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How the basic concepts of economics-including markets,
institutions, and money-can be used to create and analyze economies
based on virtual goods. In the twenty-first-century digital world,
virtual goods are sold for real money. Digital game players happily
pay for avatars, power-ups, and other game items. But behind every
virtual sale, there is a virtual economy, simple or complex. In
this book, Vili Lehdonvirta and Edward Castronova introduce the
basic concepts of economics into the game developer's and game
designer's toolkits. Lehdonvirta and Castronova explain how the
fundamentals of economics-markets, institutions, and money-can be
used to create or analyze economies based on artificially scarce
virtual goods. They focus on virtual economies in digital games,
but also touch on serious digital currencies such as Bitcoin as
well as virtual economies that emerge in social media around
points, likes, and followers. The theoretical emphasis is on
elementary microeconomic theory, with some discussion of behavioral
economics, macroeconomics, sociology of consumption, and other
social science theories relevant to economic behavior. Topics
include the rational choice model of economic decision making;
information goods versus virtual goods; supply, demand, and market
equilibrium; monopoly power; setting prices; and externalities. The
book will enable developers and designers to create and maintain
successful virtual economies, introduce social scientists and
policy makers to the power of virtual economies, and provide a
useful guide to economic fundamentals for students in other
disciplines.
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