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Japanese Role-playing Games: Genre, Representation, and Liminality
in the JRPG examines the origins, boundaries, and transnational
effects of the genre, addressing significant formal elements as
well as narrative themes, character construction, and player
involvement. Contributors from Japan, Europe, North America, and
Australia employ a variety of theoretical approaches to analyze
popular game series and individual titles, introducing an
English-speaking audience to Japanese video game scholarship while
also extending postcolonial and philosophical readings to the
Japanese game text. In a three-pronged approach, the collection
uses these analyses to look at genre, representation, and
liminality, engaging with a multitude of concepts including
stereotypes, intersectionality, and the political and social
effects of JRPGs on players and industry conventions. Broadly, this
collection considers JRPGs as networked systems, including evolved
iterations of MMORPGs and card collecting "social games" for mobile
devices. Scholars of media studies, game studies, Asian studies,
and Japanese culture will find this book particularly useful.
This is an EXACT reproduction of a book published before 1923. This
IS NOT an OCR'd book with strange characters, introduced
typographical errors, and jumbled words. This book may have
occasional imperfections such as missing or blurred pages, poor
pictures, errant marks, etc. that were either part of the original
artifact, or were introduced by the scanning process. We believe
this work is culturally important, and despite the imperfections,
have elected to bring it back into print as part of our continuing
commitment to the preservation of printed works worldwide. We
appreciate your understanding of the imperfections in the
preservation process, and hope you enjoy this valuable book.
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