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This second volume dedicated to the Soulsborne series pursues the
study of these games, their cryptic stories, their aesthetic and
their design philosophy. Bloodborne and Dark Souls III are as
different as they are complementary. What they tell us of the
studio From Software, the creator Hidetaka Miyazaki's approach and
the video game industry is enriching. While the authors thought
they exhausted the topic in the first volume, these two additional
games provided food for new thoughts. This book deals with the
development process, the analysis of the stories and their themes,
and the music of each game. The last chapter, for its part, goes
beyond this scope to study the series with a transversal approach,
from the visual influences and marketing choices to the evolutions
of the games.
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