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This book offers the reader a comprehensive view of the design
space of wearable computers, cutting across multiple application
domains and interaction modalities. Besides providing several
examples of wearable technologies, Wearable Interaction illustrates
how to create and to assess interactive wearables considering human
factors in design decisions related to input entry and output
responses. The book also discusses the impacts of form factors and
contexts of use in the design of wearable interaction. Miniaturized
components, flexible materials, and sewable electronics toolkits
exemplify advances in technology that facilitated the design and
development of wearable technologies. Despite such advances,
creating wearable interfaces that are efficient is still
challenging. The new affordances of on-body interfaces require the
consideration of new interaction paradigms, so that the design
decisions for the user interaction take into account key
limitations in the interaction surfaces of wearables concerning
input entry, processing power for output responses, and in the time
and attention that wearers dedicate to complete their interaction.
Under such constraints, creating interfaces with high usability
levels is complex. Also, because wearables are worn continuously
and in close contact with the human body, on-body interfaces must
be carefully designed to neither disturb nor overwhelm wearers. The
context of use and the potential of wearable technologies must be
both well understood to provide users with relevant information and
services using appropriate approaches and without overloading them
with notifications. Wearable Interaction explains thoroughly how
interactive wearables have been created taking into account the
needs of end users as well as the vast potential that wearable
technologies offer. Readers from academia, industry or government
will learn how wearables can be designed and developed to
facilitate human activities and tasks across different sectors.
This book offers the reader a comprehensive view of the design
space of wearable computers, cutting across multiple application
domains and interaction modalities. Besides providing several
examples of wearable technologies, Wearable Interaction illustrates
how to create and to assess interactive wearables considering human
factors in design decisions related to input entry and output
responses. The book also discusses the impacts of form factors and
contexts of use in the design of wearable interaction. Miniaturized
components, flexible materials, and sewable electronics toolkits
exemplify advances in technology that facilitated the design and
development of wearable technologies. Despite such advances,
creating wearable interfaces that are efficient is still
challenging. The new affordances of on-body interfaces require the
consideration of new interaction paradigms, so that the design
decisions for the user interaction take into account key
limitations in the interaction surfaces of wearables concerning
input entry, processing power for output responses, and in the time
and attention that wearers dedicate to complete their interaction.
Under such constraints, creating interfaces with high usability
levels is complex. Also, because wearables are worn continuously
and in close contact with the human body, on-body interfaces must
be carefully designed to neither disturb nor overwhelm wearers. The
context of use and the potential of wearable technologies must be
both well understood to provide users with relevant information and
services using appropriate approaches and without overloading them
with notifications. Wearable Interaction explains thoroughly how
interactive wearables have been created taking into account the
needs of end users as well as the vast potential that wearable
technologies offer. Readers from academia, industry or government
will learn how wearables can be designed and developed to
facilitate human activities and tasks across different sectors.
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