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This timely Handbook illustrates a myriad of theoretical and
practical applications in the utility of mixed methods research
(MMR) in business and management. It surveys innovations in MMR to
provide a full overview of the past, current, and future
complexities of the field. With 26 chapters authored by leading
international researchers, this fascinating Handbook provides a
rich overview of methodological insights into business-applied MMR.
It details foundationally important data integration techniques,
quality criteria in MMR, and innovative analytical techniques such
as qualitative comparative analysis and multilevel MMR. By
investigating the effect of rapid developments of new technology
such as AI, it focuses on the future of the field, making this
Handbook indispensable for maintaining the practice of business and
management research for future scholarly generations. The Handbook
of Mixed Methods Research in Business and Management will be a
crucial read for academics and students researching areas within
business and management, human resource management, and economics.
Additionally, its examination of case study examples of problems
and phenomena in business and management will be useful for those
in industry and policy formulation.
From New York Times bestselling author Molly Knox Ostertag and
critically acclaimed illustrator Xanthe Bouma comes an all-new
Dungeons & Dragons graphic novel series! Middle school is a
dungeon ... At least, that's how Jess sees it. Luckily, she and her
best friend Olivia know how to escape into the sprawling worlds of
their own imaginations. The two friends have always loved making up
stories, first with little kid games of make-believe, and more
recently with the fantasy roleplaying game, Dungeons & Dragons.
When they play, Olivia runs the game as Dungeon Master and Jess is
the solo party member, playing a take-no-prisoners, lone-wolf
fighter of her own design named Sir Corius. But when Olivia wants
to add new players to their group, Jess finds herself struggling to
share their game - and her best friend. Will their epic campaign
withstand all this change, or has their adventure - and their
friendship - finally come to an end?
Don't miss this exclusive, original story set between seasons 3 and
4 of the hit animated series The Dragon Prince on NETFLIX! The
Dragon Prince has been reunited with his mother, the Human Kingdoms
and Xadia are at peace, and humans and elves alike are ready to
move on. Only Rayla is still restless. Unable to believe Lord Viren
is truly dead, and haunted by questions about the fate of her
parents and Runaan, she remains trapped between hope and fear. When
an ancient ritual calls her, Callum, and Ezran to the Moon Nex-us,
she learns the lake is a portal to a world between life and death.
Rayla seizes the opportunity for closure-and the chance to confirm
that Lord Viren is gone for good. But the portal is unstable, and
the ancient Moonshadow elves who destroyed it never intended for it
to be reopened. Will Rayla's quest to uncover the secrets of the
dead put her living friends in mortal danger? Don't miss this
exclusive, original graphic novel from Peter Wartman and Xanthe
Bouma, with story by The Dragon Prince creators Aaron Ehasz and
Justin Richmond!
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Cleo's Colors (Board book)
Stella Blackstone; Illustrated by Caroline Mockford; Narrated by Xanthe Gresham Knight
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R255
R218
Discovery Miles 2 180
Save R37 (15%)
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Ships in 10 - 15 working days
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Red, orange, yellow . . . discover the colors with help from Cleo!
This poetic rhyming journey follows Cleo as she encounters familiar
objects, each with its own color. Simple pictures at the end
reinforce color learning.
As forensic human identification receives increased global
attention, practitioners, policy makers, and students need an
appropriate resource that describes current methods and modalities
that have shaped today's policies and protocols. A supplemental
follow-up to Forensic Human Identification: An Introduction,
Advances in Forensic Human Identification covers advances in the
most well-known scientific techniques and discusses new and
developing subjects and modalities of human identification. A
collection of contributions from worldwide experts, the book
embraces a broad context and looks at several issues beyond
physical identification of human remains or offenders. The book
examines online, sexual, and biometric identities and discusses
problems associated with investigative practice, such as the
developing use of the Internet as a distribution and communication
medium for criminal activities. It also explores miscarriages of
justice that can result from flawed applications or interpretations
of forensic evidence. Finally, it looks at the future of forensic
science in the United Kingdom in light of financial challenges and
the closure of the Forensic Science Service. Where appropriate,
case studies illustrate the use of techniques and the associated
problems described in the text. The downloadable resources include
images in full color. This volume provides an important
contribution to the ongoing practitioner and academic debates
surrounding the application of forensic technologies. The insight
presented is destined to springboard further inquiry into enhanced
techniques and underlies the need for more research into the
appropriate use of identification techniques to solve the mysteries
of the unknown.
From New York Times bestselling author Molly Knox Ostertag and
critically acclaimed illustrator Xanthe Bouma comes an all-new
Dungeons & Dragons graphic novel series! Middle school is a
dungeon... At least, that's how Jess sees it. Luckily, she and her
best friend Olivia know how to escape into the sprawling worlds of
their own imaginations. The two friends have always loved making up
stories, first with little kid games of make-believe, and more
recently with the fantasy roleplaying game, Dungeons & Dragons.
When they play, Olivia runs the game as Dungeon Master and Jess is
the solo party member, playing a take-no-prisoners, lone-wolf
fighter of her own design named Sir Corius. But when Olivia wants
to add new players to their group, Jess finds herself struggling to
share their game--and her best friend. Will their epic campaign
withstand all this change, or has their adventure--and their
friendship--finally come to an end?
