|
Showing 1 - 6 of
6 matches in All Departments
This book is the first resource to provide in-depth coverage on
topical areas of assistive, rehabilitative, and health-related
applications for haptic (touch-based) technologies. Application
topics are grouped into thematic areas spanning haptic devices for
sensory impairments, health and well-being, and physical
impairments which are illustrated in this book. A diverse group of
experts in the field were invited to contribute different chapters
to provide complementary and multidisciplinary perspectives. Unlike
other books on haptics, which focus on human haptic perception,
specific modalities of haptics (e.g., realistic haptic rendering),
or broadly cover the subfields of haptics, this book takes an
application-oriented approach to present a tour of how the field of
haptics has been advanced with respect to important, impactful
thematic focuses. Under Theme 1 "Sensory Impairments", haptics
technologies to support individuals with sensory impairments is
presented which includes: Spatial awareness in sensory impairments
through touch; Haptically-assisted interfaces for persons with
visual impairments; and Enabling learning experiences for visually
impaired children by interaction design. Under Theme 2 "Haptics for
Health and Well-Being", haptics technologies aimed at supporting
exercise and healthy aging will be covered including: Haptics in
rehabilitation, exergames and health; Therapeutic haptics for
mental health and well-being; and Applications of haptics in
medicine. Under Theme 3 "Haptics for Physical Impairments", haptics
technologies for enhancing the quality of life for individuals with
weakened/impaired limbs or neurological diseases impacting movement
is targeted including: Assistive soft exoskeletons with pneumatic
artificial muscles; Haptics for accessibility in rehabilitative
hardware; and intelligent robotics and immersive displays for
enhancing haptic interaction in physical rehabilitation
environments. Engineers, scientists, and researchers working in the
areas of haptics, multimedia, virtual/augmented/mixed-reality,
human-computer interaction, assistive technologies, rehabilitative
technologies, healthcare technologies, and/or actuator design will
want to purchase this book. Advanced level students and hobbyists
interested in haptics will also be interested in this book.
The book Multimedia for Accessible Human Computer Interfaces is to
be the first resource to provide in-depth coverage on topical areas
of multimedia computing (images, video, audio, speech, haptics,
VR/AR, etc.) for accessible and inclusive human computer
interfaces. Topics are grouped into thematic areas spanning the
human senses: Vision, Hearing, Touch, as well as Multimodal
applications. Each chapter is written by different multimedia
researchers to provide complementary and multidisciplinary
perspectives. Unlike other related books, which focus on guidelines
for designing accessible interfaces, or are dated in their coverage
of cutting edge multimedia technologies, Multimedia for Accessible
Human Computer Interfaces takes an application-oriented approach to
present a tour of how the field of multimedia is advancing access
to human computer interfaces for individuals with disabilities.
Under Theme 1 "Vision-based Technologies for Accessible Human
Computer Interfaces", multimedia technologies to enhance access to
interfaces through vision will be presented including: "A Framework
for Gaze-contingent Interfaces", "Sign Language Recognition",
"Fusion-based Image Enhancement and its Applications in Mobile
Devices", and "Open-domain Textual Question Answering Systems".
Under Theme 2 "Auditory Technologies for Accessible Human Computer
Interfaces", multimedia technologies to enhance access to
interfaces through hearing will be presented including: "Speech
Recognition for Individuals with Voice Disorders" and "Socially
Assistive Robots for Storytelling and Other Activities to Support
Aging in Place". Under Theme 3 "Haptic Technologies for Accessible
Human Computer Interfaces", multimedia technologies to enhance
access to interfaces through haptics will be presented including:
"Accessible Smart Coaching Technologies Inspired by Elderly
Requisites" and "Haptic Mediators for Remote Interpersonal
Communication". Under Theme 4 "Multimodal Technologies for
Accessible Human Computer Interfaces", multimedia technologies to
enhance access to interfaces through multiple modalities will be
presented including: "Human-Machine Interfaces for Socially
Connected Devices: From Smart Households to Smart Cities" and
"Enhancing Situational Awareness and Kinesthetic Assistance for
Clinicians via Augmented-Reality and Haptic Shared-Control
Technologies".
The book Multimedia for Accessible Human Computer Interfaces is to
be the first resource to provide in-depth coverage on topical areas
of multimedia computing (images, video, audio, speech, haptics,
VR/AR, etc.) for accessible and inclusive human computer
interfaces. Topics are grouped into thematic areas spanning the
human senses: Vision, Hearing, Touch, as well as Multimodal
applications. Each chapter is written by different multimedia
researchers to provide complementary and multidisciplinary
perspectives. Unlike other related books, which focus on guidelines
for designing accessible interfaces, or are dated in their coverage
of cutting edge multimedia technologies, Multimedia for Accessible
Human Computer Interfaces takes an application-oriented approach to
present a tour of how the field of multimedia is advancing access
to human computer interfaces for individuals with disabilities.
