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This book presents a set of recent advances that involve the areas
of multimedia, IoT, and web technologies. These advances
incorporate aspects of clouds, artificial intelligence, data
analysis, user experience, and games. In this context, the work
will bring the reader the opportunity to understand new
possibilities of use and research in these areas. We think that
this book is suitable for students (postgraduates and
undergraduates) and lecturers on these specific topics.
Professionals can also benefit from the book since some chapters
work with practical aspects relevant to the industry.
This book presents a set of recent advances that involve the areas
of multimedia, IoT, and web technologies. These advances
incorporate aspects of clouds, artificial intelligence, data
analysis, user experience, and games. In this context, the work
will bring the reader the opportunity to understand new
possibilities of use and research in these areas. We think that
this book is suitable for students (postgraduates and
undergraduates) and lecturers on these specific topics.
Professionals can also benefit from the book since some chapters
work with practical aspects relevant to the industry.
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