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Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.
Throughout time, telling stories has been an integral part of culture, history, and the human experience. Once Upon a Digital Story: A Modern Approach to an Ancient Art teaches readers the concepts, principles, and construction of storytelling across a variety of digital formats and platforms in our technological age. These range from fiction and nonfiction linear narrative to nonlinear interactive media including online, video, performance, game scenarios, and transmedia. Students will learn what it is that makes good digital storytelling. They will explore the development process, organization, construction, and the use of social media and mobile devices for storytelling. Finally, students will gain valuable information about working in the industry, including freelance opportunities. Each chapter concludes with an extension topic for discussion and a content-related assignment. From process to production, Once Upon a Digital Story provides examples, hyperlinks, and imagery that inform the reader about what to write, how to write, and how to create a media-rich digital story. Now featuring an expanded table of contents, the book has been developed for courses in media literacy, communications, writing, and media arts and sciences.
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