Under Theme 1 "Vision-based Technologies for Accessible Human
Computer Interfaces", multimedia technologies to enhance access to
interfaces through vision will be presented including: "A Framework
for Gaze-contingent Interfaces", "Sign Language Recognition",
"Fusion-based Image Enhancement and its Applications in Mobile
Devices", and "Open-domain Textual Question Answering Systems".
Under Theme 2 "Auditory Technologies for Accessible Human Computer
Interfaces", multimedia technologies to enhance access to
interfaces through hearing will be presented including: "Speech
Recognition for Individuals with Voice Disorders" and "Socially
Assistive Robots for Storytelling and Other Activities to Support
Aging in Place". Under Theme 3 "Haptic Technologies for Accessible
Human Computer Interfaces", multimedia technologies to enhance
access to interfaces through haptics will be presented including:
"Accessible Smart Coaching Technologies Inspired by Elderly
Requisites" and "Haptic Mediators for Remote Interpersonal
Communication". Under Theme 4 "Multimodal Technologies for
Accessible Human Computer Interfaces", multimedia technologies to
enhance access to interfaces through multiple modalities will be
presented including: "Human-Machine Interfaces for Socially
Connected Devices: From Smart Households to Smart Cities" and
"Enhancing Situational Awareness and Kinesthetic Assistance for
Clinicians via Augmented-Reality and Haptic Shared-Control
Technologies".
This book is the first resource to provide in-depth coverage on
topical areas of assistive, rehabilitative, and health-related
applications for haptic (touch-based) technologies. Application
topics are grouped into thematic areas spanning haptic devices for
sensory impairments, health and well-being, and physical
impairments which are illustrated in this book. A diverse group of
experts in the field were invited to contribute different chapters
to provide complementary and multidisciplinary perspectives. Unlike
other books on haptics, which focus on human haptic perception,
specific modalities of haptics (e.g., realistic haptic rendering),
or broadly cover the subfields of haptics, this book takes an
application-oriented approach to present a tour of how the field of
haptics has been advanced with respect to important, impactful
thematic focuses. Under Theme 1 "Sensory Impairments", haptics
technologies to support individuals with sensory impairments is
presented which includes: Spatial awareness in sensory impairments
through touch; Haptically-assisted interfaces for persons with
visual impairments; and Enabling learning experiences for visually
impaired children by interaction design. Under Theme 2 "Haptics for
Health and Well-Being", haptics technologies aimed at supporting
exercise and healthy aging will be covered including: Haptics in
rehabilitation, exergames and health; Therapeutic haptics for
mental health and well-being; and Applications of haptics in
medicine. Under Theme 3 "Haptics for Physical Impairments", haptics
technologies for enhancing the quality of life for individuals with
weakened/impaired limbs or neurological diseases impacting movement
is targeted including: Assistive soft exoskeletons with pneumatic
artificial muscles; Haptics for accessibility in rehabilitative
hardware; and intelligent robotics and immersive displays for
enhancing haptic interaction in physical rehabilitation
environments. Engineers, scientists, and researchers working in the
areas of haptics, multimedia, virtual/augmented/mixed-reality,
human-computer interaction, assistive technologies, rehabilitative
technologies, healthcare technologies, and/or actuator design will
want to purchase this book. Advanced level students and hobbyists
interested in haptics will also be interested in this book.
|
Smart Multimedia - Second International Conference, ICSM 2019, San Diego, CA, USA, December 16-18, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Troy Mcdaniel, Stefano Berretti, Igor D.D. Curcio, Anup Basu
|
R1,545
Discovery Miles 15 450
|
Ships in 10 - 15 working days
|
This book constitutes the proceedings of the Second International
Conference on Smart Multimedia, ICSM 2019, which was held in San
Diego, CA, USA, in December 2019. The 45 papers presented were
selected from about 100 submissions and are grouped in sections on
3D mesh and depth image processing; image understanding;
miscellaneous; smart multimedia for citizen-centered smart living;
3D perception and applications; video applications; multimedia in
medicine; haptics and applications; smart multimedia beyond the
visible spectrum; machine learning for multimedia; image
segmentation and processing; biometrics; 3D and image processing;
and smart social and connected household products.
|
You may like...
Loot
Nadine Gordimer
Paperback
(2)
R383
R310
Discovery Miles 3 100
|