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Distributed User Interfaces - Designing Interfaces for the Distributed Ecosystem (Hardcover, 2011): Jose A. Gallud, Ricardo... Distributed User Interfaces - Designing Interfaces for the Distributed Ecosystem (Hardcover, 2011)
Jose A. Gallud, Ricardo Tesoriero, Victor M. R. Penichet
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, copied or cloned among devices running the same or different operating systems. These new ways of manipulating the UI are considered under the emerging topic of Distributed User Interfaces (DUIs). DUIs are concerned with the repartition of one of many elements from one or many user interfaces in order to support one or many users to carry out one or many tasks on one or many domains in one or many contexts of use - each context of use consisting of users, platforms, and environments. The 20 chapters in the book cover between them the state-of-the-art, the foundations, and original applications of DUIs. Case studies are also included, and the book culminates with a review of interesting and novel applications that implement DUIs in different scenarios.

New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.): Victor M. R. Penichet, Antonio Penalver, Jose A.... New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R2,536 R1,795 Discovery Miles 17 950 Save R741 (29%) Ships in 10 - 15 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

New Trends in Interaction, Virtual Reality and Modeling (Paperback, Softcover reprint of the original 1st ed. 2013): Victor M.... New Trends in Interaction, Virtual Reality and Modeling (Paperback, Softcover reprint of the original 1st ed. 2013)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R1,772 Discovery Miles 17 720 Ships in 18 - 22 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

ICTs for Improving Patients Rehabilitation Research Techniques - Third International Workshop, REHAB 2015, Lisbon, Portugal,... ICTs for Improving Patients Rehabilitation Research Techniques - Third International Workshop, REHAB 2015, Lisbon, Portugal, October 1-2, 2015, Revised Selected Papers (Paperback, 1st ed. 2017)
Habib M. Fardoun, Victor M. R. Penichet, Daniyal M. Alghazzawi, M. Elena De La Guia
R1,878 Discovery Miles 18 780 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed proceedings of the Third International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2015, held in Lisbon, Portugal, in October 2015. The 15 revised full papers presented were carefully reviewed and selected from 59 submissions. The papers explore how technology can contribute toward smarter and effective rehabilitation methods.

ICTs for Improving Patients Rehabilitation Research Techniques - Second International Workshop, REHAB 2014, Oldenburg, Germany,... ICTs for Improving Patients Rehabilitation Research Techniques - Second International Workshop, REHAB 2014, Oldenburg, Germany, May 20-23, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Habib M. Fardoun, Victor M. R. Penichet, Daniyal M. Alghazzawi
R2,238 Discovery Miles 22 380 Ships in 18 - 22 working days

This book constitutes the thoroughly refereed proceedings of the second International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2014, held in Oldenburg, Germany, in May 2014. The 26 revised full papers presented were carefully reviewed and selected from 69 submissions. The papers focus on virtual and enhanced environments, covering topics such as motor rehabilitation; neuroimaging in rehabilitation; virtual rehabilitation; clinical assessment; cognitive rehabilitation; communication and language; ambisonics and audio environments; haptic devices; sensory impairment; medical systems; input devices; sensors and actuators; multi-user systems for user interaction; computer access; virtual humans; balance, posture and mobility; communications aids; tools for architectural/CAD design; product design, testing and prototyping; training tools for rehabilitation; augmented reality applications; human factors; rehabilitation robotics.

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