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Liberal capitalism harbours two dangerous seeds of
self-destruction; growing inequality and, as recent events have
demonstrated, a tendency for markets to spiral out of control. This
book attributes both of them to fundamental flaws in capitalism's
main economic agent, the large, CEO-led, limited liability joint
stock company. It explains why the flaws developed, describes how
they threaten the liberal capitalist consensus and suggests some
steps companies could take to reform themselves and improve their
adaptation to today's environment.
Recent events suggest liberal capitalism harbours two dangerous
seeds of self-destruction; growing inequality and a tendency for
markets to spiral out of control. This book advocates the
restoration to an earlier state of another sub-system of liberal
capitalism, some of the features of which lie at the heart of
liberal capitalism's malaise.
Lynx and the rest of the Cards are heading south. There's money in
their pockets, beer in their hands and a simple job ahead - sun,
sea and not getting shot at much. Throw in the prospect of a bar
fight and it's almost a holiday. But the volatile Mage Islands are
a powder-keg, one just waiting for a spark. A bloody-handed exile
perhaps, or the agent of a foreign power preparing for war. Maybe
even a bunch of trigger-happy drunks who've upset the balance of
magic across the Riven Kingdom. Or all three together, that'd
definitely work...
Tom Lloyd kicks off a spectacular new fantasy series, perfect for
fans of George R. R. Martin, Joe Abercrombie and, of course, Tom
Lloyd! In a quiet corner of the Imperial City, Investigator Narin
discovers the result of his first potentially lethal mistake.
Minutes later he makes a second. After an unremarkable career Narin
finally has the chance of promotion to the hallowed ranks of the
Lawbringers - guardians of the Emperor's laws and bastions for
justice in a world of brutal expediency. Joining that honoured body
would be the culmination of a lifelong dream, but it couldn't
possibly have come at a worse time. A chance encounter drags Narin
into a plot of gods and monsters, spies and assassins, accompanied
by a grief-stricken young woman, an old man haunted by the ghosts
of his past and an assassin with no past. On the cusp of an
industrial age that threatens the warrior caste's rule, the Empire
of a Hundred Houses awaits civil war between noble factions.
Centuries of conquest has made the empire a brittle and bloated
monster; constrained by tradition and crying out for change. To
save his own life and those of untold thousands Narin must
understand the key to it all - Moon's Artifice, the poison that
could destroy an empire.
A collection of short stories set in the world of the Twilight
Reign series Eleven stories that add further colour and shape to
the epic story of the Twilight Reign series - this is an essential
volume for Tom Lloyd's many fans. The history of the Land may
remember the slaughter at Moorview or the horror of Scree's fall,
but there were other casualties of the secret war against Azaer -
more tales surrounding those bloody years that went unrecorded. In
the shadow of memorials to the glorious dead, these ghosts lie
quiet and forgotten by all but a few. A companion collection to the
Twilight Reign quintet, these eleven stories shine a rather
different light on the Land. Look past the armies and politics of
the Seven Tribes and you will find smaller moments that shaped the
course of history in their own way. But even forgotten secrets can
kill. Even shadows can have claws.
For Isak, the time for heartless decisions and ruthless action has
come if he is to save the Land from its oppressors ... Scree has
been wiped from the face of the Land in a brutal demonstration of
intent. While those responsible scatter to work on the next step in
their plan, the stakes are raised - all the way to the heavens - as
the Gods themselves enter the fray. Returning home to a nation
divided by fanaticism, Lord Isak is haunted both by the
consequences of his actions in Scree and by visions of his own
impending death. As the full extent of Azaer's schemes become
clearer, he realises prophecy and zealotry must play their part in
his battle-plans if there is to be any chance of surviving the
coming years. As a white-eye, Isak has had to embrace the darker
parts of his own soul, but now the savage religious fervour
sweeping his nation must also be accepted and turned to purpose, in
the name of survival. With the battle lines vague and allegiances
uncertain, the time for heartless decisions and ruthless action has
come. Two figures oppose Isak and his allies: the greatest warrior
in history, who dreams of empire and Godhood, and a newborn baby
whose dreams have no limit.