This open access edited volume explores physical disability and
sexuality in South Africa, drawing on past studies, new research
conducted by the editors, and first-person narratives from people
with physical disabilities in the country. Sexuality has long been
a site of oppression and discrimination for people with
disabilities based on myths and misconceptions, and this book
explores how these play out for people with physical disabilities
in the South African setting. One myth with which the book is
centrally concerned, is that people with disabilities are unable to
have sex, or are seen as lacking sexuality by society at large.
Societal understandings of masculinity, femininity, bodies and
attractiveness, often lead people with physical disabilities to be
seen as being undesirable romantic or sexual partners. The
contributions in this volume explore how these prevailing social
conditions impact on the access to sexual and reproductive
healthcare, involvement in romantic relationships, childbearing,
and sexual citizenship as a whole, of people with physical
disabilities in the Western Cape of the country. The authors'
research, and first person contributions by people with physical
disabilities themselves, suggest that education and public health
policy must change, if the sexual and reproductive health rights
and full inclusion of people with disabilities are to be achieved.
This edited collection provides a series of accounts of workers'
local experiences that reflect the ubiquity of work's
digitalisation. Precarious gig economy workers ride bikes and drive
taxis in China and Britain; call centre workers in India experience
invasive tracking; warehouse workers discover that hidden data has
been used for layoffs; and academic researchers see their labour
obscured by a 'data foam' that does not benefit them. These cases
are couched in historical accounts of identity and selfhood
experiments seen in the Hawthorne experiments and the lineage of
automation. This book will appeal to scholars in the Sociology of
Work and Digital Labour Studies and anyone interested in learning
about monitoring and surveillance, automation, the gig economy and
the quantified self in the workplace.
The stories in this collection have slipped on a sunbeam, skidded
on the dew and sprinted fast as a fox to be here with you. Of
course, they're true, puffed on to the page with a hint of lavender
and a gust of sage. They tell of Sussex: its sparkling seas; chalk
giants; wise witches and crossdressing smugglers. Once you've heard
them, you'll know that when leaves skitter, it's Puck, the sprite
of Sussex, fighting with his sister the Fairy Queen. When you hear
laughter in the forest, it's Flint, the phantom highwayman making
his escape, and when you run over the Downs, you'll remember they
were shaped by the Devil's buttocks. These tales - specially chosen
for the enjoyment of 7- to 11-year-old readers - sparkle with magic
and explode with adventure. Not only will children love to read
them, or listen to them being read, these stories will also
stimulate an interest in the county and help children engage with
their own surroundings.
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Cleo's Alphabet (Board book)
Stella Blackstone; Illustrated by Caroline Mockford; Narrated by Xanthe Gresham Knight
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R255
R218
Discovery Miles 2 180
Save R37 (15%)
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Ships in 10 - 15 working days
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Help Cleo guess which word goes with each letter of the alphabet as
she playfully explores the world around her. Cleo's adventures will
enchant young readers as they learn uppercase and lowercase letters
and their associated sounds.
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Cleo's Numbers (Board book)
Stella Blackstone; Illustrated by Caroline Mockford; Narrated by Xanthe Gresham Knight
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R267
Discovery Miles 2 670
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Ships in 12 - 17 working days
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Count to ten and back again with Cleo as she explores the outside
world, spotting trees, fish, dogs, frogs and chicks.
The #1 New York Times bestselling creator of Amulet, Kazu Kibuishi,
hails this first book in this groundbreaking sci-fi/fantasy
adventure series as "a magical journey, as fun as it is beautiful!"
Think Star Wars meets Avatar: The Last Airbender! A PW BEST SUMMER
BOOKA JUNIOR LIBRARY GUILD SELECTION The Five Worlds are on the
brink of extinction unless five ancient and mysterious beacons are
lit. When war erupts, three unlikely heroes will discover there's
more to themselves--and more to their worlds--than meets the eye. .
. . - The clumsiest student at the Sand Dancer Academy, Oona Lee is
a fighter with a destiny bigger than she could ever imagine. - A
boy from the poorest slums, An Tzu has a surprising gift and a
knack for getting out of sticky situations. - Star athlete Jax
Amboy is beloved by an entire galaxy, but what good is that when he
has no real friends? When these three kids are forced to team up on
an epic quest, it will take not one, not two, but 5 WORLDS to
contain all the magic and adventure! "This stellar team has created
a gorgeous and entrancing world like no other!" --Noelle Stevenson,
New York Times bestselling author of Nimona "Epic action,
adventure, and mystery will draw you in, but the heartfelt
characters and their seemingly impossible journey will keep you
turning the pages." --Lisa Yee, author of the DC Super Hero
Girls(TM) series
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Lunations (Paperback)
Xanthe Horner
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R231
R191
Discovery Miles 1 910
Save R40 (17%)
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Ships in 10 - 15 working days
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Mandurian Stories (Paperback)
Xanthe Turner; Foreword by Nanci Nott; Contributions by Mandurah
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R535
R442
Discovery Miles 4 420
Save R93 (17%)
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Ships in 10 - 15 working days
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Loot
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Discovery Miles 3 300
Tenet
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Discovery Miles 450
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