0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 2 of 2 matches in All Departments

Learning C# by Programming Games (Hardcover, 2nd ed. 2019): Wouter van Toll, Arjan Egges, Jeroen D. Fokker Learning C# by Programming Games (Hardcover, 2nd ed. 2019)
Wouter van Toll, Arjan Egges, Jeroen D. Fokker
R1,353 Discovery Miles 13 530 Ships in 12 - 17 working days

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Learning C# by Programming Games (Paperback, 2nd ed. 2019): Wouter van Toll, Arjan Egges, Jeroen D. Fokker Learning C# by Programming Games (Paperback, 2nd ed. 2019)
Wouter van Toll, Arjan Egges, Jeroen D. Fokker
R1,580 Discovery Miles 15 800 Ships in 10 - 15 working days

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Pulse Active Eva Boogie-Board (90cm)
R860 Discovery Miles 8 600
Estee Lauder Beautiful Belle Eau De…
R2,077 R1,535 Discovery Miles 15 350
Carolina Herrera 212 Eau De Toilette…
R2,831 R2,268 Discovery Miles 22 680
ZA Cute Puppy Love Paw Set (Necklace…
R712 R499 Discovery Miles 4 990
Huntlea Koletto - Bolster Pet Bed (Kale…
R695 R319 Discovery Miles 3 190
Lucky Metal Cut Throat Razer Carrier
R30 R13 Discovery Miles 130
Be Safe Paramedical Latex Examination…
R6 Discovery Miles 60
Rocks-Off RO-80mm 7 Speed (Rainbow)
 (8)
R339 R229 Discovery Miles 2 290
Bostik Correction Tape (5mm x 8m)
R33 Discovery Miles 330
Higher
Michael Buble CD  (1)
R165 R138 Discovery Miles 1 380

 

Partners