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Finn rolled to his feet just as Joan entered the room. He turned to
see the astonished look on Bar'aq's face. At once he recognized the
man from his dreams and yelled, "You " pointing a finger at Bar'aq.
Bar'aq was most certainly taken unaware by Finn's attack. But the
reflexes of the master mage were finely tuned and his surprise
didn't last long. He turned and slammed Joan back with a flick of
the wrist and then focused his attention on Finn. Seeing Joan
crumpled enraged Finn. He growled an incantation instinctively and
thrust his hands at Bar'aq. Finely tuned reflexes notwithstanding,
a portion of Finn's attack hit and spun Bar'aq. Bar'aq regained his
balance and countered with a strike of his own. Now it was Finn's
turn to rely on reflexes. Strictly out of some unknown instinct, he
made a warding gesture and blocked Bar'aq's attack. Still it pushed
Finn back. For the next few seconds, the two combatants traded
blows. Finn summoned more energy and responded with a renewed
attack. He had been experimenting with various thrusts and jabs.
For this attack he mentally envisioned a lance. Unfortunately, his
attack concentrated his power into a single thrust, leaving him
open. Bar'aq parried the thrust with ease and with his next attack
blasted Finn to the edge of the rift. "Last chance," he said, "Join
me or die in the rift." "Not on your life. Get him girls " shouted
Finn. Eilish and Ciara left their charges and made a leap for
Bar'aq. With a flourish, he cast all three into the rift.
---------- Once cast into the rift, Finn begins a journey that will
lead him to other worlds, to the discovery of his own powers and to
friendships that will carry him forward. Throughout it all, Finn is
accompanied by his Irish Wolfhounds. The story's premise centers on
rifts that occur in the space / time continuum. Where these
manifest themselves on a planet, the energies released into that
world can lead to aberrant events and abilities. The energies can
induce magic in heretofore non-magical beings and can influence
historical events. A Weavers Guild has assumed the responsibility
of sealing rifts, "weaving" or "sewing" them closed. They also have
set themselves up to manage travel via rifts as some rifts are
maintained for this purpose. They are a typical large bureaucracy
with its intendant rigidity, slow pace and resistance to change.
The Guild is located on Rift World. According to a description from
the Guild, "Rifts were an interesting phenomenon by any measure. A
rift occurred where the folds of time and space made actual
contact. At the point of contact, the boundaries would instantly
fuse. This created a recoil effect that tore the fabric in one or
both sides. Single sided tears generally only allowed energy to
pass resulting in weird phenomenon and enhanced powers for those
living near them. People with a natural affinity for using these
energies might become a shaman, seer, mage or such. Tears on both
sides were much worse in that they allowed physical transit. Small
rifts of either type were typically left alone as resources were
still too few to handle them all. These might have a life of a day
or centuries. Medium one-sided rifts might also be left alone. But
any two-sided tear medium and larger was addressed as soon as
possible. As John had noted and the mission briefing reinforced,
the Earth seemed especially prone to rifts of all magnitudes."
Follow Finn and his companions on an adventure full of magic,
heroics and discovery.
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