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Presents a broad examination of the nature of virtual worlds and
the potential they provide in managing and expressing information
practices through that medium, grounding information professionals
and students of new media in the fundamental elements of virtual
worlds and online gaming. The book details the practical issues in
finding and using information in virtual environments and presents
a general theory of librarianship as it relates to virtual gaming
worlds. It is encompassed by a set of best practice methods that
libraries can effectively execute in their own environments,
meeting the needs of this new generation of library user, and
explores ways in which information literacy can be approached in
virtual worlds. Final chapters examine how conventional information
evaluation skills work falls short in virtual worlds online.
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