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Exploring the latest developments in the technology and pedagogy of
higher education, Technological Advances in Interactive
Collaborative Learning presents information technology-oriented
educational programs for the next generation of scientists and
researchers. It highlights the importance of technology, pedagogy,
and management in the higher education ecosystem. With a focus on
technological innovations, the book explains how Web 2.0
technologies can enhance collaborative learning and how immersive
learning environments and mobile technologies can improve the
learning process. The text then describes novel pedagogical and
methodological approaches that underpin the technological advances,
facilitate collaborative learning, and enable the efficient use of
games. The book also covers managerial aspects and best practices
through case studies and examples. Drawing on the work of longtime
researchers in computational science and e-learning, this book
shows how interactive collaborative learning can help scientists
and researchers acquire the multidisciplinary skills to understand
and use complex mathematical models, high performance computing,
and other advanced technology necessary in today's interconnected,
data-rich world. It will also help computer scientists and
engineers create easy-to-use and research-friendly systems.
This book constitutes the refereed proceedings of the 5th European
Meeting of the Parallel Virtual Machine and Message Passing
Interface Users' Group, PVM/MPI '98, held in Liverpool, UK, in
September 1998.
The 49 contributed and invited papers presented were carefully
reviewed and revised for inclusion in the volume. All current
aspects of PVM and MPI are addressed. The papers are organized in
topical sections on evaluation and performance, extensions and
improvements, implementation issues, tools, and algorithms.
Exploring the latest developments in the technology and pedagogy of
higher education, Technological Advances in Interactive
Collaborative Learning presents information technology-oriented
educational programs for the next generation of scientists and
researchers. It highlights the importance of technology, pedagogy,
and management in the higher education ecosystem. With a focus on
technological innovations, the book explains how Web 2.0
technologies can enhance collaborative learning and how immersive
learning environments and mobile technologies can improve the
learning process. The text then describes novel pedagogical and
methodological approaches that underpin the technological advances,
facilitate collaborative learning, and enable the efficient use of
games. The book also covers managerial aspects and best practices
through case studies and examples. Drawing on the work of longtime
researchers in computational science and e-learning, this book
shows how interactive collaborative learning can help scientists
and researchers acquire the multidisciplinary skills to understand
and use complex mathematical models, high performance computing,
and other advanced technology necessary in today's interconnected,
data-rich world. It will also help computer scientists and
engineers create easy-to-use and research-friendly systems.
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