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This book constitutes the refereed conference proceedings of the 11th International Conference on Bio-Inspired Information and Communications Technologies, held in Pittsburgh, PA, USA, in March 2019. The 13 revised full papers and 2 short papers were selected from 29 submissions. Past iterations of the conference have attracted contributions in Direct Bioinspiration (physical biological materials and systems used within technology) as well as Indirect Bioinspiration (biological principles, processes and mechanisms used within the design and application of technology). This year, the scope has expanded to include a third thrust: Foundational Bioinspiration (bioinspired aspects of game theory, evolution, information theory, and philosophy of science).
This book constitutes the thoroughly refereed proceedings of the 12th International Conference on Web and Internet Economics, WINE 2016, held in Montreal, QC, Canada, in December 2016. The 35 regular papers presented together with 3 invited talks were carefully reviewed and selected from 88 submissions. The Conference on Web and Internet Economics (WINE) is an interdisciplinary forum for the exchange of ideas and results on incentives and computation arising from the following fields: Theoretical Computer Science, Artificial Intelligence, and Microeconomics.
Simplicity in nature is the ultimate sophistication. The world's magnificence has been enriched by the inner drive of instincts, the profound drive of our everyday life. Instinct is an inherited behavior that responds to environmental stimuli. Instinctive computing is a computational simulation of biological and cognitive instincts, which influence how we see, feel, appear, think and act. If we want a computer to be genuinely secure, intelligent, and to interact naturally with us, we must give computers the ability to recognize, understand, and even to have primitive instincts. This book, Computing with Instincts, comprises the proceedings of the Instinctive Computing Workshop held at Carnegie Mellon University in the summer of 2009. It is the first state-of-the-art survey on this subject. The book consists of three parts: Instinctive Sensing, Communication and Environments, including new experiments with in vitro biological neurons for the control of mobile robots, instinctive sound recognition, texture vision, visual abstraction, genre in cultures, human interaction with virtual world, intuitive interfaces, exploitive interaction, and agents for smart environments.
The emerging information technologies have enabled new human patterns ranging from physiological interactions to psychological interactions. Perhaps the best example is the rapid 'evolution' of our thumbs from simply holding to controlling mobile devices in just a few years recently. Taking the medical field as an example, the fast-growing technologies such as pill cameras, implantable devices, robotic surgeries, and virtual reality training methods will change the way we live and work. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. Human Algorithms are engineering methods that are beyond theories. They intend to push the envelopes of multi-physics, sensing, and virtual technologies to the limit. They have become more comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under the patient's skin. This book aims to reflect the state of the art of Human Algorithms. It is a survey of innovative ideas for readers who may be new to this field. The targeted groups include college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans, and Human Forms. Part I: Human Dynamics. In the first chapter "Implantable Computing," Warwick and Gasson present an overview of the latest developments in the field of Brain to Computer Interfacing. They describe human experimentation in which neural implants have linked the human nervous system bi-directionally with technological devices and the Internet. In the chapter "Brainwave-Based Imagery Analysis," Cowell et al.
Ambient Diagnostics addresses innovative methods for discovering patterns from affordable devices, such as mobile phones, watches, cameras, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on multidisciplinary innovations in affordable healthcare-from sensory fusion, pattern detection, to classification. Connecting the Dots The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material's main concepts, as well as case studies, and extensive study questions. Contains overviews about diagnostic sensors on mobile phones Reflects the rapidly growing platforms for remote sensing, gaming, and social networking Incorporates cognitive tests such as fatigue detection Includes pseudo code and sample code Provides vision algorithms and multimedia analytics Covers Multimedia Intelligence Extensively Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
Ambient Intelligence refers to smart electronic environments that are sensitive and responsive to the presence of people. Since its introduction in the late 1990s, this vision has matured, having become quite influential in the development of new concepts for information processing as well as combining multi-disciplinary fields including computer science, electrical engineering, industrial design, architectural design, user interfaces, and cognitive science. Originating from the Workshop on Ambient Intelligence in Everyday Life held at the Miramar Congress Center, San Sebastian, Spain, in July 2005, this book is devoted to the cognitive aspects of ambient intelligence. The 15 carefully reviewed and revised articles presented are organized in topical sections on human-centric computing, ambient interfaces, and architectures for ambient intelligence.
Many difficult scientific discovery tasks can only be solved in interactive ways, by combining intelligent computing techniques with intuitive and adaptive user interfaces. It is inevitable to use human intelligence in scientific discovery systems: human eyes can capture complex patterns and relationships, along with detecting the exceptional cases in a data set; the human brain can easily manipulate perceptions to make decisions. Ambient intelligence is about this kind of ubiquitous and autonomous human interaction with information. Scientific discovery is a process of creative perception and communication, dealing with questions like: how do we significantly reduce information while maintaining meaning, or how do we extract patterns from massive data and growing data resources. Originating from the SIGCHI Workshop on Ambient Intelligence for Scientific Discovery, this state-of-the-art survey is organized in three parts: new paradigms in scientific discovery, ambient cognition, and ambient intelligence systems. Many chapters share common features such as interaction, vision, language, and biomedicine.
Ambient Diagnostics addresses innovative methods for discovering patterns from affordable devices, such as mobile phones, watches, cameras, and game interfaces, to interpret multimedia data for personal health monitoring and diagnosis. This is the first comprehensive textbook on multidisciplinary innovations in affordable healthcare-from sensory fusion, pattern detection, to classification. Connecting the Dots The material in this book combines sensing, pattern recognition, and visual design, and is divided into four parts, which cover fundamentals, multimedia intelligence, pervasive sensors, and crowdsourcing. The author describes basic pattern discovery models, sound, color, motion and video analytics, and pattern discovery from games and social networks. Each chapter contains the material's main concepts, as well as case studies, and extensive study questions. Contains overviews about diagnostic sensors on mobile phones Reflects the rapidly growing platforms for remote sensing, gaming, and social networking Incorporates cognitive tests such as fatigue detection Includes pseudo code and sample code Provides vision algorithms and multimedia analytics Covers Multimedia Intelligence Extensively Ambient Diagnostics includes concepts for ambient technologies such as point-and-search, the pill camera, active sensing with Kinect, digital human labs, negative and relative feature spaces, and semantic representations. The book also introduces methods for collective intelligence from online video games and social media.
This book attempts to connect artificial intelligence to primitive intelligence. It explores the idea that a genuinely intelligent computer will be able to interact naturally with humans. To form this bridge, computers need the ability to recognize, understand and even have instincts similar to humans. The author organizes the book into three parts. He starts by describing primitive problem-solving, discussing topics like default mode, learning, tool-making, pheromones and foraging. Part two then explores behavioral models of instinctive cognition by looking at the perception of motion and event patterns, appearance and gesture, behavioral dynamics, figurative thinking, and creativity. The book concludes by exploring instinctive computing in modern cybernetics, including models of self-awareness, stealth, visual privacy, navigation, autonomy, and survivability. Instinctive Computing reflects upon systematic thinking for designing cyber-physical systems and it would be a stimulating reading for those who are interested in artificial intelligence, cybernetics, ethology, human-computer interaction, data science, computer science, security and privacy, social media, or autonomous robots.
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