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Immersed in Media - Telepresence Theory, Measurement & Technology (Paperback, Softcover reprint of the original 1st ed. 2015):... Immersed in Media - Telepresence Theory, Measurement & Technology (Paperback, Softcover reprint of the original 1st ed. 2015)
Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz
R2,974 Discovery Miles 29 740 Ships in 10 - 15 working days

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Immersed in Media - Telepresence Theory, Measurement & Technology (Hardcover): Matthew Lombard, Frank Biocca, Jonathan Freeman,... Immersed in Media - Telepresence Theory, Measurement & Technology (Hardcover)
Matthew Lombard, Frank Biocca, Jonathan Freeman, Wijnand IJsselsteijn, Rachel J. Schaevitz
R4,229 Discovery Miles 42 290 Ships in 10 - 15 working days

Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of "being there" inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.

Fun and Games - Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Paperback, 2008... Fun and Games - Second International Conference, Eindhoven, The Netherlands, October 20-21, 2008, Proceedings (Paperback, 2008 ed.)
Panos Markopoulos, Wijnand IJsselsteijn, Duncan Rowland
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other 'serious' purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n' Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.

Persuasive Technology - Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April... Persuasive Technology - Second International Conference on Persuasive Technology, PERSUASIVE 2007, Palo Alto, CA, USA, April 26-27, 2007. Revised Selected Papers (Paperback, 2007 ed.)
Yvonne de Kort, Wijnand IJsselsteijn, Cees Midden, Berry Eggen, B. J. Fogg
R1,570 Discovery Miles 15 700 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-proceedings of the Second International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2007, held in Palo Alto, CA, USA, in April 2007.

The 37 revised full papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on technology that motivates health behavior, persuading people with video games, new form factors for persuasive technology, surrounded by high-tech persuasion, controlling people by using digital punishment, technology that motivates groups to unify, how peers influence you online, new insights into web persuasion, persuasive agents on the screen, using digital images to persuade, persuasion via mobile phones, insights into persuasion principles, and perspectives on persuasive technology.

Persuasive Technology - First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006,... Persuasive Technology - First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, May 18-19, 2006, Proceedings (Paperback, 2006 ed.)
Wijnand IJsselsteijn, Yvonne de Kort, Cees Midden, Berry Eggen, Elise van den Hoven
R1,620 Discovery Miles 16 200 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the First International Conference on Persuasive Technology for human well-being, PERSUASIVE 2006.

The 31 revised full papers presented together with 1 introductory paper are organized in topical sections on psychological principles of persuasive technology, persuasive technology: theory and modelling, design, applications and evaluations, ethics of persuasive technology persuasive gerontechnology, and ambient intelligence and persuasive technology.

Dementia Lab 2019. Making Design Work: Engaging with Dementia in Context - 4th Conference, D-Lab 2019, Eindhoven, The... Dementia Lab 2019. Making Design Work: Engaging with Dementia in Context - 4th Conference, D-Lab 2019, Eindhoven, The Netherlands, October 21-22, 2019, Proceedings (Paperback, 1st ed. 2019)
Rens Brankaert, Wijnand IJsselsteijn
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th Dementia Lab Conference, D-Lab 2019, held in Eindhoven, The Netherlands, in October 2019. The 12 full and 7 short papers presented in this volume were carefully reviewed and selected from 53 submissions. The papers are organized in topical sections: inclusion & participation, technology & experience, and Dementia Lab ideas.

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