Wearable Technology
Training Program for Library Staff *How to create first-person
videos using GoPro Cameras *How to add real-time translation
services using Google Glass *How to use wearable technology as a
promotional tool for your library *Make Your Own Immersive Virtual
Reality Headset using Google Cardboard
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