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Young Adult Literature and Spirituality - How to Unlock Deeper Understanding with Class Discussion (Paperback): William... Young Adult Literature and Spirituality - How to Unlock Deeper Understanding with Class Discussion (Paperback)
William Boerman-Cornell, Deborah Vriend Van Duinen, Kristine Alatheia Mensonides Gritter, Xu Bian
R884 Discovery Miles 8 840 Ships in 12 - 17 working days

This book offers revolutionary approaches to in-class discussions about young adult literature. It shows teachers how to think more widely than the themes of a book to consider how they might operate as prayers of lament, yearning, anger, confession, thankfulness, reconciliation, joy, obedience, pilgrimage, contemplation, and equanimity. It also offers a variety of ways for classroom discussion to consider a representative sentence or two from a young adult novel, and from that allow students to connect to linked passages in the rest of the novel. These approaches for classroom discussion are drawn from a variety of contemplative traditions, including Jewish and Christian faith traditions and include florilegium, lectio divina, PaRDeS, Ignatian Imagination, havruta, and marginalia. Drawing from a range of in-class experiences, the authors explain each approach in the context of twelve popular and critically interesting young adult novels including The Hate U Give, Long Way Down, Speak, The Poet X, The Fault in our Stars, Brown Girl Dreaming, and others. This book will transform discussions that are disconnected from the book, lacking in relevance, or missing the energy that drives good conversation into meaningful and energetic class discussions that students and teachers alike will value.

Young Adult Literature and Spirituality - How to Unlock Deeper Understanding with Class Discussion (Hardcover): William... Young Adult Literature and Spirituality - How to Unlock Deeper Understanding with Class Discussion (Hardcover)
William Boerman-Cornell, Deborah Vriend Van Duinen, Kristine Alatheia Mensonides Gritter, Xu Bian
R1,724 Discovery Miles 17 240 Ships in 12 - 17 working days

This book offers revolutionary approaches to in-class discussions about young adult literature. It shows teachers how to think more widely than the themes of a book to consider how they might operate as prayers of lament, yearning, anger, confession, thankfulness, reconciliation, joy, obedience, pilgrimage, contemplation, and equanimity. It also offers a variety of ways for classroom discussion to consider a representative sentence or two from a young adult novel, and from that allow students to connect to linked passages in the rest of the novel. These approaches for classroom discussion are drawn from a variety of contemplative traditions, including Jewish and Christian faith traditions and include florilegium, lectio divina, PaRDeS, Ignatian Imagination, havruta, and marginalia. Drawing from a range of in-class experiences, the authors explain each approach in the context of twelve popular and critically interesting young adult novels including The Hate U Give, Long Way Down, Speak, The Poet X, The Fault in our Stars, Brown Girl Dreaming, and others. This book will transform discussions that are disconnected from the book, lacking in relevance, or missing the energy that drives good conversation into meaningful and energetic class discussions that students and teachers alike will value.

Graphic Novels in High School and Middle School Classrooms - A Disciplinary Literacies Approach (Hardcover): William... Graphic Novels in High School and Middle School Classrooms - A Disciplinary Literacies Approach (Hardcover)
William Boerman-Cornell, Jung Kim, Michael L. Manderino
R1,240 Discovery Miles 12 400 Ships in 12 - 17 working days

The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom: William Boerman-Cornell, Josha... Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
William Boerman-Cornell, Josha Ho, David Klanderman, Sarah Klanderman
R534 Discovery Miles 5 340 Ships in 9 - 15 working days

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.

Graphic Novels in High School and Middle School Classrooms - A Disciplinary Literacies Approach (Paperback): William... Graphic Novels in High School and Middle School Classrooms - A Disciplinary Literacies Approach (Paperback)
William Boerman-Cornell, Jung Kim, Michael L. Manderino
R746 Discovery Miles 7 460 Ships in 12 - 17 working days

The ultimate guide for using graphic novels in any middle school or high school classroom, this book considers how the graphic novel format can support critical thinking and help reach disciplinary goals in history, English language arts, science, math, fine arts, and other subjects. Using specific graphic novels as examples, this book considers how to help students read, question, and write about both fiction and non-fiction. Whether teachers are new to graphic novels or have been working with them for years, this book will help improve instruction. Chapters ell us how to teach with graphic novels, focusing on how disciplinary literacy can inform graphic novel instruction; how readers should consider text, image, and the intersection of the two when reading a graphic novel; and how graphic novels can encourage critical response and interdisciplinary instruction. Throughout the book, the authors illustrate important teaching concepts with examples from recent graphic novels. Appendices offer recommendations of graphic novels ideal for different disciplines. Teachers who are serious about using graphic novels effectively in the classroom will find this book invaluable.

Using Graphic Novels in the English Language Arts Classroom (Paperback): William Boerman-Cornell, Jung Kim Using Graphic Novels in the English Language Arts Classroom (Paperback)
William Boerman-Cornell, Jung Kim
R762 R689 Discovery Miles 6 890 Save R73 (10%) Ships in 9 - 15 working days

Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom: William Boerman-Cornell, Josha... Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom
William Boerman-Cornell, Josha Ho, David Klanderman, Sarah Klanderman
R2,245 Discovery Miles 22 450 Ships in 10 - 15 working days

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.

Using Graphic Novels in the English Language Arts Classroom (Hardcover): William Boerman-Cornell, Jung Kim Using Graphic Novels in the English Language Arts Classroom (Hardcover)
William Boerman-Cornell, Jung Kim
R3,274 Discovery Miles 32 740 Ships in 10 - 15 working days

Shortlisted for the UK Literacy Association's Academic Book Award 2021 There is an increasing trend in teachers using graphic novels to get their students excited about reading and writing, using both original stories and adaptations of classic works by authors such as Homer, Shakespeare, and the Brontes. However, there is surprisingly little research available about which pedagogies and classroom practices are proven to be effective. This book draws on cutting-edge research, surveys and classroom observations to provide a set of effective methods for teaching with graphic novels in the secondary English language arts classroom. These methods can be applied to a broad base of uses ranging from understanding literary criticism, critical reading, multimodal composition, to learning literary devices like foreshadowing and irony. The book begins by looking at what English language arts teachers hope to achieve in the classroom. It then considers the affordances and constraints of using graphic novels to achieve these specific goals, using some of the most successful graphic novels as examples, including Maus; Persepolis; The Nameless City; and American Born Chinese and series such as Manga Shakespeare. Finally, it helps the teacher navigate through the planning process to figure out how to best use graphic novels in their own classroom. Drawing on their extensive teaching experience, the authors offer examples from real classrooms, suggested lesson plans, and a list of teachable graphic novels organized by purpose of teaching.

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