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Time is an exceptional dimension that is common to many application
domains such as medicine, engineering, business, or science. Due to
the distinct characteristics of time, appropriate visual and
analytical methods are required to explore and analyze them. This
book starts with an introduction to visualization and historical
examples of visual representations. At its core, the book presents
and discusses a systematic view of the visualization of
time-oriented data along three key questions: what is being
visualized (data), why something is visualized (user tasks), and
how it is presented (visual representation). To support visual
exploration, interaction techniques and analytical methods are
required that are discussed in separate chapters. A large part of
this book is devoted to a structured survey of 101 different
visualization techniques as a reference for scientists conducting
related research as well as for practitioners seeking information
on how their time-oriented data can best be visualized.
This is an open access book. Time is an exceptional dimension with
high relevance in medicine, engineering, business, science,
biography, history, planning, or project management. Understanding
time-oriented data via visual representations enables us to learn
from the past in order to predict, plan, and build the future. This
second edition builds upon the great success of the first edition.
It maintains a brief introduction to visualization and a review of
historical time-oriented visual representations. At its core, the
book develops a systematic view of the visualization of
time-oriented data. Separate chapters discuss interaction
techniques and computational methods for supporting the
visual data analysis. Many examples and figures illustrate the
introduced concepts and techniques. So, what is new for the second
edition? First of all, the second edition is now published as an
open-access book so that anyone interested in the visualization of
time and time-oriented data can read it. Second, the entire content
has been revised and expanded to represent state-of-the-art
knowledge. The chapter on interaction support now includes advanced
methods for interacting with visual representations of
time-oriented data. The second edition also covers the topics of
data quality as well as segmentation and labeling.
The comprehensive survey of classic and contemporary
visualization techniques now provides more than 150 self-contained
descriptions accompanied by illustrations and corresponding
references. A completely new chapter describes how the structured
survey can be used for the guided selection of suitable
visualization techniques. For the second edition, our TimeViz
Browser, the digital pendant to the survey of visualization
techniques, received a major upgrade. It includes the same set of
techniques as the book, but comes with additional filter and search
facilities allowing scientists and practitioners to find exactly
the solutions they are interested in.Â
This is an open access book. Time is an exceptional dimension with
high relevance in medicine, engineering, business, science,
biography, history, planning, or project management. Understanding
time-oriented data via visual representations enables us to learn
from the past in order to predict, plan, and build the future. This
second edition builds upon the great success of the first edition.
It maintains a brief introduction to visualization and a review of
historical time-oriented visual representations. At its core, the
book develops a systematic view of the visualization of
time-oriented data. Separate chapters discuss interaction
techniques and computational methods for supporting the
visual data analysis. Many examples and figures illustrate the
introduced concepts and techniques. So, what is new for the second
edition? First of all, the second edition is now published as an
open-access book so that anyone interested in the visualization of
time and time-oriented data can read it. Second, the entire content
has been revised and expanded to represent state-of-the-art
knowledge. The chapter on interaction support now includes advanced
methods for interacting with visual representations of
time-oriented data. The second edition also covers the topics of
data quality as well as segmentation and labeling.
The comprehensive survey of classic and contemporary
visualization techniques now provides more than 150 self-contained
descriptions accompanied by illustrations and corresponding
references. A completely new chapter describes how the structured
survey can be used for the guided selection of suitable
visualization techniques. For the second edition, our TimeViz
Browser, the digital pendant to the survey of visualization
techniques, received a major upgrade. It includes the same set of
techniques as the book, but comes with additional filter and search
facilities allowing scientists and practitioners to find exactly
the solutions they are interested in.Â
Audiovisual, interactive and mobile media interweave with our
everyday life. In almost all our areas of life, they change our
behavior and affect our perception, thinking and feeling. The
'Forum Media Technology (FMT)' is a scientific event that aims for
an intensive dialogue of experts working at agencies, studios and
production companies with students, lecturers, researchers and
developers in the field of digital media. In its 9th edition, the
Forum Media Technology was held on November 23-24, 2016 at St.
Polten University of Applied Sciences, Austria. In conjunction with
the main conference, the 2nd edition of the trans-disciplinary
symposium 'All Around Audio (AAA)' as well as the 1st edition of
the new format 'FMT Graduate Consortium' were part of the two day
program.
Masterarbeit aus dem Jahr 2002 im Fachbereich Padagogik -
Medienpadagogik, Note: 1,0, Donau-Universitat Krems - Universitat
fur Weiterbildung (unbekannt, Telekommunikation und Medien),
Sprache: Deutsch, Abstract: Inhaltsangabe: Einleitung: Die Arbeit
beschreibt sich durch ein Weiten und Umstellen der
medienpadagogischen Moglichkeiten und skizziert durch das Konzept
Reality-Switching RS] padagogisch und individuell, relevante
Handlungsmoglichkeiten in der Kommunikations- Medien-Gesellschaft.
Als Rahmen und Orientierung fur dieses Konzept wird eine
Transformation unserer Gesellschaft - hin zum Multiversum der
Wirklichkeitskonstruktionen MdW] angenommen, - und am Beispiel des
Cyberspace beschrieben. Reality-Switching RS], als Konzept viabler
Handlungsmoglichkeiten - im Umgang mit Wirklichkeiten - eroffnet
die Moglichkeit sich in Wirklichkeitskonstruktionen zu
verflussigen, Halt im Haltlosen zu finden und intersubjektiv
wertvoll, also aktiv, an der Konstruktion eines MdW teilzuhaben.
Als Basis fur diese Teilnahme fordert Reality-Switching RS],
flussige Identitatskonzepte. Diese sind dauerhaft, nur durch
kreative, prozessuale und konstruktivistische Prozess-Erfahrungen
zu erreichen. Reality-Switching orientiert damit Schulpadagogik an
Denk- und Arbeitsmethoden fur prozessuale Lern- und
Erfahrungsmoglichkeiten; - und erweitert das Feld der Moglichkeiten
fur die Medienpadagogik. Medienpadagogik MP], wird in dieser Arbeit
als offenes Moglichkeitsfeld und Teilsystem der
Kommunikationswissenschaften beschrieben, - um sich als Storung, im
System Schule zu etablieren und damit eine drohende Implosion
dieses Systems abzuwenden. Insgesamt will diese Arbeit ein
Raumgewinn, - fur Selbst-Konzepte, fur Medienpadagogik, und fur
unsere gemeinsame Konstruktion von Gesellschaft, - durch
Neuanordnung und Ausweitung der Denk- und Handlungsmoglichkeiten
und durch die Moglichkeit zur Fortsetzungskommunikation und so
gesehen padagogisch relevant sein. Inhaltsverzeichnis: I
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