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Showing 1 - 5 of
5 matches in All Departments
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Virtual Reality and Mixed Reality - 18th EuroXR International Conference, EuroXR 2021, Milan, Italy, November 24-26, 2021, Proceedings (Paperback, 1st ed. 2021)
Patrick Bourdot, Mariano Alcaniz Raya, Pablo Figueroa, Victoria Interrante, Torsten W. Kuhlen, …
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R1,491
Discovery Miles 14 910
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 18th
International Conference on Virtual Reality and Mixed Reality,
EuroXR 2021, held in Valencia, Spain, in November 2021.The 8 full
and 4 short papers were carefully reviewed and selected from 31
submissions. The conference presents contributions on virtual
reality, mixed reality, augmented reality, collaborative virtual
environment, tangible user interface, CAD model processing, and
others. The papers are organized in the blocks named: Perception
and Cognition; Interactive Techniques; Tracking and Rendering; Use
case and User study; Short papers.
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Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings (Paperback, 1st ed. 2021)
Nadia Magnenat-Thalmann, Victoria Interrante, Daniel Thalmann, George Papagiannakis, Bin Sheng, …
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R2,999
Discovery Miles 29 990
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 38th Computer
Graphics International Conference, CGI 2021, held virtually in
September 2021.The 44 full papers presented together with 9 short
papers were carefully reviewed and selected from 131 submissions.
The papers are organized in the following topics: computer
animation; computer vision; geometric computing; human poses and
gestures; image processing; medical imaging; physics-based
simulation; rendering and textures; robotics and vision; visual
analytics; VR/AR; and engage.
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Virtual Reality and Augmented Reality - 17th EuroVR International Conference, EuroVR 2020, Valencia, Spain, November 25-27, 2020, Proceedings (Paperback, 1st ed. 2020)
Patrick Bourdot, Victoria Interrante, Regis Kopper, Anne-Helene Olivier, Hideo Saito, …
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R1,408
Discovery Miles 14 080
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 17th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2020, held in Valencia, Spain, in November 2020. The 12 full
papers were carefully reviewed and selected from 35 submissions.
The papers are organized in topical sections named: Perception,
Cognition and Behaviour; Training, Teaching and Learning; Tracking
and Rendering; and Scientific Posters.
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Virtual Reality and Augmented Reality - 16th EuroVR International Conference, EuroVR 2019, Tallinn, Estonia, October 23-25, 2019, Proceedings (Paperback, 1st ed. 2019)
Patrick Bourdot, Victoria Interrante, Luciana Nedel, Nadia Magnenat-Thalmann, Gabriel Zachmann
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R1,876
Discovery Miles 18 760
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 16th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2019, held in Tallinn, Estonia, in October 2019. The 11 full
papers and 5 short papers presented together with 8 scientific
posters were carefully reviewed and selected from 54 submissions.
The papers are organized in topical sections named: Immersive
Interaction; Training, Teaching and Learning; Industrial
Applications and Data Analysis; Perception, Cognition and
Evaluation; and Scientific Posters.
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Virtual Reality and Augmented Reality - 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22-23, 2018, Proceedings (Paperback, 1st ed. 2018)
Patrick Bourdot, Sue Cobb, Victoria Interrante, Hirokazu Kato, Didier Stricker
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R1,408
Discovery Miles 14 080
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Ships in 18 - 22 working days
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This book constitutes the refereed proceedings of the 15th
International Conference on Virtual Reality and Augmented Reality,
EuroVR 2018, held in London, UK, in October 2018. The 9 full papers
and 6 short papers presented were carefully reviewed and selected
from 39 submissions. The papers are organized in 5topical sections:
vision-based motion tracking; 3D acquisition and 3D reconstruction;
haptics and 3D audio; perception and cognition; interactive
techniques and use-case studies.
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