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This book offers revolutionary approaches to in-class discussions
about young adult literature. It shows teachers how to think more
widely than the themes of a book to consider how they might operate
as prayers of lament, yearning, anger, confession, thankfulness,
reconciliation, joy, obedience, pilgrimage, contemplation, and
equanimity. It also offers a variety of ways for classroom
discussion to consider a representative sentence or two from a
young adult novel, and from that allow students to connect to
linked passages in the rest of the novel. These approaches for
classroom discussion are drawn from a variety of contemplative
traditions, including Jewish and Christian faith traditions and
include florilegium, lectio divina, PaRDeS, Ignatian Imagination,
havruta, and marginalia. Drawing from a range of in-class
experiences, the authors explain each approach in the context of
twelve popular and critically interesting young adult novels
including The Hate U Give, Long Way Down, Speak, The Poet X, The
Fault in our Stars, Brown Girl Dreaming, and others. This book will
transform discussions that are disconnected from the book, lacking
in relevance, or missing the energy that drives good conversation
into meaningful and energetic class discussions that students and
teachers alike will value.
This book offers revolutionary approaches to in-class discussions
about young adult literature. It shows teachers how to think more
widely than the themes of a book to consider how they might operate
as prayers of lament, yearning, anger, confession, thankfulness,
reconciliation, joy, obedience, pilgrimage, contemplation, and
equanimity. It also offers a variety of ways for classroom
discussion to consider a representative sentence or two from a
young adult novel, and from that allow students to connect to
linked passages in the rest of the novel. These approaches for
classroom discussion are drawn from a variety of contemplative
traditions, including Jewish and Christian faith traditions and
include florilegium, lectio divina, PaRDeS, Ignatian Imagination,
havruta, and marginalia. Drawing from a range of in-class
experiences, the authors explain each approach in the context of
twelve popular and critically interesting young adult novels
including The Hate U Give, Long Way Down, Speak, The Poet X, The
Fault in our Stars, Brown Girl Dreaming, and others. This book will
transform discussions that are disconnected from the book, lacking
in relevance, or missing the energy that drives good conversation
into meaningful and energetic class discussions that students and
teachers alike will value.
The ultimate guide for using graphic novels in any middle school or
high school classroom, this book considers how the graphic novel
format can support critical thinking and help reach disciplinary
goals in history, English language arts, science, math, fine arts,
and other subjects. Using specific graphic novels as examples, this
book considers how to help students read, question, and write about
both fiction and non-fiction. Whether teachers are new to graphic
novels or have been working with them for years, this book will
help improve instruction. Chapters ell us how to teach with graphic
novels, focusing on how disciplinary literacy can inform graphic
novel instruction; how readers should consider text, image, and the
intersection of the two when reading a graphic novel; and how
graphic novels can encourage critical response and
interdisciplinary instruction. Throughout the book, the authors
illustrate important teaching concepts with examples from recent
graphic novels. Appendices offer recommendations of graphic novels
ideal for different disciplines. Teachers who are serious about
using graphic novels effectively in the classroom will find this
book invaluable.
This book provides everything STEM teachers need to use graphic
novels in order to engage students, explain difficult concepts, and
enrich learning. Drawing upon the latest educational research and
over 60 years of combined teaching experience, the authors describe
the multimodal affordances and constraints of each element of the
STEM curriculum. Useful for new and seasoned teachers alike, the
chapters provide practical guidance for teaching with graphic
novels, with a section each for Science, Technology, Engineering,
and Mathematics. An appendix provides nearly 100 short reviews of
graphic novels arranged by topic, such as cryptography, evolution,
computer coding, skyscraper design, nuclear physics, auto repair,
meteorology, and human physiology, allowing the teacher to find
multiple graphic novels to enhance almost any unit. These include
graphic novel biographies of Stephen Hawking, Jane Goodall, Alan
Turing, Rosalind Franklin, as well as popular titles such as
T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing
Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene
Yang’s Secret Coders series.
