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Unlike some other reproductions of classic texts (1) We have not
used OCR(Optical Character Recognition), as this leads to bad
quality books with introduced typos. (2) In books where there are
images such as portraits, maps, sketches etc We have endeavoured to
keep the quality of these images, so they represent accurately the
original artefact. Although occasionally there may be certain
imperfections with these old texts, we feel they deserve to be made
available for future generations to enjoy.
From its earliest days as little more than a series of monophonic
outbursts to its current-day scores that can rival major symphonic
film scores, video game music has gone through its own particular
set of stylistic and functional metamorphoses while both borrowing
and recontextualizing the earlier models from which it borrows.
With topics ranging from early classics like Donkey Kong and Super
Mario Bros. to more recent hits like Plants vs. Zombies, the eleven
essays in Music in Video Games draw on the scholarly fields of
musicology and music theory, film theory, and game studies, to
investigate the history, function, style, and conventions of video
game music.
The pathbreaking revival in Paris ca. 1900 of long-neglected operas
by Mozart, Gluck, and Rameau -- and what this meant to French
audiences, critics, and composers. Focusing on the operas of
Mozart, Gluck, and Rameau, Building the Operatic Museum examines
the role that eighteenth-century works played in the opera houses
of Paris around the turn of the twentieth century. These works,
mostly neglected during the nineteenth century, became the main
exhibits in what William Gibbons calls the Operatic Museum -- a
physical and conceptual space in which great masterworks from the
past and present could, like works ofvisual art in the Louvre,
entertain audiences while educating them in their own history and
national identity. Drawing on the fields of musicology, museum
studies, art history, and literature, Gibbons explores how this
"museum" transformed Parisian musical theater into a place of
cultural memory, dedicated to the display of French musical
greatness. William Gibbons is Associate Professor of Musicology at
Texas Christian University.
From its earliest days as little more than a series of
monophonic outbursts to its current-day scores that can rival major
symphonic film scores, video game music has gone through its own
particular set of stylistic and functional metamorphoses while both
borrowing and recontextualizing the earlier models from which it
borrows. With topics ranging from early classics like "Donkey Kong"
and "Super Mario Bros." to more recent hits like "Plants vs.
Zombies," the eleven essays in "Music in Video Games" draw on the
scholarly fields of musicology and music theory, film theory, and
game studies, to investigate the history, function, style, and
conventions of video game music.
Music in the Role-Playing Game: Heroes & Harmonies offers the
first scholarly approach focusing on music in the broad class of
video games known as role-playing games, or RPGs. Known for their
narrative sophistication and long playtimes, RPGs have long been
celebrated by players for the quality of their cinematic musical
scores, which have taken on a life of their own, drawing large
audiences to live orchestral performances. The chapters in this
volume address the role of music in popular RPGs such as Final
Fantasy and World of Warcraft, delving into how music interacts
with the gaming environment to shape players' perceptions and
engagement. The contributors apply a range of methodologies to the
study of music in this genre, exploring topics such as genre
conventions around music, differences between music in Japanese and
Western role-playing games, cultural representation, nostalgia, and
how music can shape deeply personal game experiences. Music in the
Role-Playing Game expands the growing field of studies of music in
video games, detailing the considerable role that music plays in
this modern storytelling medium, and breaking new ground in
considering the role of genre. Combining deep analysis with
accessible personal accounts of authors' experiences as players, it
will be of interest to students and scholars of music, gaming, and
media studies.
Music in the Role-Playing Game: Heroes & Harmonies offers the
first scholarly approach focusing on music in the broad class of
video games known as role-playing games, or RPGs. Known for their
narrative sophistication and long playtimes, RPGs have long been
celebrated by players for the quality of their cinematic musical
scores, which have taken on a life of their own, drawing large
audiences to live orchestral performances. The chapters in this
volume address the role of music in popular RPGs such as Final
Fantasy and World of Warcraft, delving into how music interacts
with the gaming environment to shape players' perceptions and
engagement. The contributors apply a range of methodologies to the
study of music in this genre, exploring topics such as genre
conventions around music, differences between music in Japanese and
Western role-playing games, cultural representation, nostalgia, and
how music can shape deeply personal game experiences. Music in the
Role-Playing Game expands the growing field of studies of music in
video games, detailing the considerable role that music plays in
this modern storytelling medium, and breaking new ground in
considering the role of genre. Combining deep analysis with
accessible personal accounts of authors' experiences as players, it
will be of interest to students and scholars of music, gaming, and
media studies.
The pathbreaking revival in Paris ca. 1900 of long-neglected operas
by Mozart, Gluck, and Rameau -- and what this meant to French
audiences, critics, and composers. Focusing on the operas of
Mozart, Gluck, and Rameau, Building the Operatic Museum examines
the role that eighteenth-century works played in the opera houses
of Paris around the turn of the twentieth century. These works,
mostly neglected during the nineteenth century, became the main
exhibits in what William Gibbons calls the Operatic Museum -- a
physical and conceptual space in which great masterworks from the
past and present could, like works ofvisual art in the Louvre,
entertain audiences while educating them in their own history and
national identity. Drawing on the fields of musicology, museum
studies, art history, and literature, Gibbons explores how this
"museum" transformed Parisian musical theater into a place of
cultural memory, dedicated to the display of French musical
greatness. William Gibbons is Associate Professor of Musicology at
Texas Christian University.
