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Wearable Technology - Smart Watches to Google Glass for Libraries (Hardcover): Tom Bruno Wearable Technology - Smart Watches to Google Glass for Libraries (Hardcover)
Tom Bruno; Series edited by Ellyssa Kroski
R3,007 Discovery Miles 30 070 Ships in 10 - 15 working days

Emerging devices are placing powerful computing abilities into the wardrobes of consumers through wearable technology which combines fashion and function in new and exciting ways. The most recognizable of these emerging gadgets is Google Glass. Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library. Learn the ins and outs of Google Glass and other devices along with the privacy and other concerns that your organization needs to know about. With this informative handbook, Discover how you can utilize use these new tools for language translations, creating videos, providing mobile reference, and much more. In this "how-to" guide for incorporating wearable technology into your library's services, programming, and activities, you will learn: *How to circulate wearable technology in your library *How to Use Google Glass as an Alternative to Traditional Info/Reference *How to Initiate a Wearable Technology Training Program for Library Staff *How to create first-person videos using GoPro Cameras *How to add real-time translation services using Google Glass *How to use wearable technology as a promotional tool for your library *Make Your Own Immersive Virtual Reality Headset using Google Cardboard

The Energetics of Charisma (Paperback): J. O'Thompson, Tom Bruno-Magdich The Energetics of Charisma (Paperback)
J. O'Thompson, Tom Bruno-Magdich
R527 Discovery Miles 5 270 Ships in 18 - 22 working days
Wearable Technology - Smart Watches to Google Glass for Libraries (Paperback): Tom Bruno Wearable Technology - Smart Watches to Google Glass for Libraries (Paperback)
Tom Bruno; Series edited by Ellyssa Kroski
R1,828 Discovery Miles 18 280 Ships in 18 - 22 working days

Emerging devices are placing powerful computing abilities into the wardrobes of consumers through wearable technology which combines fashion and function in new and exciting ways. The most recognizable of these emerging gadgets is Google Glass. Wearable Technology: Smart Watches to Google Glass for Libraries provides a comprehensive overview of the current wearable technology landscape, the types of devices and functionality available, the benefits and limitations of this type of technology, and how you can make use of it in your library. Learn the ins and outs of Google Glass and other devices along with the privacy and other concerns that your organization needs to know about. With this informative handbook, Discover how you can utilize use these new tools for language translations, creating videos, providing mobile reference, and much more. In this "how-to" guide for incorporating wearable technology into your library's services, programming, and activities, you will learn: *How to circulate wearable technology in your library *How to Use Google Glass as an Alternative to Traditional Info/Reference *How to Initiate a Wearable Technology Training Program for Library Staff *How to create first-person videos using GoPro Cameras *How to add real-time translation services using Google Glass *How to use wearable technology as a promotional tool for your library *Make Your Own Immersive Virtual Reality Headset using Google Cardboard

Gaming Programs for All Ages at the Library - A Practical Guide for Librarians (Paperback): Tom Bruno Gaming Programs for All Ages at the Library - A Practical Guide for Librarians (Paperback)
Tom Bruno
R2,414 Discovery Miles 24 140 Ships in 18 - 22 working days

Join librarian and lifelong gamer Tom Bruno on his quest to bring gaming to his library community, from bringing back classic board games such as Fireball Island to offering free play in the latest virtual reality games using the Oculus Rift or the HTC Vive! Gaming Programs for All Ages at the Library shows you how you can launch and support gaming programming in your library, including: *how to make the case for library gaming with your administration, *how to acquire and loan gaming materials (whether or not you have the budget for them!), *how to publicize your library gaming programming, and *how to incorporate other library units into the gaming experience. Everything from acquisitions to budgeting to circulation is covered in this practical guide --- you'll also learn about promotion, assessment, and experiential learning opportunities

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