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This is an open access book. Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Understanding time-oriented data via visual representations enables us to learn from the past in order to predict, plan, and build the future. This second edition builds upon the great success of the first edition. It maintains a brief introduction to visualization and a review of historical time-oriented visual representations. At its core, the book develops a systematic view of the visualization of time-oriented data. Separate chapters discuss interaction techniques and computational methods for supporting the visual data analysis. Many examples and figures illustrate the introduced concepts and techniques. So, what is new for the second edition? First of all, the second edition is now published as an open-access book so that anyone interested in the visualization of time and time-oriented data can read it. Second, the entire content has been revised and expanded to represent state-of-the-art knowledge. The chapter on interaction support now includes advanced methods for interacting with visual representations of time-oriented data. The second edition also covers the topics of data quality as well as segmentation and labeling. The comprehensive survey of classic and contemporary visualization techniques now provides more than 150 self-contained descriptions accompanied by illustrations and corresponding references. A completely new chapter describes how the structured survey can be used for the guided selection of suitable visualization techniques. For the second edition, our TimeViz Browser, the digital pendant to the survey of visualization techniques, received a major upgrade. It includes the same set of techniques as the book, but comes with additional filter and search facilities allowing scientists and practitioners to find exactly the solutions they are interested in.Â
Time is an exceptional dimension that is common to many application domains such as medicine, engineering, business, or science. Due to the distinct characteristics of time, appropriate visual and analytical methods are required to explore and analyze them. This book starts with an introduction to visualization and historical examples of visual representations. At its core, the book presents and discusses a systematic view of the visualization of time-oriented data along three key questions: what is being visualized (data), why something is visualized (user tasks), and how it is presented (visual representation). To support visual exploration, interaction techniques and analytical methods are required that are discussed in separate chapters. A large part of this book is devoted to a structured survey of 101 different visualization techniques as a reference for scientists conducting related research as well as for practitioners seeking information on how their time-oriented data can best be visualized.
This is an open access book. Time is an exceptional dimension with high relevance in medicine, engineering, business, science, biography, history, planning, or project management. Understanding time-oriented data via visual representations enables us to learn from the past in order to predict, plan, and build the future. This second edition builds upon the great success of the first edition. It maintains a brief introduction to visualization and a review of historical time-oriented visual representations. At its core, the book develops a systematic view of the visualization of time-oriented data. Separate chapters discuss interaction techniques and computational methods for supporting the visual data analysis. Many examples and figures illustrate the introduced concepts and techniques. So, what is new for the second edition? First of all, the second edition is now published as an open-access book so that anyone interested in the visualization of time and time-oriented data can read it. Second, the entire content has been revised and expanded to represent state-of-the-art knowledge. The chapter on interaction support now includes advanced methods for interacting with visual representations of time-oriented data. The second edition also covers the topics of data quality as well as segmentation and labeling. The comprehensive survey of classic and contemporary visualization techniques now provides more than 150 self-contained descriptions accompanied by illustrations and corresponding references. A completely new chapter describes how the structured survey can be used for the guided selection of suitable visualization techniques. For the second edition, our TimeViz Browser, the digital pendant to the survey of visualization techniques, received a major upgrade. It includes the same set of techniques as the book, but comes with additional filter and search facilities allowing scientists and practitioners to find exactly the solutions they are interested in.Â
Audiovisual, interactive and mobile media interweave with our everyday life. In almost all our areas of life, they change our behavior and affect our perception, thinking and feeling. The 'Forum Media Technology (FMT)' is a scientific event that aims for an intensive dialogue of experts working at agencies, studios and production companies with students, lecturers, researchers and developers in the field of digital media. In its 9th edition, the Forum Media Technology was held on November 23-24, 2016 at St. Polten University of Applied Sciences, Austria. In conjunction with the main conference, the 2nd edition of the trans-disciplinary symposium 'All Around Audio (AAA)' as well as the 1st edition of the new format 'FMT Graduate Consortium' were part of the two day program.
Masterarbeit aus dem Jahr 2002 im Fachbereich Padagogik - Medienpadagogik, Note: 1,0, Donau-Universitat Krems - Universitat fur Weiterbildung (unbekannt, Telekommunikation und Medien), Sprache: Deutsch, Abstract: Inhaltsangabe: Einleitung: Die Arbeit beschreibt sich durch ein Weiten und Umstellen der medienpadagogischen Moglichkeiten und skizziert durch das Konzept Reality-Switching RS] padagogisch und individuell, relevante Handlungsmoglichkeiten in der Kommunikations- Medien-Gesellschaft. Als Rahmen und Orientierung fur dieses Konzept wird eine Transformation unserer Gesellschaft - hin zum Multiversum der Wirklichkeitskonstruktionen MdW] angenommen, - und am Beispiel des Cyberspace beschrieben. Reality-Switching RS], als Konzept viabler Handlungsmoglichkeiten - im Umgang mit Wirklichkeiten - eroffnet die Moglichkeit sich in Wirklichkeitskonstruktionen zu verflussigen, Halt im Haltlosen zu finden und intersubjektiv wertvoll, also aktiv, an der Konstruktion eines MdW teilzuhaben. Als Basis fur diese Teilnahme fordert Reality-Switching RS], flussige Identitatskonzepte. Diese sind dauerhaft, nur durch kreative, prozessuale und konstruktivistische Prozess-Erfahrungen zu erreichen. Reality-Switching orientiert damit Schulpadagogik an Denk- und Arbeitsmethoden fur prozessuale Lern- und Erfahrungsmoglichkeiten; - und erweitert das Feld der Moglichkeiten fur die Medienpadagogik. Medienpadagogik MP], wird in dieser Arbeit als offenes Moglichkeitsfeld und Teilsystem der Kommunikationswissenschaften beschrieben, - um sich als Storung, im System Schule zu etablieren und damit eine drohende Implosion dieses Systems abzuwenden. Insgesamt will diese Arbeit ein Raumgewinn, - fur Selbst-Konzepte, fur Medienpadagogik, und fur unsere gemeinsame Konstruktion von Gesellschaft, - durch Neuanordnung und Ausweitung der Denk- und Handlungsmoglichkeiten und durch die Moglichkeit zur Fortsetzungskommunikation und so gesehen padagogisch relevant sein. Inhaltsverzeichnis: I
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