The final reckoning has come: the future of the Land will be
decided now and written in the blood of men. After his pyrrhic
victory at Moorview, King Emin learns the truth about the child
Ruhen - but he is powerless to act. Instead, he must mourn his dead
friends while his enemy promises the beleaguered peoples of the
Land a new age of peace. The past year has taken a grave toll: the
remaining Menin troops seek revenge upon Emin, daemons freely walk
the Land, and Ruhen's power is increasing daily. And yet, a glimmer
of hope remains. There is one final, desperate chance for victory:
a weapon so terrible only a dead man could wield it, and only a
madman would try. But if they do not grasp this opportunity, King
Emin and his allies will be obliterated as Ruhen's millennia-old
plans are about to bear terrible fruit. If his power continues
unchecked, Ruhen will achieve total dominion - and not just over
mankind, but over the Gods themselves.
The sequel to the bestselling THE STORMCALLER After the shattering
events of THE STORMCALLER, the eyes of the Land are on the minor
city of Scree, which could soon be obliterated as the new Lord of
the Farlan plots his revenge against Scree's rulers. Suffering
under an unnatural summer drought and surrounded by volatile
mercenary armies that may be its only salvation, the city is a
strange sanctuary for a fugitive abbot to flee to, but he is only
the first of many to be drawn there. Kings and princes, lords and
monsters; all walk the sun-scorched streets while the evenings
witness the performance of cruel and subversive plays that work
their way into the hearts of the audience. Elite soldiers clash
after dark and the city begins to tear itself apart as the sanity
of its citizens crumbles, yet even chaos can be scripted. There is
a malevolent will at work in Scree and one that has a lesson for
the entire Land; nations can be manipulated, prophecies perverted,
and Gods denied. Nothing lies beyond the reach of a shadow, and no
matter how great a man's power, there some things he cannot be
protected from.
There is a new Saviour in the Land - but the people may come to
regret the 'peace' he offers ... Lord Isak is dead, his armies and
entire tribe in disarray. It falls to King Emin to continue the war
alone, and the Menin are only too happy to meet his challenge. In
Byora, Ruhen is developing his 'Saviour' persona. The Harlequins
start preaching in his name and many of the pilgrims who flock to
him are recruited to be 'Children', disciples who spread Ruhen's
message. All over the Land people are starting to see Ruhen as the
answer to their troubles. A showdown is coming: battle lines are
finally drawn and the atrocities quickly mount. The spectre of the
Great War looms, but in this age the Gods cannot and will not come
to King Emin's aid. With the peoples of the Land turning against
Emin and his few remaining allies, their only chance for survival
lies in the hands of a dead man.
The time for heroes has come, but all the Riven Kingdom has is
bastards. With war between the Militant Orders looming, the entire
continent may soon be on fire. The very nature of magic has changed
and the horrors of the deepest black are rising, but an even
greater danger threatens to eclipse it all. Turning the tide of
history may require a gamble only a bunch of drunken lunatics are
willing to take. The old ways need breaking and that's one thing
the Cards are good at. Just be careful what you wish for.
In a land ruled by prophecy and the whims of Gods, a young man
finds himself at the heart of a war he barely understands, wielding
powers he may never be able to control Isak is a white-eye, feared
and despised in equal measure. Trapped in a life of poverty, hated
and abused by his father, Isak dreams of escape, but when his
chance comes, it isn't to a place in the army as he'd expected.
Instead, the Gods have marked him out as heir-elect to the brooding
Lord Bahl, the Lord of the Fahlan. Lord Bahl is also a white-eye, a
genetic rarity that produces men stronger, more savage and more
charismatic than their normal counterparts. Their magnetic charm
and brute strength both inspires and oppresses others. Now is the
time for revenge, and the forging of empires. With mounting envy
and malice, the men who would themselves be kings watch Isak,
chosen by Gods as flawed as the humans who serve them, as he is
shaped and moulded to fulfil the prophecies that are encircling him
like scavenger birds. The various factions jostle for the upper
hand, and that means violence, but the Gods have been silent too
long and that violence is about to spill over and paint the world
the colour of spilled blood and guts and pain and anguish ...
