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There is evidence of considerable growth in the availability and
use of digital technologies in physical education. Yet, we have
scant knowledge about how technologies are being used by teachers,
and whether or how these technologies are optimising student
learning. This book makes a novel contribution by focusing on the
ways in which teachers and teacher educators are attempting to use
digital technologies in PE. The book has been created using the
innovative 'pedagogical cases' framework. Each case centres on a
narrative, written by a PE practitioner, explaining how and why
technology is used in their practice to advance and accelerate
learning. Each practitioner narrative is then analysed by a team of
experts from different disciplines. The aim is to offer a
multi-dimensional understanding of the possibilities and challenges
of supporting young people's learning with digital technologies.
Each case concludes with a practitioner reflection to illustrate
the links between theory, research and practice. Digital
Technologies and Learning in Physical Education encourages critical
reflection on the use of technologies in PE. It is an essential
resource for students on physical education, kinesiology or sport
science courses, practitioners working in PE or youth sport, and
researchers interested in digital technologies and education.
There is evidence of considerable growth in the availability and
use of digital technologies in physical education. Yet, we have
scant knowledge about how technologies are being used by teachers,
and whether or how these technologies are optimising student
learning. This book makes a novel contribution by focusing on the
ways in which teachers and teacher educators are attempting to use
digital technologies in PE. The book has been created using the
innovative 'pedagogical cases' framework. Each case centres on a
narrative, written by a PE practitioner, explaining how and why
technology is used in their practice to advance and accelerate
learning. Each practitioner narrative is then analysed by a team of
experts from different disciplines. The aim is to offer a
multi-dimensional understanding of the possibilities and challenges
of supporting young people's learning with digital technologies.
Each case concludes with a practitioner reflection to illustrate
the links between theory, research and practice. Digital
Technologies and Learning in Physical Education encourages critical
reflection on the use of technologies in PE. It is an essential
resource for students on physical education, kinesiology or sport
science courses, practitioners working in PE or youth sport, and
researchers interested in digital technologies and education.
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