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This proceedings book comprises the latest achievements in research
and development in educational robotics presented at the 11th
International Conference on Robotics in Education (RiE), which was
carried out as a purely virtual conference from September 30 to
October 2, 2020. Researchers and educators will find valuable
methodologies and tools for robotics in education that encourage
learning in the fields of science, technology, engineering, arts
and mathematics (STEAM) through the design, creation and
programming of tangible artifacts for creating personally
meaningful objects and addressing real-world societal needs. This
also involves the introduction of technologies ranging from
robotics platforms to programming environments and languages.
Evaluation results prove the impact of robotics on the students'
interests and competence development. The presented approaches
cover the whole educative range from elementary school to
university in both formal as well as informal settings.
This book comprises the latest achievements in research and
development in educational robotics presented at the 13th
International Conference on Robotics in Education (RiE), which was
carried out as a purely virtual conference from April 27 to 28,
2022. Researchers and educators will find valuable methodologies,
experiences, and tools for robotics in education that encourage
learning in the fields of science, technology, engineering, arts,
and mathematics (STEAM) through the design, creation, and
programming of robots addressing real-world societal needs. Social
robotics is becoming an important topic in education as well. This
also involves various modern technologies ranging from robotics
platforms to programming environments and languages. Many papers
also prove the positive impact of robotics on the students'
interests and competence development. The presented approaches
cover the whole educative range from kindergarten to the university
level and lifelong learning.
This proceedings book gathers the latest achievements and trends in
research and development in educational robotics from the 10th
International Conference on Robotics in Education (RiE), held in
Vienna, Austria, on April 10-12, 2019. It offers valuable
methodologies and tools for robotics in education that encourage
learning in the fields of science, technology, engineering, arts
and mathematics (STEAM) through the design, creation and
programming of tangible artifacts for creating personally
meaningful objects and addressing real-world societal needs. It
also discusses the introduction of technologies ranging from
robotics platforms to programming environments and languages and
presents extensive evaluations that highlight the impact of
robotics on students' interests and competence development. The
approaches included cover the entire educative range, from the
elementary school to the university level in both formal and
informal settings.
This proceedings volume comprises the latest achievements in
research and development in educational robotics presented at the
9th International Conference on Robotics in Education (RiE) held in
Qawra, St. Paul's Bay, Malta, during April 18-20, 2018. Researchers
and educators will find valuable methodologies and tools for
robotics in education that encourage learning in the fields of
science, technology, engineering, arts and mathematics (STEAM)
through the design, creation and programming of tangible artifacts
for creating personally meaningful objects and addressing
real-world societal needs. This also involves the introduction of
technologies ranging from robotics platforms to programming
environments and languages. Extensive evaluation results are
presented that highlight the impact of robotics on the students'
interests and competence development. The presented approaches
cover the whole educative range from elementary school to the
university level in both formal as well as informal settings.
This proceedings volume highlights the latest achievements in
research and development in educational robotics, which were
presented at the 8th International Conference on Robotics in
Education (RiE 2017) in Sofia, Bulgaria, from April 26 to 28, 2017.
The content will appeal to both researchers and educators
interested in methodologies for teaching robotics that confront
learners with science, technology, engineering, arts and
mathematics (STEAM) through the design, creation and programming of
tangible artifacts, giving them the chance to create personally
meaningful objects and address real-world societal needs. This also
involves the introduction of technologies ranging from robotics
controllers to virtual environments. In addition, the book presents
evaluation results regarding the impact of robotics on students'
interests and competence development. The approaches discussed
cover the whole educational range, from elementary school to the
university level, in both formal as well as informal settings.
This proceedings volume showcases the latest achievements in
research and development in Educational Robotics presented at the
7th International Conference on Robotics in Education (RiE) held in
Vienna, Austria, during April 14-15, 2016. The book offers a range
of methodologies for teaching robotics and presents various
educational robotics curricula. It includes dedicated chapters for
the design and analysis of learning environments as well as
evaluation means for measuring the impact of robotics on the
students' learning success. Moreover, the book presents interesting
programming approaches as well as new applications, the latest
tools, systems and components for using robotics. The presented
applications cover the whole educative range, from elementary
school to high school, college, university and beyond, for
continuing education and possibly outreach and workforce
development. The book provides a framework involving two
complementary kinds of contributions: on the one hand on technical
aspects and on the other hand on matters of didactic.
This book comprises the latest achievements in research and
development in educational robotics presented at the 12th
International Conference on Robotics in Education (RiE), which was
carried out as a purely virtual conference from April 28 to 30,
2021. Researchers and educators find valuable methodologies and
tools for robotics in education that encourage learning in the
fields of science, technology, engineering, arts, and mathematics
(STEAM) through the design, creation, and programming of tangible
artifacts for creating personally meaningful objects and addressing
real-world societal needs. This also involves the introduction of
technologies ranging from robotics platforms to programming
environments and languages. Evaluation results prove the impact of
robotics on the students' interests and competence development. The
presented approaches cover the whole educative range from
kindergarten, primary and secondary school, to the university level
and beyond. Chapters "17 and 25" are available open access under a
Creative Commons Attribution 4.0 International License via
link.springer.com.
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