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Gaming as a Cultural Commons - Risks, Challenges, and Opportunities (1st ed. 2022): Toshiko Kikkawa, Willy Christian Kriz,... Gaming as a Cultural Commons - Risks, Challenges, and Opportunities (1st ed. 2022)
Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura
R3,239 Discovery Miles 32 390 Ships in 10 - 15 working days

This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Gaming as a Cultural Commons - Risks, Challenges, and Opportunities (Hardcover, 1st ed. 2022): Toshiko Kikkawa, Willy Christian... Gaming as a Cultural Commons - Risks, Challenges, and Opportunities (Hardcover, 1st ed. 2022)
Toshiko Kikkawa, Willy Christian Kriz, Junkichi Sugiura
R2,971 R2,738 Discovery Miles 27 380 Save R233 (8%) Ships in 9 - 15 working days

This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G. Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked. For example, there is always a risk of manipulation by games if maliciously designed and facilitated. Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research. Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future. Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data. This is the first book that includes extensive interviews of researchers and commercial game designers and critics. It also contains diverse topics from the perspective of gender and Japanese culture. Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market. Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw. In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019,... Simulation Gaming Through Times and Disciplines - 50th International Simulation and Gaming Association Conference, ISAGA 2019, Warsaw, Poland, August 26-30, 2019, Revised Selected Papers (Paperback, 1st ed. 2021)
Marcin Wardaszko, Sebastiaan Meijer, Heide Lukosch, Hidehiko Kanegae, Willy Christian Kriz, …
R2,802 Discovery Miles 28 020 Ships in 10 - 15 working days

This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26-30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

Teamkompetenz - Konzepte, Trainingsmethoden, Praxis. Mit Einer Materialsammlung Zu Team Bungen, Planspielen Und... Teamkompetenz - Konzepte, Trainingsmethoden, Praxis. Mit Einer Materialsammlung Zu Team Bungen, Planspielen Und Reflexionstechniken (German, Paperback)
Willy Christian Kriz
R1,197 Discovery Miles 11 970 Ships in 12 - 17 working days
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