There's a new Card in the Mercenary Deck - one Lynx isn't sure if
he's happy to see or not. The assassin Toil now wears the Princess
of Blood on her jacket and even Lynx would admit she's a woman
cloaked in chaos and bloodshed. Their new mission is to escort a
dignitary to the pious and ancient city of Jarrazir - beneath which
lies a fabled labyrinth. Having barely survived their last
underground adventure the mercenaries aren't keen for another, but
Toil has other plans. Under threat of siege and horrors rising from
the labyrinth, even the Mercenary Deck may have to accept that
Jarrazir's prohibition laws aren't their biggest problem.
Provides a timely review of gender equality in the boardroom, and
through interviews with mentors and mentees it illustrates how
mentoring can play a part in helping women stay engaged in their
career. This book includes international comparisons and an
examination of the UK and EU political environments.
Lynx is a mercenary with a sense of honour; a dying breed in the
Riven Kingdom. Failed by the nation he served and weary of the
skirmishes that plague the continent's principalities, he walks the
land in search of purpose. He wants for little so bodyguard work
keeps his belly full and his mage-gun loaded. It might never bring
a man fame or wealth, but he's not forced to rely on others or kill
without cause. Little could compel Lynx to join a mercenary
company, but he won't turn his back on a kidnapped girl. At least
the job seems simple enough; the mercenaries less stupid and
vicious than most he's met over the years. So long as there are no
surprises or hidden agendas along the way, it should work out fine.
***** Praise for Stranger of Tempest 'The most satisfying thing
I've read in a long time. Exceeded expectations that weren't even
that low and scratched all my itches. Felt like i needed a
cigarette afterwards - it was that good.' Goodreads reviewer,
'Stranger of Tempest drew me in from the beginning, it has such a
brilliant opening! One of the best I've read! It was at that moment
that I knew I was going to enjoy this book, it cracked me up and
intrigued me.' Goodreads reviewer, 'Stranger of Tempest is a fast
paced, fun read with memorable characters that you want to know
more about! It's a brilliant blend of humour, action, magic,
adventure, and more. I can't wait for the next book! I'm so excited
to see where this is all going to go!' Goodreads reviewer, 'A great
rip-roaring take, in the style of Dungeons and Dragons. The
characters are real and some are likable while others downright
despicable. Loved it.' Goodreads reviewer,
The sequel to the bestselling THE STORMCALLER After the shattering
events of THE STORMCALLER, the eyes of the Land are on the minor
city of Scree, which could soon be obliterated as the new Lord of
the Farlan plots his revenge against Scree's rulers. Suffering
under an unnatural summer drought and surrounded by volatile
mercenary armies that may be its only salvation, the city is a
strange sanctuary for a fugitive abbot to flee to, but he is only
the first of many to be drawn there. Kings and princes, lords and
monsters; all walk the sun-scorched streets while the evenings
witness the performance of cruel and subversive plays that work
their way into the hearts of the audience. Elite soldiers clash
after dark and the city begins to tear itself apart as the sanity
of its citizens crumbles, yet even chaos can be scripted. There is
a malevolent will at work in Scree and one that has a lesson for
the entire Land; nations can be manipulated, prophecies perverted,
and Gods denied. Nothing lies beyond the reach of a shadow, and no
matter how great a man's power, there some things he cannot be
protected from.
Some men can never outrun their ghosts. Enchei thought he'd found a
home at last - a life of quiet obscurity far removed from the
horror of his military days. After a decade in the Imperial City
his mistakes have been few, but one has now returned to haunt him.
As Narin's pregnant lover comes to term, life has never been so
perilous. There couldn't be a worse time for a nightmare to be
unleashed on the Imperial City, but luck's rarely been on Narin's
side. Once, Enchei swore he'd take his own life rather than let his
past catch up with him, but now it's not just his own in the
balance. Demons, rogue mages and vengeful noblemen haunt the city -
and a man's ghosts are always watching and waiting...
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