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An undead mage thousands of years old slinks through the city of
Bond.
Rising up from beneath the soil, he soon finds himself allied with
escaped fugitives from the Prisonlands, a former knight, a pair of
assassins and the chief of thieves.
Each has their own wants, their own goals, but the wizard's are
the most deadly to the citizens of Bond, and he refuses to be
denied his destiny.
Spotting healer and wizard Randall Tendbones as a threat, a plan
is soon hatched to remove him permenantly, but swordsman Kron
Darkbow might have something to say about that.
But Tendbones is only the beginning, for the murder of thousands
is in the works, and unless Kron can put a stop to the terrors
stalking Bond, the devastation will reach across all levels of the
city and beyond.
A small town in Kentucky is about to learn fear.
Resting in the foothills of Appalachia, Coal Gap is the kind of
place where everybody knows one another and people move to raise
their children.
One of those children is 10-year-old Billy Griffith, who harbors a
secret of an unlimited power of the mind.
Unfortunately for Billy, his special abilities can't remain hidden
forever, and a stormy darkness gathers around Coal Gap, a maelstrom
zeroing in on the boy.
Within this storm is a stranger with powers of his own to raise
the dead and have them do his bidding. This stranger wants Billy's
powers for himself, and he does not come alone.
The House of Abingdon Its story begins in the early years of the
20th Century when the servant of an English Lord arrives at an
isolated county among the foothills of Appalachia. The land
surveyed, work soon begins on a house spacious and fine enough for
retired nobility, for retirement seems the goal of Lord Richard
Abingdon. Retirement from the trappings of nobility, retirement
from the world, from life. With building of the house complete, a
new community springs up not far away, a small town bearing the
lord of the house's name, and Richard finds he can isolate himself
physically but the world will continue to intrude itself upon him
and his self-built domain. What follows is a century of the rise
and fall of the House of Abingdon, from its promising beginning to
its dark and dreary end and all events between. During that time, a
host of individuals come and go within the house, from servants to
those of high society and the strange, seemingly never-aging
residents. In the end, the house offers more questions than
answers, more mysteries than solutions, for the obvious and the
seeming obvious are never truth in The House of Abingdon.
20 tales of horror, from the historic to the modern:
Day Trip: A couple visiting backwoods Kentucky discovers true
evil.
Forlorn: People are being murdered on campus, and one professor
suffers blackouts.
Screaming Right to The End: Which is more dangerous? The zombies
or us?
The Death of Lester Williams: A dying man recalls a sin from his
youth.
Everyone is Zombies: What if you woke up tomorrow and everyone was
a zombie?
August: A private eye deals with a ghost that won't leave.
When the Cows Come Home: A farmer's discovery leads to strange
goings-on at night on the farm.
Hot Off the Press: A newspaper reporter finds his writing can
change reality.
Dark Side of Io: The crew of a spaceship finds itself stranded and
facing an ancient evil.
The Happiest Day of Her Life: A former flame shows up on wedding
day. With a gun.
Zombie Tears: Even the walking dead have feelings.
The Note: A mother sacrifices all for her children.
Midnight in Oplontis: A year after the eruption of Vesuvius, two
men go sifting through the rubble.
Devil and Devil Damned: Exorcism isn't the only way to deal with
demon possession.
Where the Baptized Drown: A minister brings his own unique faith
to a small Texas town in 1881.
Interlude in Lombardy: The secret behind a famous opera is
discovered by a mystic.
Born to Bring Trouble: A biker gang turns on its leader, only he
won't stay dead.
Walking Between the Rain: Vampires might not be real, but that
doesn't mean there isn't something out there hunting.
Terror in the Flare Lights: A serial killer is forced to face
himself.
Killing Just for Fun: A spree killer finally meets his match.
Sever, Slice and Stab is a collection of short stories which
gathers together 18 tales published in three separate e-books, the
first titled Sever, another titled Slice, and the third titled
Stab. Also included are two new stories.
Bayne kul Kanon has passed the mountain, but now the wandering
warrior finds another world opening before him. Odd lands, odd
people and the oddest of rules and beliefs confront him. It is a
world seemingly run by a madman, yet it might hold truths about the
secrets of Bayne's past, present and possibly even his future.
Facing new oddities in strangely-garbed forest bandits, soldiers
and guards with unusual weapons, and even a precocious child, Bayne
never halts in his quest for truth. And his quest for a woman who
might hold the key to his far past, a history of which he has had
no recollection. But once he discovers the truth, will it be more
than he can handle? Will it be more than he bargained for? For with
knowledge of his past comes pain. Old pains and new, fresh pains. A
thousand wounds of pain.
Guthrie Hackett guards the border between Ursia and the barbaric
nation of Dartague, but the sergeant finds himself standing alone
when his squad is wiped out before his eyes.
Left alive by his enemies, Guthrie seeks to rejoin the Ursian
army. To do so, he traverses a wasteland, the frozen north of his
home nation now laid to waste by barbarian raiders.
War is afoot. The Ursians vow to avenge the treachery of their
northern neighbors, yet the war might be the least of Sergeant
Hackett's troubles.
The eyes of an ice witch and a wyrd woman have fallen upon the
sergeant, and he soon comes to realize there are powers within
himself that have never been tapped.
But power brings further danger, for magic is a crime punishable
by death in Ursia, and the knights who are judges and executioners
are Guthrie's superior officers.
Originally a five-part e-book series.
Lerebus Shieldbreaker is a warrior with no past and no future. His
family is no more, his clan slain while he is a boy. Trained as a
hunter, he hides among mountains, tracking those he believes
responsible.
Befriending and ultimately serving a one-time enemy in a prince,
Lerebus finally finds a chance to avenge his people, but the price
is the attentions of Lord Verkain, the mad wizard king of Kobalos.
For Verkain has use of Lerebus's talents, magical skills beyond
even those of the most powerful of mages. With such powers, Lerebus
can hunt down any man across any land and even across time itself.
Enslaved by the mad wizard king, Lerebus finds himself sent back
thousands of years to discover the whereabouts of an ancient
figure, the godlike being known as Bayne kul Kanon.
Originally a five-part e-book series.
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