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This SpringerBrief summarizes the development of Distributed Hash
Table in both academic and industrial fields. It covers the main
theory, platforms and applications of this key part in distributed
systems and applications, especially in large-scale distributed
environments. The authors teach the principles of several popular
DHT platforms that can solve practical problems such as load
balance, multiple replicas, consistency and latency. They also
propose DHT-based applications including multicast, anycast,
distributed file systems, search, storage, content delivery
network, file sharing and communication. These platforms and
applications are used in both academic and commercials fields,
making Distributed Hash Table a valuable resource for researchers
and industry professionals.
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Game Theory for Networks - Third International ICST Conference, GameNets 2012, Vancouver, Canada, May 24-26, 2012, Revised Selected Papers (Paperback, 2012 ed.)
Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen
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R1,539
Discovery Miles 15 390
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Ships in 10 - 15 working days
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This book constitutes the thoroughly refereed post-conference
proceedings of the Third International Conference on Game Theory
for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26,
2012. The 13 revised full papers were carefully selected from 24
submissions and are presented together with 7 invited papers. The
papers focus on topics such as mechanism design, physical layer
games, network mechanisms, stochastic and dynamic games,
game-theoretic network models, cooperative games in networks,
security games, spectrum sharing games, P2P and social networks and
economics of network QoS.
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