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Showing 1 - 7 of 7 matches in All Departments
The author of 13 1⁄ 2 Lives of Captain Bluebear transports us to a magical world. Optimus Yarnspinner, finds himself marooned in the subterranean world of Bookholm, the City of Dreaming Books, where reading can be dangerous, where ruthless Bookhunters fight to the death. "From the Hardcover edition."
Captain Bluebear is a bear with blue fur, a creature as unique as the fantastic adventures he undergoes. Unlike cats, which have only nine lives, bluebears have twenty-seven. This is fortunate, because our hero is forever avoiding disaster by a paw's breadth. In this remarkable book, Captain Bluebear tells the story of his first thirteen-and-a-half lives spent on the mysterious continent of Zamonia, where intelligence is an infectious disease and water flows uphill, where headless giants roam deserts made of sugar, and where only Captain Bluebear's courage and ingenuity enable him to escape the dangers that lie in wait for him around every corner. In company with our indomitable hero, we enter a realm of the imagination that combines the fantasy of "Lord of the Rings and "The Neverending Story with the humour of Baron Munchausen - a wonderland where anything can exist except boredom.
Over two hundred years ago Bookholm, the City of Dreaming Books, was destroyed by a catastrophic firestorm. Optimus Yarnspinner, who witnessed this disaster, has since become Zamonia's greatest writer and is resting on his laurels at Lindworm Castle. Spoilt by his monumental success and basking in adulation, he one day receives a disturbing message that finally reinvests his life with meaning: a cryptic missive that lures him back to Bookholm. Rebuilt on a magnificent scale, the city is once more a vibrant literary metropolis and Mecca of the book trade teeming with book fanatics of all kinds. On the track of the mysterious letter that brought him there, Yarnspinner has scarcely set foot in the city before he falls prey to its spirit of adventure. He is reunited with old friends like Inazia Anazazi the Uggly and Ahmed ben Kibitzer the Nocturnomath, but he also encounters the city's new marvels, which include the mysterious Biblionauts, the warring Puppetists, and the city's latest craze, the Invisible Theatre. Yarnspinner strays ever deeper into the Labyrinth of Dreaming Books, which seems to wield a strange power over Bookholm's destinies. He is eventually drawn into an irresistible maelstrom of events far more sensational than any of the adventures he has previously embarked upon.
Malaisea, the unhealthiest town in the whole of Zamonia, is home to Echo the Crat, a multi-talented creature resembling a cat in appearance but capable of speaking any language under the sun, human or animal. When his mistress dies, Echo finds himself out on the street. Dying of starvation, he is compelled to sign a contract with Ghoolion the Alchemaster, Malaisea's evil alchemist-in-chief. This fateful document gives Ghoolion the right to kill Echo at the next full moon and render him down for his fat, with which he hopes to brew an alchemical concoction that will make him immortal. In return, he promises to regale the little Crat with the most exquisite gastronomic delicacies until his time is up. But Ghoolion has reckoned without Echo's talent for survival and his ability to make new friends. These include the Leathermice, the Cogitating Eggs, the Golden Squirrel, the Cooked Ghost, Theodore T. Theodore the one-eyed Tuwituwu, and, above all, Izanuela Anazazi, the last Uggly in Malaisea. Walter Moers's magnificent translation of Optimus Yarnspinner's novel introduces us to yet another of Zamonia's hotbeds of adventure: Malaisea, a place where sick is healthy, up is down, right is wrong, and Ghoolion the Alchemaster reigns supreme - until Echo crosses his path.
Astonishingly inventive, amusing and engrossing, Rumo is a captivating story from the unique imagination of Walter Moers. Rumo is a little Wolperting who will one day become the greatest hero in the history of Zamonia. Armed with Dandelion, his talking sword, he fights his way across Overworld and Netherworld, two very different worlds chock-full of adventures, dangers, and unforgettable characters: including Rala, the beautiful girl Wolperting who cultivates a hazardous relationship with death; General Ticktock, the evil commander of the Copper Killers; Ushan DeLucca, the finest and most weather-sensitive swordsman in Zamonia; Professor Abdullah Nightingale, inventor of the Chest-of-Drawers Oracle; and, worse luck, the deadly Metal Maiden.
Optimus Yarnspinner, a young Zamonian writer, inherits very little from his beloved godfather apart from an unpublished short story by an unknown author. This manuscript proves to be such a superb piece of writing that he can't resist the temptation to investigate the mystery surrounding the author's identity. The trail takes him to the City of Dreaming Books. After falling under the spell of this book-obsessed metropolis; Yarnspinner also falls into the clutches of its evil genius, Pfistomel Smyke, who treacherously maroons him in the city's labyrinthine catacombs. He finds himself in a subterranean world where reading books can be genuinely dangerous, where ruthless Bookhunters fight to the death for literary gems and the mysterious Shadow King rules a murky realm populated by Booklings, one-eyed beings whose vast library includes live books equipped with teeth and claws. Walter Moers transports us to a magical world where reading is still a genuine adventure, where books can not only entertain people but also drive them insane or even kill them. Only those intrepid souls who are prepared to join Optimus Yarnspinner on his perilous journey should read this book. We wish the rest of you a long, safe, unutterably dull and boring life!
'Within the first 15 pages I was carried away by the sheer craziness of it all.Some Minipirates find a baby bear with blue fur inside a walnut shell floating on the ocean towards a giant whirlpool. They rescue him and teach him about knots and waves, and that a good white lie is often considerably more exciting than the truth. Then, when he outgrows their ship to such an extent that he is in danger of sinking it, they abandon him on an island with a bottle of seaweed juice and a loaf of seaweed bread. Thus Bluebear comes to the end of his first life and embarks on his second. By the end of the book, he has expended exactly half of his 27 lives. Again and again, Moers confounds our expectations as the narrative twists and turns, travels backwards and forwards in time.Part science fiction, part fairy tale, part myth, part epic, the book is a satire on all these genres and so constantly satirises itself.Very amusing' Daily Telegraph
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