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WHO WILL WIELD THE POWER OF THE SOVEREIGN STONE? Missing for generations, the lost portion of the Sovereign Stone has finally been recovered by the last human Dominion Lord, who entrusts it to young Bashae. To ensure its safety, Bashae and his companions must make the long and dangerous journey to the Elven lands. But the immortal dark prince, Dagnarus, has learned of the Stone's discovery and is determined to gain its power for himself. Dispatching his fearsome, otherworldly servants to hunt down the small band, Dagnarus gathers his forces, preparing to unleash a diabolical war on the desperate alliance of Elves, Dwarves and Men who oppose him. In a brilliantly inventive tale of perilous quests, dauntless courage and dark magic, bestselling Dragonlance authors Weis and Hickman reach new story-telling heights with this heart-stopping continuation of the Sovereign Stone trilogy. PRAISE FOR 'WELL OF DARKNESS' "Gripping enough to make you want more at its conclusion."
A courageous heroine trapped in the distant past is determined to return to her own time-without changing the shape of the world forever-as the New York Times bestselling Dragonlance series continues in the thrilling sequel to Dragons of Deceit. A clash of powerful magical forces sets off the Graygem of Gargath, sending Destina and her companions deeper into the past than she intended-to the age of Huma Dragonsbane and the Third Dragon War. Now, after the Device of Time Journeying shatters, they must find another way back to their own era, before the Graygem alters history irrevocably and the Third Dragon War ends in defeat for the forces of good. With the battle raging on, Destina tries desperately to make amends and prevent disaster. Raistlin and Sturm encounter their heroes, Huma and Magius, and must reconcile the myths with the men. Meanwhile, Tasslehoff-shocked that the Knights of Solamnia have never heard of dragonlances-sets out to find the famed weapons. But as the forces of the Dark Queen close in on the High Clerist's Tower, Destina's party must return to their own timeline together-or not at all.
Destina Rosethorn - as her name implies - believes herself to be a favored child of destiny. But when her father dies in the War of the Lance, she watches her carefully constructed world come crashing down. She loses not only her beloved father but also the legacy he has left her: the family lands and castle. To save her father, she hatches a bold plan - to go back in time and prevent his death. First, she has to secure the Device of Time Journeying, last known to be in the possession of the spirited kender Tasslehoff Burrfoot. But to change time, she'll need another magical artifact - the most powerful and dangerous artifact ever created. Destina's quest takes her from the dwarven kingdom of Thorbardin to the town of Solace and beyond, setting in motion a chain of disastrous events that threaten to divert the course of the River of Time, alter the past, and forever change the future.
Ellis Harkington is trapped in limbo between life and death, struggling to escape the domination of an evil force masquerading as her friend, Merrick. Only Ellis has ever escaped him, and now that she has discovered the truth, he wants to make sure she can never escape again. Merrick's dark power has turned the seaside town of Gamin, Maine, into a place of nightmares. The town is transformed into a decaying succession of infinite rooms, bottomless stairwells, and boundless corridors filled with never ending masquerades, balls, and banquets. Each pageant is about the life Ellis lived before her return - each revelation more terrifying than the last. Ellis is desperate to find her missing cousin and leave, but there is no exit from the House of Dreams except, perhaps, through a seance to contact the living.
"Wayne of Gotham" is the story two men separated by a generation of tragedy: Thomas, the rebellious heir to the vast Wayne Empire and Bruce, his son whose life is forever altered by witnessing Thomas' death. The murder of Thomas and Martha Wayne is the torturous point on which Bruce turns to become the Batman. The Dark Knight's file on the case has long since been closed, the foundations of Bruce Wayne's secret life secure in the simple symmetry of a mugging gone horribly wrong. These foundations are shaken, however, when disturbing bits of information begin showing up in the Batman's path that question the accepted story. Batman reopens the case file - and discovers a father and mother that he never knew and the burden of a dark legacy he must now bear.
The final volume in the Sovereign Stone trilogy, a gripping fantasy series from the authors of the bestselling DRAGONLANCE books. Over two hundred years have passed since the mystical Sovereign Stone was shattered and the world of Leorem faced its most dangerous test ever -- the rise of the dark lord Dagnarus. And now Dagnarus has stirred from the Void, and seeks the utter conquest of all Leorem. Leading a seemingly unstoppable horde of bestial minions, and a host of fearsome undead Vrykyls, Dagnarus has conquered kingom after kingdom and now stands before the gates of New Vinnengael itself. Drawn by an mysterious call, the Dominion Lords, protectors of Leorem, head for the Portal of the Gods, the mystical haunted site of Dagnarus' terrible treachery two hundred years before. If all the parts of the sundered Sovereign Stone can be reunited there Dagnarus' unholy plans for domination can be stopped -- but one piece is still missing ... As past and present converge in a desperate race to determine the future, and unlikely hero will arise. To save Leorem he must venture into a realm of utter terror and darkness ... into the very blackness of the Void itself.