Classical music is everywhere in video games. Works by composers
like Bach and Mozart fill the soundtracks of games ranging from
arcade classics, to indie titles, to major franchises like
BioShock, Civilization, and Fallout. Children can learn about
classical works and their histories from interactive iPad games.
World-renowned classical orchestras frequently perform concerts of
game music to sold-out audiences. But what do such combinations of
art and entertainment reveal about the cultural value we place on
these media? Can classical music ever be video game music, and can
game music ever be classical? Delving into the shifting and often
contradictory cultural definitions that emerge when classical music
meets video games, Replay Value offers a new perspective on the
possibilities and challenges of trying to distinguish between art
and pop culture in contemporary society.
Classical music is everywhere in video games. Works by composers
like Bach and Mozart fill the soundtracks of games ranging from
arcade classics, to indie titles, to major franchises like
BioShock, Civilization, and Fallout. Children can learn about
classical works and their histories from interactive iPad games.
World-renowned classical orchestras frequently perform concerts of
game music to sold-out audiences. But what do such combinations of
art and entertainment reveal about the cultural value we place on
these media? Can classical music ever be video game music, and can
game music ever be classical? Delving into the shifting and often
contradictory cultural definitions that emerge when classical music
meets video games, Replay Value offers a new perspective on the
possibilities and challenges of trying to distinguish between art
and pop culture in contemporary society.
With a supernatural undercurrent, "The Fourth Marker" is the story
of an elderly man, Gabriel Townsend, whose spirit is being crushed
between the metaphoric anvil of his pragmatic views and the falling
hammer of his wife's pending death. The story revolves around a
family, the Townsends, whose heritage is partly Native American.
The United States' Indian Removal Act of 1830, which resulted in
the Trail of Tears episode in American history, required all
indigenous people, with few exceptions, to leave their tribal lands
in the southeast and east, along the eastern seaboard. Some Lenape
(Delaware) tribal members on the Delmarva Peninsula as well as
other areas in the east, defied the government and remained on
their ancestral lands, hiding from authorities in the Great
Pocomoke Forest, outlying islands, and swamps on the southern
peninsula. A conscious decision to "hide in plain sight" or not,
they eventually intermarried and bred with local whites,
African-Americans, and mulattoes. Many families whose ties to
Delmarva date back a hundred years or more share a heritage with
those aboriginal people; however, the prejudice and racial bias of
a bygone era caused many to ignore - even deny - their lineage. In
the story, while a child on the family farm during the Great
Depression, Gabe Townsend rejected legends of his Native American
ancestors and ignored miraculous cures of family members. Gabe's
half-breed grandfather, Noopah, tried to teach him tribal legends
and the old ways, explaining that, after most Indians had been
killed or driven from their lands by the Army and settlers, tribal
elders returned to their lands in spirit form after their deaths.
They dwelled at a sacred hill on the family's land and protected
their descendants from early death and white man's diseases. During
those years, three family members were cured of life-threatening
diseases, but Gabe's mother blindly credited their recoveries to
the nascent field of modern medicine. After each recovery, a person
of evil character and not of tribal blood disappeared, followed by
the mysterious appearance of a wood marker on the sacred tribal
hill. Yet, despite those events and Noopah's words, Gabe adhered to
his mother's intractable views. Now facing the loss of his wife, he
relives his childhood memories, guided by the spirit of his
grandfather from beyond - well beyond - the grave. Finally
understanding the truth of long ago, he decides to beg the tribal
spirits to take his life in exchange for his wife's, aware that a
fourth marker would signify his own life - and death. As Gabe's
father noted, "some understand only what they see; others see only
what they understand." "The Fourth Marker" highlights this most
human of vices against the backdrop of Native American legends with
ample helpings of farm life during the Great Depression.
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone!
This scarce antiquarian book is a selection from Kessinger
Publishing's Legacy Reprint Series. Due to its age, it may contain
imperfections such as marks, notations, marginalia and flawed
pages. Because we believe this work is culturally important, we
have made it available as part of our commitment to protecting,
preserving, and promoting the world's literature. Kessinger
Publishing is the place to find hundreds of thousands of rare and
hard-to-find books with something of interest for everyone
This is a reproduction of a book published before 1923. This book
may have occasional imperfections such as missing or blurred pages,
poor pictures, errant marks, etc. that were either part of the
original artifact, or were introduced by the scanning process. We
believe this work is culturally important, and despite the
imperfections, have elected to bring it back into print as part of
our continuing commitment to the preservation of printed works
worldwide. We appreciate your understanding of the imperfections in
the preservation process, and hope you enjoy this valuable book.
This scarce antiquarian book is a facsimile reprint of the
original. Due to its age, it may contain imperfections such as
marks, notations, marginalia and flawed pages. Because we believe
this work is culturally important, we have made it available as
part of our commitment for protecting, preserving, and promoting
the world's literature in affordable, high quality, modern editions
that are true to the original work.
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