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A common idea within modern education is that digital technologies
and traditional learning cannot coexist successfully, that
essentially technologies can be distracting and disrupting for
students. It is believed that current implementations of technology
in educational settings create an environment that is at odds with
itself. However, this dichotomy between traditional learning and
educational technologies does not need to be the default. Digital
technology can be used in positive ways to enhance learning,
whether it is providing easier access to information or in a
creative light such as the implementation of video games as
learning tools. Ultimately, it is possible to incorporate
technologies into classical education strategies so that they
complement each other. Acquiring Learning Skills With Digital
Technology is a critical scholarly publication that examines
cutting-edge research on how digital technologies disrupt the
traditional learning structure, and proposes ways in which
traditional learning and digital technology can complement each
other. This will improve learning while communicating a program of
skill-acquisitions that can become the basis for stand-alone
general education courses and as teaching techniques. It examines
three skills that the authors define as trim (abilities in the
economy and concentration of language), track (progressive
comprehension of documents), and test (pragmatic testing of data
and precepts located on search engines). The authors demonstrate
these skills' links to already-established digital skills,
platforms, and protocols while also giving examples of each in both
practice and format. The book examines a variety of technologies
including video games, the internet, and social media, in
particular Skype, Google, and Twitter. Featuring a wide range of
topics such as social media, pedagogy, and psychology, this book is
ideal for education professionals, academicians, IT professionals,
researchers, computer scientists, psychologists, and students.
Snapshots of the U.S.'s last nine generations--from the creators of
the Mindset List media sensation
Just as high school graduates in 1957 couldn't imagine life
without zippers, those of 2009 can't imagine having to enter phone
booths and deposit coins in order to call someone from the street
corner. Every August, the Mindset List highlights the cultural
touchstones that have shaped the lives of that year's incoming
college class. Now this fascinating book extends the Mindset List
approach to dramatize what it was like to grow up for every
American generation since 1880, showcasing the remarkable changes
in what Americans have considered ""normal"" about the world around
them.Expands Tom McBride and Ron Nief's popular annual Mindset
Lists to explore the mindset of nine generations of Americans, from
1880 to the future high school graduates of 2030 Offers a novel and
absorbing way to understand the frame of reference of Americans
through history, whether it's the high school grads of 1918, who
viewed riding an elevator as a thrill second only to roller
coasters, or those of 2009, who have always thought of ""friend""
as an active verb Puts a human face on the evolution of historical
changes related to technology, the struggle for rights and
equality, the calamities of war and depression, and other areas The
annual Mindset List garners extensive media attention, including on
"Today," "The Early Show," the "NBC Nightly News," CNN, and Fox as
well as in the "Wall Street Journal," the "New York Times," "USA
Today," the "Los Angeles Times," "Time" magazine, and hundreds of
international publications
Whatever your own generational mindset, this book will give you
an entertaining and important new tool for understanding the unique
perspective and experience of Americans over more than a hundred
and fifty years.
A common idea within modern education is that digital technologies
and traditional learning cannot coexist successfully, that
essentially technologies can be distracting and disrupting for
students. It is believed that current implementations of technology
in educational settings create an environment that is at odds with
itself. However, this dichotomy between traditional learning and
educational technologies does not need to be the default. Digital
technology can be used in positive ways to enhance learning,
whether it is providing easier access to information or in a
creative light such as the implementation of video games as
learning tools. Ultimately, it is possible to incorporate
technologies into classical education strategies so that they
complement each other. Acquiring Learning Skills With Digital
Technology is a critical scholarly publication that examines
cutting-edge research on how digital technologies disrupt the
traditional learning structure, and proposes ways in which
traditional learning and digital technology can complement each
other. This will improve learning while communicating a program of
skill-acquisitions that can become the basis for stand-alone
general education courses and as teaching techniques. It examines
three skills that the authors define as trim (abilities in the
economy and concentration of language), track (progressive
comprehension of documents), and test (pragmatic testing of data
and precepts located on search engines). The authors demonstrate
these skills' links to already-established digital skills,
platforms, and protocols while also giving examples of each in both
practice and format. The book examines a variety of technologies
including video games, the internet, and social media, in
particular Skype, Google, and Twitter. Featuring a wide range of
topics such as social media, pedagogy, and psychology, this book is
ideal for education professionals, academicians, IT professionals,
researchers, computer scientists, psychologists, and students.
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