The ultimate guide for using graphic novels in any middle school or
high school classroom, this book considers how the graphic novel
format can support critical thinking and help reach disciplinary
goals in history, English language arts, science, math, fine arts,
and other subjects. Using specific graphic novels as examples, this
book considers how to help students read, question, and write about
both fiction and non-fiction. Whether teachers are new to graphic
novels or have been working with them for years, this book will
help improve instruction. Chapters ell us how to teach with graphic
novels, focusing on how disciplinary literacy can inform graphic
novel instruction; how readers should consider text, image, and the
intersection of the two when reading a graphic novel; and how
graphic novels can encourage critical response and
interdisciplinary instruction. Throughout the book, the authors
illustrate important teaching concepts with examples from recent
graphic novels. Appendices offer recommendations of graphic novels
ideal for different disciplines. Teachers who are serious about
using graphic novels effectively in the classroom will find this
book invaluable.
Shortlisted for the UK Literacy Association's Academic Book Award
2021 There is an increasing trend in teachers using graphic novels
to get their students excited about reading and writing, using both
original stories and adaptations of classic works by authors such
as Homer, Shakespeare, and the Brontes. However, there is
surprisingly little research available about which pedagogies and
classroom practices are proven to be effective. This book draws on
cutting-edge research, surveys and classroom observations to
provide a set of effective methods for teaching with graphic novels
in the secondary English language arts classroom. These methods can
be applied to a broad base of uses ranging from understanding
literary criticism, critical reading, multimodal composition, to
learning literary devices like foreshadowing and irony. The book
begins by looking at what English language arts teachers hope to
achieve in the classroom. It then considers the affordances and
constraints of using graphic novels to achieve these specific
goals, using some of the most successful graphic novels as
examples, including Maus; Persepolis; The Nameless City; and
American Born Chinese and series such as Manga Shakespeare.
Finally, it helps the teacher navigate through the planning process
to figure out how to best use graphic novels in their own
classroom. Drawing on their extensive teaching experience, the
authors offer examples from real classrooms, suggested lesson
plans, and a list of teachable graphic novels organized by purpose
of teaching.
This book provides everything STEM teachers need to use graphic
novels in order to engage students, explain difficult concepts, and
enrich learning. Drawing upon the latest educational research and
over 60 years of combined teaching experience, the authors describe
the multimodal affordances and constraints of each element of the
STEM curriculum. Useful for new and seasoned teachers alike, the
chapters provide practical guidance for teaching with graphic
novels, with a section each for Science, Technology, Engineering,
and Mathematics. An appendix provides nearly 100 short reviews of
graphic novels arranged by topic, such as cryptography, evolution,
computer coding, skyscraper design, nuclear physics, auto repair,
meteorology, and human physiology, allowing the teacher to find
multiple graphic novels to enhance almost any unit. These include
graphic novel biographies of Stephen Hawking, Jane Goodall, Alan
Turing, Rosalind Franklin, as well as popular titles such as
T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing
Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene
Yang’s Secret Coders series.
Shortlisted for the UK Literacy Association's Academic Book Award
2021 There is an increasing trend in teachers using graphic novels
to get their students excited about reading and writing, using both
original stories and adaptations of classic works by authors such
as Homer, Shakespeare, and the Brontes. However, there is
surprisingly little research available about which pedagogies and
classroom practices are proven to be effective. This book draws on
cutting-edge research, surveys and classroom observations to
provide a set of effective methods for teaching with graphic novels
in the secondary English language arts classroom. These methods can
be applied to a broad base of uses ranging from understanding
literary criticism, critical reading, multimodal composition, to
learning literary devices like foreshadowing and irony. The book
begins by looking at what English language arts teachers hope to
achieve in the classroom. It then considers the affordances and
constraints of using graphic novels to achieve these specific
goals, using some of the most successful graphic novels as
examples, including Maus; Persepolis; The Nameless City; and
American Born Chinese and series such as Manga Shakespeare.
Finally, it helps the teacher navigate through the planning process
to figure out how to best use graphic novels in their own
classroom. Drawing on their extensive teaching experience, the
authors offer examples from real classrooms, suggested lesson
plans, and a list of teachable graphic novels organized by purpose
of teaching.
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