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Las Vegas 1954: Tommy Cooper faces the prospect of his first big
failure. As personal and professional problems collide, he faces
stark choices about the future. Moving between the 1950s and 1970s,
the play also tells the story of three other people in Tommy's
life. There's his dour Scottish manager Miff Ferrie, with whom
Tommy is locked in what he "a hate-hate relationship". They rely on
each other, but can hardly bear to be in the same room. Will Tommy
follow up on his threats to break free? We also meet Billy Glason,
a one time vaudeville act who has set himself the almost impossible
task of selling Cooper a huge collection of jokes. After 30 years
on stage, he is now living the life of a travelling salesman, with
any profits he makes disappearing all too quickly into slot
machines. Finally, there is Mary Kay - the woman with whom Tommy
fell in love and whom he came to rely on. There is only one woman
she can't compete with: Tommy's wife. Mary loves Tommy, but can she
continue to withstand his abuse?
The Untold Story of Everything Digital: Bright Boys, Revisited
celebrates the 70th anniversary (1949-2019) of the world "going
digital" for the very first time-real-time digital computing's
genesis story. That genesis story is taken from the 2010 edition of
Bright Boys: The Making of Information Technology, 1938-1958, and
substantially expanded upon for this special, anniversary edition.
Please join us for the incredible adventure that is The Untold
Story of Everything Digital, when a band of misfit engineers, led
by MIT's Jay Forrester and Bob Everett, birthed the digital
revolution. The bright boys were the first to imagine an electronic
landscape of computing machines and digital networks, and the first
to blaze its high-tech trails.
The Untold Story of Everything Digital: Bright Boys, Revisited
celebrates the 70th anniversary (1949-2019) of the world "going
digital" for the very first time-real-time digital computing's
genesis story. That genesis story is taken from the 2010 edition of
Bright Boys: The Making of Information Technology, 1938-1958, and
substantially expanded upon for this special, anniversary edition.
Please join us for the incredible adventure that is The Untold
Story of Everything Digital, when a band of misfit engineers, led
by MIT's Jay Forrester and Bob Everett, birthed the digital
revolution. The bright boys were the first to imagine an electronic
landscape of computing machines and digital networks, and the first
to blaze its high-tech trails.
Use solid and practical exercises to master the fundamentals of
Adobe Animate CC. This is one of the first comprehensive books on
Adobe Animate CC to thoroughly examine and demonstrate how to
create and deploy interactive and motion design content to mobile,
tablet, and desktop screens. Using a series of carefully developed
tutorials, Beginning Adobe Animate CC will lead you from basic
Animate CC document workflows to the point where you can create
animations, interactive projects, and anything else using a variety
of techniques. Each chapter focuses on a major aspect of Animate CC
and then lets you take over with a series of "Your Turn" exercises
that let you create amazing projects based on what you have
learned. Beginning Adobe Animate CC focuses on the core skill set
needed to master Animate CC and while you are at it, you will be
guided to the mastery of the fundamentals, such as drawing tools,
movie clips, video and audio content, text, graphics, external
data, components, and a solid overview of the code you need to know
to take your skills to the next level. What You Will Learn: Create
and deploy animated and interactive content for the HTML 5
universe. Create images and vector graphics for use in Animate CC.
Examine a variety of animation techniques that make full use of the
Animate CC timeline. Add video and audio content to an Animate CC
project. Use many of the graphic creation tools in Animate CC.
Publish your projects to a variety of formats. Who This Book is
For: Those who are proficient in creating and publishing animated
and interactive web-based content. It will also help those who are
proficient in using Adobe Flash Professional CC to understand the
improvements and new workflows found in Adobe Animate CC.
Flash is one of the most engaging, innovative, and versatile
technologies available -- allowing the creation of anything from
animated banners and simple cartoons to rich Internet applications,
interactive videos, and dynamic user interfaces for web sites,
kiosks, devices, or DVDs. The possibilities are endless, and now it
just got better. Flash CS5 boasts a host of new features, including
better support for mobile devices, a whole new animation engine
enabling full manipulation of tweens and paths, custom easing,
improved inverse kinematics, a revamped timeline, built-in 3D, and
much more. This book is all you'll need to learn Flash CS5 from the
ground up. If you already have Flash experience, this book will
allow you to quickly catch up on all the cool new features. Flash
experts Tom Green and Tiago Dias guide you step-by-step through all
facets of Flash CS5, keeping the emphasis firmly on good design
techniques that you use in your own projects. * Learn Flash design
from the ground up, or just get to grips with the new features,
with a series of step-by-step tutorials. * Provides an easy
introduction to ActionScript 3.0 coding, but the focus is mainly
kept on design. * Learn from the experts -- written by renowned
Flash designers Tom Green and Tiago Dias.
