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This book constitutes the refereed proceedings of the 23rd International Symposium on Algorithms and Computation, ISAAC 2012, held in Taipei, Taiwan, in December 2012. The 68 revised full papers presented together with three invited talks were carefully reviewed and selected from 174 submissions for inclusion in the book. This volume contains topics such as graph algorithms; online and streaming algorithms; combinatorial optimization; computational complexity; computational geometry; string algorithms; approximation algorithms; graph drawing; data structures; randomized algorithms; and algorithmic game theory.
This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.
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