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Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game): Martin Wallace Wildlands: The Ancients - A Big Box Expansion for Wildlands (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R993 Discovery Miles 9 930 Ships in 10 - 15 working days

The Ancients, age-old guardians of the arcane crystals, have long slumbered in their secret vaults. Rumoured to be invincible sentinels, they have defended their crystals unchallenged for eons. With the fall of the Empire, the most desperate bands of the Wildlands have joined forces to take them down and claim the crystals they protect. Wildlands: The Ancients introduces powerful creatures and new terrains that allow players to play Wildlands solo and cooperatively, as well as supporting play with up to six players. Requires a copy of Wildlands to play. At six players, requires a copy of Wildlands and either The Unquiet Dead or The Adventuring Party to play. Players: 1-6 Playing Time: 60 minutes Ages: 14+ Contents: 5 Unique Over-Sized Miniatures, Doubled-sided Playing Board, 100+ Cards, 5 Double-Sided Scenario Sheets, 80+ Counters, 10 Plastic Bases, 10 Crystals

Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover): Alan Bahr Heirs to Heresy: The Fall of the Knights Templar - A Roleplaying Game (Hardcover)
Alan Bahr; Illustrated by Jelena Pjevic, Wietse Treurniet, Randy Musseau
R719 R625 Discovery Miles 6 250 Save R94 (13%) Ships in 9 - 17 working days

You are one of the thirty Knights Templar who awoke on Friday, 13 October 1307, only to find themselves wanted criminals and branded heretics by the King of France. Abandoned by the Vatican and sent away early in the morning, you must leave Paris on a day of reckoning and try to find your way across a dark, mythic Europe to a mystical utopia where you can rebuild! Heirs to Heresy starts as a historical-fantasy roleplaying game, but is heavily influenced by Gnosticism, European Folklore, esotericism, and the myths and legends that surround the Templars. The game will ask you to craft the secrets of the Templar treasure, the enemies, and mysteries they will face, as your Knights undertake a mystical journey to the center of themselves along the road to Avallonis. The mechanics are a blend of narrative, storytelling rules, and classic adventure-gaming inspired roleplaying rules that work to create rich aspect-driven characters. As Templar Knights, your skill at arms is unquestionable, but it is the potential access to gnostic spells, unique powers, or intensely powerful faith sets you apart from your comrades. Can you tap into your potential, guarding the mysterious Templar treasure on this last quest you will take for the order and find the answer to the burning question: are the Templars Heirs to Heresy?

Wildlands: Map Pack 1 - The Warlock's Tower & The Crystal Canyons (Game): Martin Wallace Wildlands: Map Pack 1 - The Warlock's Tower & The Crystal Canyons (Game)
Martin Wallace; Illustrated by Wietse Treurniet
R450 R363 Discovery Miles 3 630 Save R87 (19%) Ships in 10 - 15 working days

Players: 2-4
Ages: 14+
Playing Time: 30-60 minutes
Contents: Double-Sided Playing Board

Travel into the further reaches of the Wildlands with this new set of maps. Introduce further wrinkles to your game via magical portals which help you rush around the map, or fissures which will slow your progress. Players will have to adapt to their new surroundings if they ever hope to get ahead.

This map expansion for Wildlands adds a new double-sided board to the game, featuring new opportunities and obstacles, and can be used in conjunction with the faction expansions.

This map pack requires a copy of Wildlands to play.

Wildlands: Map Pack 2 - The Fall of the Dark House (Game): Martin Wallace Wildlands: Map Pack 2 - The Fall of the Dark House (Game)
Martin Wallace; Illustrated by Wietse Treurniet 1
R364 Discovery Miles 3 640 Ships in 10 - 15 working days

The Dark House lies abandoned. Who knows what horrors lie within? Once the home of one of the Empire's grandest family, the Dark House lies as an epitaph to their fall. As you fight your way across the two-storied Mansion map, you will find remnants of their wicked ways. Out back, struggle through the Hedge Maze map, sinister and long overgrown with vicious thorns. Down below, in the Crypt map, encounter the deadly curse that once cast a noble line into oblivion. This board expansion for Wildlands gives players three new maps, two of which are specifically designed for two players. Each map features new rules, new challenges, and new opportunities. Requires a copy of Wildlands to play. Number of players: 2-4 Ages: 14+ Playing time: 30-60 minutes Components: 2 boards, rule sheet

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