Flash is one of the most engaging and innovative, and versatile
technologies available allowing the creation of pretty much
anything from simple slideshows, animated banners and icons and
cartoons, to Rich Internet Applications, Interactive videos, and
dynamic user interfaces for web sites, kiosks, or DVDs. The
possibilities are endless, except that now, it just got better. In
2007, Adobe released Flash CS3, which boasts a whole host of new
features, including fully customizable workspace, full ActionScript
3.0 support, a PSD importer, a tween-to-code animation converter,
and much more. And this book is all you'll need to learn Flash CS3
from the ground up, or learn about all these new features, if you
already have previous Flash experience Flash experts Tom Green and
David Stiller take you step-by-step through all facets of Flash
CS3, with the emphasis firmly on good design techniques that you
use in your own projects. * Learn Flash design from the ground up,
or just get to grips with the new features, with a series of step
by step tutorials. * Provides an easy introduction to ActionScript
3.0 coding, but the focus is mainly kept on design.*Learn from the
experts written by renowned Flash designers Tom Green and David
Stiller. What you ll learn * The ins and outs of the Flash CS3
interface * How to use all of Flash CS3's essential features, such
as text, graphics, and animation * How to use video and sound
effectively in Flash * The basics of ActionScript 3.0 * Building
Flash user interfaces rapidly using components. * How to populate a
Flash movie with dynamic data such as XML. * The Basics of creating
Flash Lite applications (Flash for mobile devices) * Using
Cascading Style Sheets with Flash * Optimizing and publishing your
Flash movies
Video is one of the most exciting features on today's Internet,
with widespread adoption being made possible by advances in
bandwidth and software. But simply streaming video clips to Web
users is only the tip of the iceberg Flash CS3 offers a whole host
of advanced video features, allowing you to create breathtaking
user experiences. And this book, the 2nd edition of the
critically-acclaimed Foundation Flash 8 Video, shows you how to
make the most of video in Flash CS3. The authors start with the
basics of creating video ready for use on the web using popular
applications such as Windows Movie Maker and iMovie, creating FLV
(Flash video) using both Flash and other applications such as
Sorenson Squeeze, and importing that video into Flash. With that
out the way, then turn their attention to essential practical
techniques such as creating and customizing video players, applying
blends and filters to Flash Video, effective use of video alpha
channel and masks, captioning, cue points, interactivity using the
Camera object, going full screen, and much more. This edition is
fully-updated for Flash CS3 and ActionScript 3.0, and includes many
new examples. Learn how to create video for the web using popular
applications such as iMovie and Movie Maker, and turn it into Flash
Video using Flash, and other tools such as Sorenson Squeeze Learn
several essential practical techniques for manipulating video in
Flash New edition fully-updated for Flash CS3 and ActionScript 3.0,
with new examples What you'll learn All the essential video
features of Flash CS3 and ActionScript 3.0 How to create video
using iMovie and Windows Movie Maker How to process that video into
Flash Video (FLV) usingFlash, Sorenson Squeeze, and Flix Pro How to
create a video player and customize it How to apply fantastic
filters and blend modes to your video How to use masks with video
How to create applications with multiple videos How to allow the
user to interact with your Flash using the camera object How to add
captions to your video How to work will full screen video A whole
host of tips and special effects Who is this book for? This book is
for anyone who wants to learn Flash video from the ground up.
As a Flash 8 designer, you have discovered the power of the video
tools in the application. The new filters and effects and
ActionScript classes allow you to create a variety of stunning
visual effects in Flash. What you probably havent discovered is how
easy it is empower your video hundreds of times more by combining
the many effects and tools in After Effects 7 Professional with
Flash!
This book, the first to explore the potential power and
creativity boost that can be unleashed when After Effects and Flash
are used together, is designed to get you up to speed with working
in these two applications while hitting you with some creative
innovation. You will discover how effectively you can use After
Effects to create video and animation effects that were either
extremely difficult or impossible to achieve in Flash.