'When you gaze into the abyss…' Dagnarus' hatred of his elder brother, Crown prince Helmos, is equal only to his hunger to become one of the Dominion Lords, guardians of the magical tunnels that connect the various races of Vinnengael. Yet his plans to gain power in the kingdom are only set in motion with the arrival of the shy scholarly Gareth, who is recruited to be Dagnarus' whipping boy. Despite all their differences an unshakeable bond is formed and Gareth, with his prince's support, begins to master the forbidden Void magic. Unleashing forces that even the most powerful of magi fear, the two friends set in motion a chain of events that threaten to destroy the entire kingdom. A gripping story of magic corrupted, 'Well of Darkness' takes the unique approach of focusing on the evil protagonists in the story, as we follow them from boys to men, and is set to elevate the careers of bestselling 'Dragonlance' authors Weis & Hickman to spectacular new heights.
Preeminent storytellers Margaret Weis and Tracy Hickman have redefined epic fantasy. Since the publication of their Dragonlance series, millions of readers have enjoyed their imaginative world-building, rich characterization, and intricate storylines. Now these bestsellingauthors bring their talents to one of the most innovative fantasy creations ever in Dragon Wing, the first volume in The Death Gate Cycle.
The first new Dragonlance novel from Margaret Weis and Tracy Hickman in over a decade, and featuring fan-favorite characters from the iconic first two trilogies, Dragonlance Chronicles and Dragonlance Legends--books that brought a generation of readers into the fantasy fold. Destina Rosethorn--as her name implies--believes herself to be very much a favored child of destiny. But when her father dis in the War of the Lance, her carefully-constructed world comes crashing down. Not only does she lost her beloved father, but the legacy he has left her: a wealthy fiance, and rule over the family lands and castle. With nothing left in the world to support her but wits and determination, she hatches a bold plan: to secure the Device of Time Journeying she read about in one of her father's books and prevent her father's death. The last known holder of the Device was one of the Heroes of the Lance: the free-spirited kender, Tasselhoff Burrfoot. BUt when Destina arrives in Solace--home not only to Tas, but to fellow heroes Caramon and Tika Majere--she sets into motion a chain of events more deadly than she had ever anticipated: one that could change not only her personal history, but the fate of the entire world, allowing a previously-defeated evil to once again gain ascendancy.
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn...and endeavor to bring peace to the universe.
After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...
Abarrach, the Realm of stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races -- humans, elves, and dwarves -- seem to have all died off. Here, too, what may well be the last remnants of the once powerful Sartan still struggle to survive. For Haplo and Alfred -- enemies by heritage, traveling companions by necessity -- Abarrach may reveal more than either dares to discover about the history of Sartan... and the future of all their descendants.
eath Gate universe. Haplo, targeted for death by two assassins, and Alfred enter the terrifying Labyrinth, a prison maze guarded by fearsome creatures. Meanwhile, the Lord of the Nexus raises an army from the dead to attack the Tytans.
"The Seventh Gate" is the thrilling conclusion to the "New York Times" bestselling "Death Gate""Cycle" by Margaret Weis and Tracy Hickman. In this tale of treachery, power, and heroism, Alfred, Haplo, and Marit embark on a journey of death and discovery as they seek to enter the dreaded Seventh Gate. Encountering enemies both old and new, they unleash a magic no power can control, damning themselves to an apocalypse of unimagined proportion in a final struggle between good and evil.
On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.
It is twenty years since the once-magical land of Thimhallan was shattered by the forging of the Darksword. The survivors of that catastrophe now live on Earth, bereft of magic and hope, forbidden to return home.
/Margaret Weis and Tracy Hickman Joram and his wife, Gwendolyn, return from beyond the Border to reclaim their rightful place in Merilon. Rejoined by Saryon, Mosiah and Simkin, Joram must confront the evil sorcerer, Menju, and his army of Technologists in a final apocalyptic battle to fulfill the ancient prophecy of the Darksword--to either save the world
Born without magic, Joram was one of the Dead, denied the throne of Merilon. For years, he lived among outlaws, surviving by wit and sleight-of-hand. Now, wielding the powerful, magic absorbing Darksword, Joram retums to the enchanted Kingdom that once was his home to win revenge and claim his birthright. Here he will test Bishop Vanya and his fierce army of Duuk-tsarith in a battle unlike any their world has known. Joined by the scholarly catalyst Saryon, the young mage Mosiah, and the trickster Simkin, Jorma confronts the shattering secret of his past and discovers the ancient prophecy that puts the fate of the world in his hands--the hands that forged the Darksword.
/Margaret Weis and Tracy Hickman In the enchanted realm of Merilon, magic is life. Born without magical abilities, Joram is left for dead but grows to manhood with the help of his constant vigilance and sleight-of-hand skills. When he meets the scholarly catalyst Saryon, the two join forces, attempting to forge the powerful magic-absorbing Darksword and ov
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