By the end of this book, you will have created a variety of
projects ranging from text effects, masks, and alpha channel video
to 3D effects and audio visualization. All are designed to show you
the potential available to you with these two powerhouse
applications, and, more importantly, to expand the arsenal of
creative motion graphics tools at your disposal. Summary of
contents: Chapter 1: From Concept to Final Product in After Effects
Chapter 2: From Final Product to Upload in Flash Professional 8
Chapter 3: Motion Graphics and the Preset Text Effects Chapter 4:
Creating Alpha Channel Video for Flash Chapter 5: Creating Text
Animations for Flash Chapter 6: Creating Special Effects Chapter 7:
Playing with Text Chapter 8: Meet the Parents Chapter 9: The Video
Behind the Mask Chapter 10: Track Mattes Are Your Friend Chapter
11: Adding a Third Dimension Chapter 12: Audio, the Red-Headed Kid
in a Family of Blondes
This is one of the first books solely dedicated to Flash 8 Video
development and goes a lot deeper into the subject than other
books. It is suitable for those with no previous Flash experience
who want to discover the best way to create video applications for
the Web. It starts with the very basics, and by the end of the book
the reader will be creating advanced interactive video
applications, using video alpha channels, masking, blends and
filters, the Camera object, and much more.
Foundation Adobe Edge Animateis a project-oriented book that
will walk you through the features ofEdge Animate - Adobe's
exciting new motion and interaction tool forweb standards
development. Edge Animate is an application that allows web
designers and developers to make full use of many of the features
of CSS3, JavaScript, and HTML5. Edge Animate enables you to animate
graphics without the need to hand code everything using canvas or
SVG. It exports well-formed, standards-compliant code that you can
either use to create new web products, or add directly into
existing projects. It also features full JavaScript and DOM
manipulation, enabling you to get under the hood and create
fantastic interactive experiences. Using a unique project-oriented
focus you will be creating carefully developed projects designed to
give you the skills and confidence necessary to undertake
interactive and web design experiences aimed at devices ranging
from smart phones to the TV set in your living room. Along the way
you will discover how many of the tools in the Adobe Web Design CS6
collection can be fully utilized to create expressive and engaging
web applications. This includes: Building interactive projects
using the Edge Animate timeline and coding tools. Learning how
Fireworks, Photoshop, and Illustrator are used for Edge Animate
content creation. Discovering how pages created in Dreamweaver and
Muse can become fully interactive and contain motion graphics in
Edge Animate. What you'll learn Use Edge Animate to create web
sites and applications Create web graphics without the need to hand
code in canvas Add JavaScript animation and interactivity to your
projects Integrate Edge Animate content with your own HTML5
projects Easily handle DOM events Combine Edge Animate with
Dreamweaver and Muse Who this book is for
Web standards developers needing a simple tool to create
interactive experiences in HTML5, CSS3, and JavaScript Table of
Contents Learning the Edge Animate Interface Creating Timeline
Animations: Part 1 Creating Timeline Animations: Part 2 Creating
Graphics for Edge Animate Working with Type in Edge Animate Adding
Interactivity in Edge Animate Edge Animate and the Web Adding a Bit
of "Wow"EdgeAnimate and Digital PublicationsEdge Animate Goes
Mobile
Gain a thorough understanding of the two pillars of any User
Experience project: the mission and the process. The mission is to
keep the user in mind at each step or milestone as the developer
progresses through the project. The process is how that mission is
accomplished through collaboration and the use of research, design
and development technologies. This book walks you through a
developer's journey through the UX process, from start to
finish. A Guide to UX Design and Development concentrates on
the intersection of what is called “DesignOps†and
“DevOps.†That intersection is where collaboration between all
members of the team, including stakeholders and clients, occurs and
neither DesignOps nor DevOps can go beyond being considered just
buzzwords if they instead silo design and development. To highlight
the UX Mission and illustrate the responsibility developers also
hold for the user experience, authors Tom Green and Joseph
Labrecque take you through a hypothetical project involving the
development of a parking app for a municipal parking authority. As
the book progresses, they concentrate on the developer's journey
through the whole project from discovery to product release. In
this journey, you will see how developers can make an impact and
contribute to the user experience. This will include such topics as
why there is a need for both a user journey map and a technical
journey map. The authors explain why prototyping is not as
complicated as it is made out to be because it is simply an early
low-cost and disposable minimal viable product that gives the
developer a deep understanding of the project's intent in support
of the UX Mission. You will also explore the creation and use of
design systems and why the developer's role is just as important as
the people who create the design system. The role and
responsibility of the developer in user testing is discussed in the
context of a variety of testing and assessment methods conducted to
achieve the UX mission. Finally, you’ll gain an understanding of
how design and development deliverables are negotiated, prepared
and sent out for research at each step of the process, and how the
developer is involved. What You Will Learn Understand the evolving
role of the developer in a team-based environment Learn the five
stages of the UX process Discover the importance of
collaboration and communication with stakeholders, designers, and
developers at every stage of the process Learn a variety of design
and development documents created during the UX process Who This
Book Is For Developers and designers involved in the UX Process, as
well as developers trying to make sense of the confusing amount of
information out there regarding their role in the UX
process.Â
This beautiful gift is for writers at any stage, whether you're
just starting out or know exactly what you want to write. It's a
full writing course, packed with information, support, advice,
ideas and tools to help you focus your writing and share it with
the world. It includes a 6-month subscription to Writing Magazine
and a beautiful notebook in which to record your thoughts and ideas
on the go, or as you listen to the accompanying MP3 CD. Full of
inspiring, creativity-boosting suggestions, you'll not only learn
how to write with confidence but also discover how the publishing
industry works, who does what, and how decisions are made. Discover
the tips, tricks and insider secrets that will help you fine-tune
your creative writing - and launch your publishing career.
Includes: * Chris Sykes' Complete Creative Writing Course - the
368pp book * Complete Creative Writing Course - the audio
accompaniment to the Complete Creative Writing Course book. * The
Insider's Guide to Publishing - full of tips and insights (Features
the key content from Teach Yourself's Get Your Book Published and
Get Started in Self-Publishing) * Deluxe notebook for when
inspiration strikes * 6-month subscription to Writing Magazine
ABOUT THE SERIES The Teach Yourself Creative Writing series helps
aspiring authors tell their stories. Covering a range of genres
from science fiction and romantic novels to illustrated children's
books and comedy, this series is packed with advice, exercises, and
tips for unlocking creativity and improving your writing. And
because we know how daunting the blank page can be, we set up the
Just Write online community, at tyjustwrite.com, for budding
authors and successful writers to connect and share.
If you're a Flash designer looking for a solid overview of Flash
CS4, this book is for you. Through the use of solid and practical
exercises, you will soon master the fundamentals of this fourth
edition of the Adobe Flash authoring tool. Using a series of
carefully developed tutorials, you will be led from basic Flash CS4
techniques to the point where you can create animations, MP3
players, and customized Flash video players in no time. Each
chapter focuses on a major aspect of Flash, and then lets you take
the reins in a "Your Turn" exercise to create something amazing
with what you've learned.
This book focuses on the core skill set you need to feel at home
with Flash CS4, and also introduces you to some of the biggest
names in today's Flash community through interviews and actual "How
To" examples, so you can learn from the masters. You will start by
studying the Flash CS4 interface, and while you're at it, you'll be
guided toward mastery of the fundamentals, such as movie clips,
text, and graphics, which will lead you into some of the more
fascinating aspects of Flash, including audio, video, animation,
and 3D transformations.
By the time you finish, you will have created an MP3 player and
a Flash video player, been introduced to the basics of ActionScript
3.0, learned how to combine Flash with XML, styled Flash text with
CSS, created animated scenes, and worked your way through a host of
additional projects. All of these exercises are designed to give
you the knowledge necessary to master Flash CS4 from the ground up.
If you're already a seasoned Flash designer, this book will get you
up to speed with the fourth version in relatively short order.
This book covers all of the new Flash CS4 features, such as the
new animation and 3D tools, the new Adobe Media Encoder, and a pair
of the coolest new additions to the tools panel: a spray brush tool
and a deco tool.
You can discover more about this book, download source code, and
more at the book's companion website:
www.foundationflashcs4.com.
Beginning HTML5 Media, Second Edition is a comprehensive
introduction to HTML5 video and audio. The HTML5 video standard
enables browsers to support audio and video elements natively. This
makes it very easy for web developers to publish audio and video,
integrating both within the general presentation of web pages. For
example, media elements can be styled using CSS (style sheets),
viewed on a mobile device, and manipulated in a Canvas or an audio
filter graph. The book offers techniques for providing
accessibility to media elements, enabling consistent handling of
alternative representations of media resources. The update includes
all of the changes and revisions since the first HTML5 draft.
Beginning HTML5 Media dives deep into the markup that is introduced
for media element support in browsers. You'll explore the default
user interface offered through browsers for media elements, as well
as the JavaScript API provided to control their behavior. You'll
also learn how to account for H.264, WebM and Ogg Theora codecs as
well as explore the emerging Web Audio API standard, which provides
an extensive set of hardware-accelerated audio filters to achieve a
level of audio signal manipulation in the browser previously only
available to audio professionals.
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Into the Void (Paperback)
Tom Greening; Introduction by Louis Hoffman
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R528
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Discovery Miles 4 330
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Into the Void (Hardcover)
Tom Greening; Introduction by Louis Hoffman
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Discovery Miles 8 520
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